Fish your money out lad, the boats are coming in!
New rules”.

Added an acknowledgements section. There should be few surprises there.
New rule: When all of an island’s routes are claimed anything left on the development stack is discarded. This can happen when two different player’s initial starting routes touch the same island.
– Entirely removed the Auction Routes phase. Possibly temporarily. As it was defined it was extremely interesting about 3 times per game and that’s simply not often enough to require a whole phase for every turn. I’ve rejiggered the turn order controls in response but more development may be needed.
Rejiggered turn order setting. The result is that the bids during Explore Routes are effectively once-around for turn order. I’m still not entirely happy with it, but it is better. The handling of delivery versus claim order is at least better this way.
Kitoum now scores in the end-game. Otherwise the incentive was to simply not be last. May be too rich. There is now also an incentive to be first and to have kitoum in general.
Added phase aids to the map
Added an Explorer track to the map (should be a bit, but I’m out of convenient bits that aren’t also silly sized). No rules annotation for this yet.
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