It is easier for a camel to pass through the eye of a needle than for a rich man
New rules.
Changes:
Clarified currency usage in introduction
End game scoring extended by privilege multipliers. This is the biggie. x1, x2, x3, x3.5 (rounded down). The other choice is x0, x1, x2, x3, but the reward at +30 seems overly large
Turn order no longer (ever) reverses
Rewrote the Delivery section again
Rewrote and yet again re-determined how Kahuna work
Fees for moving over others routes with kahuna or empty optimised out
Entire resource game is now positive sum. There are no fees and no payments except for turn order auction, VP sales and kula. This small coherency change has a large bu subtle effect.
Rules are getting shorter.
Note: Not clear that Kahuna are still needed. For now I’m going to leave them. I don’t intend to remove them from the design. If they go anywhere it will be to an advanced/more strategic variant, leaving a simpler base game.
Commentary and processes of 
Write a Comment
You must be logged in to post a comment. Log in