Other Wise

Go out and die my son

I’ve been toying with this game design for a few weeks. The primary thematic element involves running children across minefields. Those that survive the trip get to escape to presumably live good lives. Those that don’t, well, don’t. The players effectively take the part of family heads determining which and how many of their own children to send out when for potential slaughter or safe passage (they have lots of kids). Key elements are that the game is semi-cooperative, explicitly zero-sum, inferential deduction of likely landmine locations, setting up other player’s kids to clear the path by stepping on and blowing up the landmines for your kids to then follow safely, deliberately sacrificing your own early kids in order to determine and secure a path for later stock etc. The goal (scoring) is simple maximal genetic survival, primarily of direct family then extended and then remote family.

A minor goal of the game would be to provide an opportunity for discussion and education on topics ranging from landmines to exploitation of children, sacrificial costing, personal versus family/group survival, lose-lose decision structures, the meaning of personal sacrifice, relativism etc.

Basic premise:

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