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	<title>Comments on: The future is not our&#8217;s you see</title>
	<atom:link href="http://kanga.nu/~claw/blog/2008/08/04/game-projects/modern-mogul/the-future-is-not-ours-you-see/feed/" rel="self" type="application/rss+xml" />
	<link>http://kanga.nu/~claw/blog/2008/08/04/game-projects/modern-mogul/the-future-is-not-ours-you-see/</link>
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		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2008/08/04/game-projects/modern-mogul/the-future-is-not-ours-you-see/comment-page-1/#comment-54</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Sat, 09 Aug 2008 17:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=195#comment-54</guid>
		<description>&lt;p&gt;I agree.  Speculation can take many forms from probabilities of card draws to dice, prediction of other players or any system uncontrolled by the player that can affect the player&#039;s position.  At a larger level this is what distinguishes trivial/tactical games from the more interesting strategic games. The more interesting games force players to make decisions into an uncertain future.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I agree.  Speculation can take many forms from probabilities of card draws to dice, prediction of other players or any system uncontrolled by the player that can affect the player&#8217;s position.  At a larger level this is what distinguishes trivial/tactical games from the more interesting strategic games. The more interesting games force players to make decisions into an uncertain future.</p>
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		<title>By: Peer</title>
		<link>http://kanga.nu/~claw/blog/2008/08/04/game-projects/modern-mogul/the-future-is-not-ours-you-see/comment-page-1/#comment-52</link>
		<dc:creator>Peer</dc:creator>
		<pubDate>Sat, 09 Aug 2008 13:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=195#comment-52</guid>
		<description>&lt;p&gt;For me a game were you try to deliver something now, its a game were you just try to optimize a route etc. An economic game must have an element of speculation&lt;/p&gt;
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		<content:encoded><![CDATA[<p>For me a game were you try to deliver something now, its a game were you just try to optimize a route etc. An economic game must have an element of speculation</p>
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		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2008/08/04/game-projects/modern-mogul/the-future-is-not-ours-you-see/comment-page-1/#comment-50</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Tue, 05 Aug 2008 08:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=195#comment-50</guid>
		<description>&lt;p&gt;Currently I&#039;m not intending to represent market distance/FoB, just time.  Rather the geographic element will commit players to a specific pattern of advantaged investment opportunities (ie extensions of their current pattern) while representing disadvantages for moving on an unfamiliar market.  None of this is cast in stone -- it is still very early days and the basic game shape is still incoherent outside of a few principles.&lt;/p&gt;

&lt;p&gt;Unfortunately I&#039;ve not played any of the games you reference.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Currently I&#8217;m not intending to represent market distance/FoB, just time.  Rather the geographic element will commit players to a specific pattern of advantaged investment opportunities (ie extensions of their current pattern) while representing disadvantages for moving on an unfamiliar market.  None of this is cast in stone &#8212; it is still very early days and the basic game shape is still incoherent outside of a few principles.</p>

<p>Unfortunately I&#8217;ve not played any of the games you reference.</p>
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		<title>By: ToddD</title>
		<link>http://kanga.nu/~claw/blog/2008/08/04/game-projects/modern-mogul/the-future-is-not-ours-you-see/comment-page-1/#comment-49</link>
		<dc:creator>ToddD</dc:creator>
		<pubDate>Mon, 04 Aug 2008 22:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=195#comment-49</guid>
		<description>&lt;p&gt;Do the players also have the ability to begin moving the market to the desired location(s) of their impending futures contracts?  (Naive example, trying to move Fische Fluppen Frikadellen&#039;s market up for goods you already possess...)&lt;/p&gt;

&lt;p&gt;I like the idea of setting up contracts to fire in the future (sort of like MtG&#039;s cards with Suspend, or WoW:tAG&#039;s time Rondel, if I&#039;ve read the description of it correctly).&lt;/p&gt;

&lt;p&gt;I don&#039;t know if you ever played Final Fantasy Tactics back in the day, but it was fairly common to be firing off abilities that weren&#039;t going to resolve immediately, leading to a delightful sequence of turn order adjustments.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Do the players also have the ability to begin moving the market to the desired location(s) of their impending futures contracts?  (Naive example, trying to move Fische Fluppen Frikadellen&#8217;s market up for goods you already possess&#8230;)</p>

<p>I like the idea of setting up contracts to fire in the future (sort of like MtG&#8217;s cards with Suspend, or WoW:tAG&#8217;s time Rondel, if I&#8217;ve read the description of it correctly).</p>

<p>I don&#8217;t know if you ever played Final Fantasy Tactics back in the day, but it was fairly common to be firing off abilities that weren&#8217;t going to resolve immediately, leading to a delightful sequence of turn order adjustments.</p>
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