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	<title>Comments on: Cud cyclotrons</title>
	<atom:link href="http://kanga.nu/~claw/blog/2008/10/25/game-projects/muck-and-brass/cud-cyclotrons/feed/" rel="self" type="application/rss+xml" />
	<link>http://kanga.nu/~claw/blog/2008/10/25/game-projects/muck-and-brass/cud-cyclotrons/</link>
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		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2008/10/25/game-projects/muck-and-brass/cud-cyclotrons/comment-page-1/#comment-99</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Sat, 08 Nov 2008 04:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=249#comment-99</guid>
		<description>&lt;p&gt;Yes, the total cost spent by a player in a round may exceed 7.  I&#039;ve also considered lowering the threshold to 6 as well as making the limit hard but haven&#039;t yet seen advantage to doing so.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yes, the total cost spent by a player in a round may exceed 7.  I&#8217;ve also considered lowering the threshold to 6 as well as making the limit hard but haven&#8217;t yet seen advantage to doing so.</p>
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		<title>By: GamesOnTheBrain</title>
		<link>http://kanga.nu/~claw/blog/2008/10/25/game-projects/muck-and-brass/cud-cyclotrons/comment-page-1/#comment-98</link>
		<dc:creator>GamesOnTheBrain</dc:creator>
		<pubDate>Sat, 08 Nov 2008 02:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=249#comment-98</guid>
		<description>&lt;p&gt;Hah... Simultaneous development. I had the exact same idea.&lt;/p&gt;

&lt;p&gt;Just out of curiosity, you said &quot;reach or pass the end column.&quot;&lt;/p&gt;

&lt;p&gt;So, you allow players to move past the 7th column?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hah&#8230; Simultaneous development. I had the exact same idea.</p>

<p>Just out of curiosity, you said &#8220;reach or pass the end column.&#8221;</p>

<p>So, you allow players to move past the 7th column?</p>
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