Other Wise

In for a pound

Structures to toy with:

Divination of intent and thence coordination seems the core problem of a partnership game. More standard partnership card games communicate richly by what is/is_not played when and how that pattern relates to the goals of the partnership. Not One More also supports extensive signalling in the card grid, but it is both extraordinarily rich and extraordinarily diffuse, making divination and coordination hard. The primary idea of the above structures is to add more discrete signalling methods between partners.

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