Twitter Week: 2009-12-25
- Heck of a day: 4P 1830 (won), 4P 1856, 3P 1830 (snatched defeat from easy victory). Sadly the 1873 we'd setup & planned didn't happen. #18xx #
- @smok Yeah, four #18xx from Friday eve to Sat Eve was pretty sweet. Not really a games day tho, just happenstance, not planned. in reply to smok #
- @jdludlow Four #18xx counting Friday's 1873. We didn't 1873 on Sat as timing and people were both off. Damned shame. I'll be making a copy. in reply to jdludlow #
- @neilhimself Thank you for the pointer to Liyi Brunner. I've read no better tale of the sweet desperation of living this year. in reply to neilhimself #
- @gilhova Your relationships with women are colourless and never your fault? in reply to gilhova #
- @andsoerinsaid Is your copy of 1850 a) from DTG, b) fully laminated, & c) already cut? in reply to andsoerinsaid #
- @andsoerinsaid I've no concern on it being, err, previosly enjoyed. There are no game consumables. Just interested in componentry in reply to andsoerinsaid #
- Urk. My timeline is filling with random tweets. #twitterfail #
- @andsoerinsaid Thanks. in reply to andsoerinsaid #
- @gamesonthebrain Indonesia for Heroscape? That's one heck of a deal. Well done! #
- Slept in till 17:00. Quiet house. So grateful. Tomorrow there can be noise, but not today. Today I sleep, I muse, I dream, I digest. Ahh. #
Twitter Week: 2009-12-18
- @gilhova Because the Twitter default is public-broadcast and the FB-default (was) audience-restricted. FB has inverted its control-space. in reply to gilhova #
- Games as a (social) microcosm: RT @hnshah: 10 Business Lessons I Learned from Playing Dungeons & Dragons http://bit.ly/7VvZfn #
- @andsoerinsaid If there's one thing I can't stand, its intolerance. And discriminating extremism. And people who can't count. So there! in reply to andsoerinsaid #
- YFrog – Share Images on Twitter!: http://img154.yfrog.com/i/6tzk.jpg/ #
- @dafair @ingredientx @GamesOnTheBrain I gave up on family-fare some years back. Too twee. There's good stuff there, but unsatisfying. #
- @GamesOnTheBrain: Sturgeon's Law? #
- @andsoerinsaid: I'm going to be different, just like all those other people over there. (Bahh, teenagers) #
- @ingredientx: If you considered that players were (largely) predictable, would that change your view? #
- @ingredientx: Understood. Not a problem, not uncommon, but not something I share. W/o the player-prediction problem, I wouldn't play games. #
- @andsoerinsaid: Without the other-player problem, games seem just mental-masturbation. I don't solo-game. Not interested. #
- Buy where you shop: http://is.gd/5sKBT Feedback loops, implied services and eating your own dogfood. #
- @jdludlow Quite right. Basic life principle: Don't take without giving at lest as much. in reply to jdludlow #
- @jdludlow We're playing 1873 tonight & tomorrow. Nyahh. #toodamnedlucky #18xx in reply to jdludlow #
- #avatar: Lots of flash, lots of plot holes, mostly incoherent, not much plot or thought. Oh, & lil" blue tits instead of wang. #
- @scottredracecar 1873 is soon to be published. Hpefully in the final revision now. Some comments in my session geeklist. #18xx in reply to scottredracecar #
Twitter Week: 2009-12-04
- Looks like there's a bus on fire by the 85/Bascom southbound on-ramp. #
- @thisdarkpen Aye, there are no always-win #18xx recipes which don't involve others also making crashing blunders. in reply to thisdarkpen #
Twitter Week: 2009-11-27
- @icheyne I've been using Debian since I built that desktop image ~13 years ago. My servers still are Debian. There's a lot to like about it. in reply to icheyne #
- @andsoerinsaid I'm thinking 6" transparent-plastic platform shoes. And flesh-painted weather-balloons for falsies. And a wig. Yeah, a wig. in reply to andsoerinsaid #
- @andsoerinsaid Now practicing my "Tee hee! This looks like a nice move. Tee hee!" <jiggle> <bounce> (drops bit on floor) (picks up bit) in reply to andsoerinsaid #
- @andsoerinsaid A woman tried that at a group here. Bra-less Dolly Parton in a tube-top. She left after getting 0 bites. It was horrilarious. in reply to andsoerinsaid #
- @acetate3 Nod. My other problem was that I didn't think the game worked across the whole random setup space. Some permutations are ~broken. in reply to acetate3 #
- @andsoerinsaid I agree WRT LTtW. Severely under-developed. in reply to andsoerinsaid #
- @andsoerinsaid Merely kinda cute? I am dissappointed. in reply to andsoerinsaid #
- @BrenoKummel For me 18Mex 5P>4P>3P. The game is too flat for small player counts. #18xx in reply to BrenoKummel #
- @GamesOnTheBrain ItSotE/ISdK is good & remarkably hard to play well. in reply to GamesOnTheBrain #
- @andsoerinsaid I ~think TreeFrog games are published as soon as something seems to hang together. Undeveloped. Unbaked. (Poss except Brass?) in reply to andsoerinsaid #
- @BrenoKummel For me 1848 4P > 5P > 3P. Bipolar game here too: liked or disliked, & nobody in the middle. #18xx in reply to BrenoKummel #
- @andsoerinsaid Ahh. That's not a cute definition I would have ever thought of. Men are from… in reply to andsoerinsaid #
- @jesnellm Fair call on Brass. I've been hoping that he'd do something ~equal to AoS, but I think I've given up now. in reply to jesnellm #
- @ginn5j 18AL's problem is flat market and flat cities: everything is same-value. Makes low-texture low-diffentiation games. #18xx #bggcon09 in reply to ginn5j #
- @ginn5j I've written a fair bit about this area on BGG. 1889 is an excellent starting point, possibly none better. #18xx in reply to ginn5j #
- @ginn5j Good +1 tier games (by alpha): 1830, 1846, 1848, 18EU, 18GL, 18Mex. +2: 1826, 1830 Coalfields, 1854, 1856, 1860. #18xx in reply to ginn5j #
- @ginn5j Key player_count principle: #_companies_in_game mod #_players should never be zero. #18xx in reply to ginn5j #
- @ginn5j Founded monthly now weekly #18xx group in Feb. Purpose: teaching. Many taught, some converts. Recommendations based on that. in reply to ginn5j #
- OH: …one of those things with words & lots of pages. Book? Yeah, a book about the past 'n stuff. History? Yeah, like… #heardatgamestore #
- And people wonder why I don't play at certain game stores. Really, they do. I don't know why, but they do. He was serious…. #
Twitter Week: 2009-11-20
- @ingredientx The only place in Endeavour where there's Area Plurality is in the shipping tracks, and you can't lose pieces from there. in reply to ingredientx #
- I have a pair of scissors. I have 53 little 1/2" circles to cut out by hand from cardstock. Please tell me I'm not in preschool again. #18xx #
- Today's inane pride: Cutting out 72 cards with a craft knife and having them all measure within 0.5mm of each other. Ahh. #18xx #
- @habermanm Umm, I never had a 1/2" punch? Not willing to spend ~$100 on one. I miss my old AIDOX corner-rounder. The new Fiskars' is crap in reply to habermanm #
- There's a package of games downstairs, brown-paper wrapped & all tied up with string. If I open the box, I'll get nothing more done today. #
- @GamesOnTheBrain Ahh yes, that does look good. And cheap. I'll dig one out. in reply to GamesOnTheBrain #
- @BrenoKummel No, I studied the rules some more & didn't find things that interested me. (18VA) #18xx in reply to BrenoKummel #
- @habermanm @gamesonthebrain pointed me at a nice $3 1/2" punch that seems like it would do the job. in reply to habermanm #
- Evolution of space over time: Photograph a context for 24 hours: http://tr.im/F1nF #
- @hnshah @bocardo I'd say that women notice context & relations. Men notice women & motion. (I've also watched both) in reply to hnshah #
- @jason_a_reid So I opened the box to find Greed & Imperial 2030. Being of cache incoherent mind, I then played 18FR & 1860. #18xx in reply to jason_a_reid #
- @BrenoKummel Played twice, both 4P. It is 1830 on a new map with a few twists, with all that means. Worth the effort for me. #18xx in reply to BrenoKummel #
- @BrenoKummel BTW our first game was won by the bankrupt player. #18xx in reply to BrenoKummel #
- @andsoerinsaid How many players for 1830? #18xx in reply to andsoerinsaid #
- @andsoerinsaid Most of our 3-player games of 1830 end in bankruptcy. Almost 90% for 4-player. Did anybody really push the trains? #18xx. in reply to andsoerinsaid #
- @ingredientx If you think you have time to read during an #18xx: you're likely not paying attention to what you need to think about. in reply to ingredientx #
- @andsoerinsaid That's a slaughter. #18xx in reply to andsoerinsaid #
- @ingredientx I suspect the #18xx really only work for players who like (and try to) to plan out the whole game out in advance. in reply to ingredientx #
- @clearclaw That's where the game is: trying to get all the patterns & layers together in your direction from start to finish. #18xx in reply to clearclaw #
- @andsoerinsaid 3P 1830 should end after ~5 sets of ORs. Sometimes 4 sets ith a bankruptcy. Capital is too dense for much longer. #18xx in reply to andsoerinsaid #
- @ingredientx When played well there's a lot of improv in the #18xx – in order to survive the other players and stay on (or make a new) plan. in reply to ingredientx #
- @ingredientx Yes, Tom is fascinatingly educational to talk game design structures with. He's a nice sense of patterns & models. #bggcon09 in reply to ingredientx #
- @andsoerinsaid The range of games & game-styles tweeted about at #bggcon09 has been far smaller/narrower than I expected. in reply to andsoerinsaid #
- @acetate3 I found Last Train to Wensleydale had no ability to plan, & was almost purely tactical. That killed it for me. You? #bggcon09 in reply to acetate3 #
- @andsoerinsaid Across #bggcon & #bggcon09 hashtags: All short light tactical games presented as unexamined experiences. No meat or thought. in reply to andsoerinsaid #
- @andsoerinsaid Perhaps, but I had hoped that there would be at least something in the tweet stream, even if for a shorter game. #bggcon09 in reply to andsoerinsaid #
- @andsoerinsaid I'm not so sure how well I can make that one work for me. in reply to andsoerinsaid #
- @andsoerinsaid What about falsies and a falsetto? Oh, & high-heels. And false-eyelashes to bat adoringly. A girl like me has to have style. in reply to andsoerinsaid #
- @andsoerinsaid Get the expansion kit for Imperial 2030 if you can (& Imperial if you don't have that). It all fits in one box. if barely. in reply to andsoerinsaid #
- @ingredientx Oh, dahling! You say the sweetest things. in reply to ingredientx #
- Hesitating before making the dive into Ubuntu. My old Debian desktop, built nigh 13 years ago is getting too cranky & hacked to maintain. #
Twitter Week: 2009-11-20
- @ingredientx The only place in Endeavour where there's Area Plurality is in the shipping tracks, and you can't lose pieces from there. in reply to ingredientx #
- I have a pair of scissors. I have 53 little 1/2" circles to cut out by hand from cardstock. Please tell me I'm not in preschool again. #18xx #
- Today's inane pride: Cutting out 72 cards with a craft knife and having them all measure within 0.5mm of each other. Ahh. #18xx #
- @habermanm Umm, I never had a 1/2" punch? Not willing to spend ~$100 on one. I miss my old AIDOX corner-rounder. The new Fiskars' is crap in reply to habermanm #
- There's a package of games downstairs, brown-paper wrapped & all tied up with string. If I open the box, I'll get nothing more done today. #
- @GamesOnTheBrain Ahh yes, that does look good. And cheap. I'll dig one out. in reply to GamesOnTheBrain #
- @BrenoKummel No, I studied the rules some more & didn't find things that interested me. (18VA) #18xx in reply to BrenoKummel #
- @habermanm @gamesonthebrain pointed me at a nice $3 1/2" punch that seems like it would do the job. in reply to habermanm #
- Evolution of space over time: Photograph a context for 24 hours: http://tr.im/F1nF #
- @hnshah @bocardo I'd say that women notice context & relations. Men notice women & motion. (I've also watched both) in reply to hnshah #
- @jason_a_reid So I opened the box to find Greed & Imperial 2030. Being of cache incoherent mind, I then played 18FR & 1860. #18xx in reply to jason_a_reid #
- @BrenoKummel Played twice, both 4P. It is 1830 on a new map with a few twists, with all that means. Worth the effort for me. #18xx in reply to BrenoKummel #
- @BrenoKummel BTW our first game was won by the bankrupt player. #18xx in reply to BrenoKummel #
- @andsoerinsaid How many players for 1830? #18xx in reply to andsoerinsaid #
- @andsoerinsaid Most of our 3-player games of 1830 end in bankruptcy. Almost 90% for 4-player. Did anybody really push the trains? #18xx. in reply to andsoerinsaid #
- @ingredientx If you think you have time to read during an #18xx: you're likely not paying attention to what you need to think about. in reply to ingredientx #
- @andsoerinsaid That's a slaughter. #18xx in reply to andsoerinsaid #
- @ingredientx I suspect the #18xx really only work for players who like (and try to) to plan out the whole game out in advance. in reply to ingredientx #
- @clearclaw That's where the game is: trying to get all the patterns & layers together in your direction from start to finish. #18xx in reply to clearclaw #
- @andsoerinsaid 3P 1830 should end after ~5 sets of ORs. Sometimes 4 sets ith a bankruptcy. Capital is too dense for much longer. #18xx in reply to andsoerinsaid #
- @ingredientx When played well there's a lot of improv in the #18xx – in order to survive the other players and stay on (or make a new) plan. in reply to ingredientx #
- @ingredientx Yes, Tom is fascinatingly educational to talk game design structures with. He's a nice sense of patterns & models. #bggcon09 in reply to ingredientx #
- @andsoerinsaid The range of games & game-styles tweeted about at #bggcon09 has been far smaller/narrower than I expected. in reply to andsoerinsaid #
- @acetate3 I found Last Train to Wensleydale had no ability to plan, & was almost purely tactical. That killed it for me. You? #bggcon09 in reply to acetate3 #
- @andsoerinsaid Across #bggcon & #bggcon09 hashtags: All short light tactical games presented as unexamined experiences. No meat or thought. in reply to andsoerinsaid #
- @andsoerinsaid Perhaps, but I had hoped that there would be at least something in the tweet stream, even if for a shorter game. #bggcon09 in reply to andsoerinsaid #
- @andsoerinsaid I'm not so sure how well I can make that one work for me. in reply to andsoerinsaid #
- @andsoerinsaid What about falsies and a falsetto? Oh, & high-heels. And false-eyelashes to bat adoringly. A girl like me has to have style. in reply to andsoerinsaid #
- @andsoerinsaid Get the expansion kit for Imperial 2030 if you can (& Imperial if you don't have that). It all fits in one box. if barely. in reply to andsoerinsaid #
- @ingredientx Oh, dahling! You say the sweetest things. in reply to ingredientx #
- Hesitating before making the dive into Ubuntu. My old Debian desktop, built nigh 13 years ago is getting too cranky & hacked to maintain. #
Twitter Week: 2009-11-20
- @ingredientx The only place in Endeavour where there's Area Plurality is in the shipping tracks, and you can't lose pieces from there. in reply to ingredientx #
- I have a pair of scissors. I have 53 little 1/2" circles to cut out by hand from cardstock. Please tell me I'm not in preschool again. #18xx #
- Today's inane pride: Cutting out 72 cards with a craft knife and having them all measure within 0.5mm of each other. Ahh. #18xx #
- @habermanm Umm, I never had a 1/2" punch? Not willing to spend ~$100 on one. I miss my old AIDOX corner-rounder. The new Fiskars' is crap in reply to habermanm #
- There's a package of games downstairs, brown-paper wrapped & all tied up with string. If I open the box, I'll get nothing more done today. #
- @GamesOnTheBrain Ahh yes, that does look good. And cheap. I'll dig one out. in reply to GamesOnTheBrain #
- @BrenoKummel No, I studied the rules some more & didn't find things that interested me. (18VA) #18xx in reply to BrenoKummel #
- @habermanm @gamesonthebrain pointed me at a nice $3 1/2" punch that seems like it would do the job. in reply to habermanm #
- Evolution of space over time: Photograph a context for 24 hours: http://tr.im/F1nF #
- @hnshah @bocardo I'd say that women notice context & relations. Men notice women & motion. (I've also watched both) in reply to hnshah #
- @jason_a_reid So I opened the box to find Greed & Imperial 2030. Being of cache incoherent mind, I then played 18FR & 1860. #18xx in reply to jason_a_reid #
- @BrenoKummel Played twice, both 4P. It is 1830 on a new map with a few twists, with all that means. Worth the effort for me. #18xx in reply to BrenoKummel #
- @BrenoKummel BTW our first game was won by the bankrupt player. #18xx in reply to BrenoKummel #
- @andsoerinsaid How many players for 1830? #18xx in reply to andsoerinsaid #
- @andsoerinsaid Most of our 3-player games of 1830 end in bankruptcy. Almost 90% for 4-player. Did anybody really push the trains? #18xx. in reply to andsoerinsaid #
- @ingredientx If you think you have time to read during an #18xx: you're likely not paying attention to what you need to think about. in reply to ingredientx #
- @andsoerinsaid That's a slaughter. #18xx in reply to andsoerinsaid #
- @ingredientx I suspect the #18xx really only work for players who like (and try to) to plan out the whole game out in advance. in reply to ingredientx #
- @clearclaw That's where the game is: trying to get all the patterns & layers together in your direction from start to finish. #18xx in reply to clearclaw #
- @andsoerinsaid 3P 1830 should end after ~5 sets of ORs. Sometimes 4 sets ith a bankruptcy. Capital is too dense for much longer. #18xx in reply to andsoerinsaid #
- @ingredientx When played well there's a lot of improv in the #18xx – in order to survive the other players and stay on (or make a new) plan. in reply to ingredientx #
- @ingredientx Yes, Tom is fascinatingly educational to talk game design structures with. He's a nice sense of patterns & models. #bggcon09 in reply to ingredientx #
- @andsoerinsaid The range of games & game-styles tweeted about at #bggcon09 has been far smaller/narrower than I expected. in reply to andsoerinsaid #
- @acetate3 I found Last Train to Wensleydale had no ability to plan, & was almost purely tactical. That killed it for me. You? #bggcon09 in reply to acetate3 #
- @andsoerinsaid Across #bggcon & #bggcon09 hashtags: All short light tactical games presented as unexamined experiences. No meat or thought. in reply to andsoerinsaid #
- @andsoerinsaid Perhaps, but I had hoped that there would be at least something in the tweet stream, even if for a shorter game. #bggcon09 in reply to andsoerinsaid #
- @andsoerinsaid I'm not so sure how well I can make that one work for me. in reply to andsoerinsaid #
- @andsoerinsaid What about falsies and a falsetto? Oh, & high-heels. And false-eyelashes to bat adoringly. A girl like me has to have style. in reply to andsoerinsaid #
- @andsoerinsaid Get the expansion kit for Imperial 2030 if you can (& Imperial if you don't have that). It all fits in one box. if barely. in reply to andsoerinsaid #
- @ingredientx Oh, dahling! You say the sweetest things. in reply to ingredientx #
- Hesitating before making the dive into Ubuntu. My old Debian desktop, built nigh 13 years ago is getting too cranky & hacked to maintain. #
Twitter Week: 2009-11-20
- @ingredientx The only place in Endeavour where there's Area Plurality is in the shipping tracks, and you can't lose pieces from there. in reply to ingredientx #
- I have a pair of scissors. I have 53 little 1/2" circles to cut out by hand from cardstock. Please tell me I'm not in preschool again. #18xx #
- Today's inane pride: Cutting out 72 cards with a craft knife and having them all measure within 0.5mm of each other. Ahh. #18xx #
- @habermanm Umm, I never had a 1/2" punch? Not willing to spend ~$100 on one. I miss my old AIDOX corner-rounder. The new Fiskars' is crap in reply to habermanm #
- There's a package of games downstairs, brown-paper wrapped & all tied up with string. If I open the box, I'll get nothing more done today. #
- @GamesOnTheBrain Ahh yes, that does look good. And cheap. I'll dig one out. in reply to GamesOnTheBrain #
- @BrenoKummel No, I studied the rules some more & didn't find things that interested me. (18VA) #18xx in reply to BrenoKummel #
- @habermanm @gamesonthebrain pointed me at a nice $3 1/2" punch that seems like it would do the job. in reply to habermanm #
- Evolution of space over time: Photograph a context for 24 hours: http://tr.im/F1nF #
- @hnshah @bocardo I'd say that women notice context & relations. Men notice women & motion. (I've also watched both) in reply to hnshah #
- @jason_a_reid So I opened the box to find Greed & Imperial 2030. Being of cache incoherent mind, I then played 18FR & 1860. #18xx in reply to jason_a_reid #
- @BrenoKummel Played twice, both 4P. It is 1830 on a new map with a few twists, with all that means. Worth the effort for me. #18xx in reply to BrenoKummel #
- @BrenoKummel BTW our first game was won by the bankrupt player. #18xx in reply to BrenoKummel #
- @andsoerinsaid How many players for 1830? #18xx in reply to andsoerinsaid #
- @andsoerinsaid Most of our 3-player games of 1830 end in bankruptcy. Almost 90% for 4-player. Did anybody really push the trains? #18xx. in reply to andsoerinsaid #
- @ingredientx If you think you have time to read during an #18xx: you're likely not paying attention to what you need to think about. in reply to ingredientx #
- @andsoerinsaid That's a slaughter. #18xx in reply to andsoerinsaid #
- @ingredientx I suspect the #18xx really only work for players who like (and try to) to plan out the whole game out in advance. in reply to ingredientx #
- @clearclaw That's where the game is: trying to get all the patterns & layers together in your direction from start to finish. #18xx in reply to clearclaw #
- @andsoerinsaid 3P 1830 should end after ~5 sets of ORs. Sometimes 4 sets ith a bankruptcy. Capital is too dense for much longer. #18xx in reply to andsoerinsaid #
- @ingredientx When played well there's a lot of improv in the #18xx – in order to survive the other players and stay on (or make a new) plan. in reply to ingredientx #
- @ingredientx Yes, Tom is fascinatingly educational to talk game design structures with. He's a nice sense of patterns & models. #bggcon09 in reply to ingredientx #
- @andsoerinsaid The range of games & game-styles tweeted about at #bggcon09 has been far smaller/narrower than I expected. in reply to andsoerinsaid #
- @acetate3 I found Last Train to Wensleydale had no ability to plan, & was almost purely tactical. That killed it for me. You? #bggcon09 in reply to acetate3 #
- @andsoerinsaid Across #bggcon & #bggcon09 hashtags: All short light tactical games presented as unexamined experiences. No meat or thought. in reply to andsoerinsaid #
- @andsoerinsaid Perhaps, but I had hoped that there would be at least something in the tweet stream, even if for a shorter game. #bggcon09 in reply to andsoerinsaid #
- @andsoerinsaid I'm not so sure how well I can make that one work for me. in reply to andsoerinsaid #
- @andsoerinsaid What about falsies and a falsetto? Oh, & high-heels. And false-eyelashes to bat adoringly. A girl like me has to have style. in reply to andsoerinsaid #
- @andsoerinsaid Get the expansion kit for Imperial 2030 if you can (& Imperial if you don't have that). It all fits in one box. if barely. in reply to andsoerinsaid #
- @ingredientx Oh, dahling! You say the sweetest things. in reply to ingredientx #
- Hesitating before making the dive into Ubuntu. My old Debian desktop, built nigh 13 years ago is getting too cranky & hacked to maintain. #
Twitter Week: 2009-11-20
- @ingredientx The only place in Endeavour where there's Area Plurality is in the shipping tracks, and you can't lose pieces from there. in reply to ingredientx #
- I have a pair of scissors. I have 53 little 1/2" circles to cut out by hand from cardstock. Please tell me I'm not in preschool again. #18xx #
- Today's inane pride: Cutting out 72 cards with a craft knife and having them all measure within 0.5mm of each other. Ahh. #18xx #
- @habermanm Umm, I never had a 1/2" punch? Not willing to spend ~$100 on one. I miss my old AIDOX corner-rounder. The new Fiskars' is crap in reply to habermanm #
- There's a package of games downstairs, brown-paper wrapped & all tied up with string. If I open the box, I'll get nothing more done today. #
- @GamesOnTheBrain Ahh yes, that does look good. And cheap. I'll dig one out. in reply to GamesOnTheBrain #
- @BrenoKummel No, I studied the rules some more & didn't find things that interested me. (18VA) #18xx in reply to BrenoKummel #
- @habermanm @gamesonthebrain pointed me at a nice $3 1/2" punch that seems like it would do the job. in reply to habermanm #
- Evolution of space over time: Photograph a context for 24 hours: http://tr.im/F1nF #
- @hnshah @bocardo I'd say that women notice context & relations. Men notice women & motion. (I've also watched both) in reply to hnshah #
- @jason_a_reid So I opened the box to find Greed & Imperial 2030. Being of cache incoherent mind, I then played 18FR & 1860. #18xx in reply to jason_a_reid #
- @BrenoKummel Played twice, both 4P. It is 1830 on a new map with a few twists, with all that means. Worth the effort for me. #18xx in reply to BrenoKummel #
- @BrenoKummel BTW our first game was won by the bankrupt player. #18xx in reply to BrenoKummel #
- @andsoerinsaid How many players for 1830? #18xx in reply to andsoerinsaid #
- @andsoerinsaid Most of our 3-player games of 1830 end in bankruptcy. Almost 90% for 4-player. Did anybody really push the trains? #18xx. in reply to andsoerinsaid #
- @ingredientx If you think you have time to read during an #18xx: you're likely not paying attention to what you need to think about. in reply to ingredientx #
- @andsoerinsaid That's a slaughter. #18xx in reply to andsoerinsaid #
- @ingredientx I suspect the #18xx really only work for players who like (and try to) to plan out the whole game out in advance. in reply to ingredientx #
- @clearclaw That's where the game is: trying to get all the patterns & layers together in your direction from start to finish. #18xx in reply to clearclaw #
- @andsoerinsaid 3P 1830 should end after ~5 sets of ORs. Sometimes 4 sets ith a bankruptcy. Capital is too dense for much longer. #18xx in reply to andsoerinsaid #
- @ingredientx When played well there's a lot of improv in the #18xx – in order to survive the other players and stay on (or make a new) plan. in reply to ingredientx #
- @ingredientx Yes, Tom is fascinatingly educational to talk game design structures with. He's a nice sense of patterns & models. #bggcon09 in reply to ingredientx #
- @andsoerinsaid The range of games & game-styles tweeted about at #bggcon09 has been far smaller/narrower than I expected. in reply to andsoerinsaid #
- @acetate3 I found Last Train to Wensleydale had no ability to plan, & was almost purely tactical. That killed it for me. You? #bggcon09 in reply to acetate3 #
- @andsoerinsaid Across #bggcon & #bggcon09 hashtags: All short light tactical games presented as unexamined experiences. No meat or thought. in reply to andsoerinsaid #
- @andsoerinsaid Perhaps, but I had hoped that there would be at least something in the tweet stream, even if for a shorter game. #bggcon09 in reply to andsoerinsaid #
- @andsoerinsaid I'm not so sure how well I can make that one work for me. in reply to andsoerinsaid #
- @andsoerinsaid What about falsies and a falsetto? Oh, & high-heels. And false-eyelashes to bat adoringly. A girl like me has to have style. in reply to andsoerinsaid #
- @andsoerinsaid Get the expansion kit for Imperial 2030 if you can (& Imperial if you don't have that). It all fits in one box. if barely. in reply to andsoerinsaid #
- @ingredientx Oh, dahling! You say the sweetest things. in reply to ingredientx #
- Hesitating before making the dive into Ubuntu. My old Debian desktop, built nigh 13 years ago is getting too cranky & hacked to maintain. #
Twitter Week: 2009-11-13
- @BrenoKummel Seems like it just means that priority is huge in 18SX: cross-ownership and slow train rush is key, not broken. #18xx in reply to BrenoKummel #
- @BrenoKummel Teaching game of 1860 today. Ye gods, this is well worth being my favourite #18xx in reply to BrenoKummel #
- @BrenoKummel It doesn't fit well if you play 1830-style. So what approach is needed instead? Different game, different approach. #18xx in reply to BrenoKummel #
- @BrenoKummel Same way that 1848 really can't be played 1830-style & needs BoE to be used as a club to break other's capitalisation. #18xx in reply to BrenoKummel #
- @BrenoKummel Huhn. I'll take a look. Currently working with Ohley to redesign 18FR. #18xx. in reply to BrenoKummel #
- @ingredientx My travel diet is heavy on raw muesli, fruits & salad. Bring the muesli as luggage with bowl & spoon. Hit a store for the rest. in reply to ingredientx #
- @gilhova The @reply change cut #twitter's usefulness to me roughly in half. #fixreplies in reply to gilhova #
- @gilhova That's what filters are for. The idea of reading your entire Twitter feed on a regular basis is simply silly. #fixreplies. in reply to gilhova #
- @andsoerinsaid It must be catching. Our game night last night was super-cranky & had two walk-outs. in reply to andsoerinsaid #
- @scottredracecar 18BR: 3 train & company types, 2 merger types, 2 token types & odd track upgrades. 1830-size. 1860+1844+1826ish #18xx in reply to scottredracecar #
- @scottredracecar The other is a B&O derivative & not an #18xx. More connection-based than node-based. in reply to scottredracecar #
- @scottredracecar Not sure people will call the B&Oish game crazy. They'll call 18BR "insane." #18xx in reply to scottredracecar #
- @scottredracecar 18BR is a Timing & Merger game with no FreeMoney & weak RunGoodCompanies. #18xx in reply to scottredracecar #
- @jdludlow B&O derivative that I'm working on (and am lightly looking for a name for). Set in SE Australia. in reply to jdludlow #
- @BrenoKummel Much work to go before 18BR (working name) hits paper! Length & confusion are likely issues. My mentor will hate it too. #18xx in reply to BrenoKummel #
Twitter Week: 2009-11-06
- Played 2P 1860 yesterday (third player cancelled). ~6hrs. Won ~$13K to ~$11K. Head still spinning: so many many patterns and layers! #18xx #
- @andsoerinsaid We imagine teen girls with gags or non-communicable laryngitis. Well, those other guys do…I uhh, buy earplugs.. Yeah. in reply to andsoerinsaid #
- @BrenoKummel What do you have on order from DTG? Me: 1841, 1854, 18EU (possibly the only David Hecht game I'll get/keep) #18xx in reply to BrenoKummel #
- @andsoerinsaid One of the more mortifying experiences for my then 13yr old son was in a restaurant behind a booth of teenage girls he knew. in reply to andsoerinsaid #
- @andsoerinsaid When they left (as a group) for the bathroom he leaned over and whispered in horror, "Please tell me I don't talk like that!" in reply to andsoerinsaid #
- @BrenoKummel You do know that DTG orders can be combined to be made/shipped together? #18xx in reply to BrenoKummel #
- @BrenoKummel I wasn't impressed with 18Scan. Ahistorical 18GL was more interesting than 1826, even with no 5/10 share conversions. #18xx in reply to BrenoKummel #
- @BrenoKummel Yes. You can make later orders be additions to your first order so they're all done together. #18xx in reply to BrenoKummel #
- @BrenoKummel John Tamplin asserted that 18NEB is the best/most interesting of the smaller/state games during our 18Ardennes game. #18xx in reply to BrenoKummel #
- The fan in the GigE switch under the desk is grinding. Gahhh! Please gods, make it stop! It is off to Fry's I go… Planned obsolescence? #
- @icheyne Transmission for OS X is pretty slick too (and smaller). in reply to icheyne #
- @icheyne I confess to noticing few features after speed and small visual size. in reply to icheyne #
- @icheyne Big thing I miss on Linux vs OS X is QuickSilver & related AppleScript automations. I miss a really good terminal app on OS X tho. in reply to icheyne #
- @andsoerinsaid Panamax surge protectors are recommended. They replace anything that is damaged by surges. I've seen 'em do it. Repeatedly. in reply to andsoerinsaid #
- @andsoerinsaid Subtext: Friend lived in house directly struck by lightening 3-4 times per year. He loved Panamax & they wrote cheques. in reply to andsoerinsaid #
- @brettspiel @icheyne I'm an I-just-notice-files-appear-in-my-downloads-dir fan. Asynchronicity. Ideally I don't see the app; it just happens in reply to brettspiel #
- @andsoerinsaid The lightning house was a friend's in Florida. in reply to andsoerinsaid #
- Testosterone & Competitive play: http://tr.im/Ea1V Big implications here for group/team formation in games & companies. (via @andrew_chen) #
- @andsoerinsaid My response is to not schedule gaming. I schedule game-times (place XXX, time YYY), but not what is played and by whom. in reply to andsoerinsaid #
- @snicholson I find Twitter only useful if heavily filtered. Winnow, weed and cull the traffic and people that you follow. in reply to snicholson #
- I need game names! 1) An 18xx set in England's Rail Mania period (see wikipedia), 2) Winsome-B&O-like, set in multi-gauged Australia. #18xx #
- @andsoerinsaid "Rolling Stock" is a great name for the Australian game given how much beef they shoveled about via road trains. in reply to andsoerinsaid #
- @smok 18Bubble eh? 18Britain and 18England are the current leaders. Keeps with the whole name-by-location thing. But what's the sub-title? in reply to smok #
- @andsoerinsaid Not entirely too lame. Just…limping? 18Britain – Railway Mania doesn't quite ring. How about 18Britain – Manic Collapse? in reply to andsoerinsaid #
- @andsoerinsaid Yep. Railroading in the UK collapsed for decades, spectacularly, leading to the formation of British Rail in the 1900s. in reply to andsoerinsaid #
- @andsoerinsaid I'm in talks for more of my AoS maps to be published. M&B has been submitted and is pending response. #
- @BrenoKummel 18Blimey: I love it! (Even if it does work a bit better for Australia) in reply to BrenoKummel #
- Okay, all the 18FR files redrawn and sent off to Helmut for approval. It is quite pretty now. Once he approves I'll post them to BGG. #18xx #
Twitter Week: 2009-11-06
- Played 2P 1860 yesterday (third player cancelled). ~6hrs. Won ~$13K to ~$11K. Head still spinning: so many many patterns and layers! #18xx #
- @andsoerinsaid We imagine teen girls with gags or non-communicable laryngitis. Well, those other guys do…I uhh, buy earplugs.. Yeah. in reply to andsoerinsaid #
- @BrenoKummel What do you have on order from DTG? Me: 1841, 1854, 18EU (possibly the only David Hecht game I'll get/keep) #18xx in reply to BrenoKummel #
- @andsoerinsaid One of the more mortifying experiences for my then 13yr old son was in a restaurant behind a booth of teenage girls he knew. in reply to andsoerinsaid #
- @andsoerinsaid When they left (as a group) for the bathroom he leaned over and whispered in horror, "Please tell me I don't talk like that!" in reply to andsoerinsaid #
- @BrenoKummel You do know that DTG orders can be combined to be made/shipped together? #18xx in reply to BrenoKummel #
- @BrenoKummel I wasn't impressed with 18Scan. Ahistorical 18GL was more interesting than 1826, even with no 5/10 share conversions. #18xx in reply to BrenoKummel #
- @BrenoKummel Yes. You can make later orders be additions to your first order so they're all done together. #18xx in reply to BrenoKummel #
- @BrenoKummel John Tamplin asserted that 18NEB is the best/most interesting of the smaller/state games during our 18Ardennes game. #18xx in reply to BrenoKummel #
- The fan in the GigE switch under the desk is grinding. Gahhh! Please gods, make it stop! It is off to Fry's I go… Planned obsolescence? #
- @icheyne Transmission for OS X is pretty slick too (and smaller). in reply to icheyne #
- @icheyne I confess to noticing few features after speed and small visual size. in reply to icheyne #
- @icheyne Big thing I miss on Linux vs OS X is QuickSilver & related AppleScript automations. I miss a really good terminal app on OS X tho. in reply to icheyne #
- @andsoerinsaid Panamax surge protectors are recommended. They replace anything that is damaged by surges. I've seen 'em do it. Repeatedly. in reply to andsoerinsaid #
- @andsoerinsaid Subtext: Friend lived in house directly struck by lightening 3-4 times per year. He loved Panamax & they wrote cheques. in reply to andsoerinsaid #
- @brettspiel @icheyne I'm an I-just-notice-files-appear-in-my-downloads-dir fan. Asynchronicity. Ideally I don't see the app; it just happens in reply to brettspiel #
- @andsoerinsaid The lightning house was a friend's in Florida. in reply to andsoerinsaid #
- Testosterone & Competitive play: http://tr.im/Ea1V Big implications here for group/team formation in games & companies. (via @andrew_chen) #
- @andsoerinsaid My response is to not schedule gaming. I schedule game-times (place XXX, time YYY), but not what is played and by whom. in reply to andsoerinsaid #
- @snicholson I find Twitter only useful if heavily filtered. Winnow, weed and cull the traffic and people that you follow. in reply to snicholson #
- I need game names! 1) An 18xx set in England's Rail Mania period (see wikipedia), 2) Winsome-B&O-like, set in multi-gauged Australia. #18xx #
- @andsoerinsaid "Rolling Stock" is a great name for the Australian game given how much beef they shoveled about via road trains. in reply to andsoerinsaid #
- @smok 18Bubble eh? 18Britain and 18England are the current leaders. Keeps with the whole name-by-location thing. But what's the sub-title? in reply to smok #
- @andsoerinsaid Not entirely too lame. Just…limping? 18Britain – Railway Mania doesn't quite ring. How about 18Britain – Manic Collapse? in reply to andsoerinsaid #
- @andsoerinsaid Yep. Railroading in the UK collapsed for decades, spectacularly, leading to the formation of British Rail in the 1900s. in reply to andsoerinsaid #
- @andsoerinsaid I'm in talks for more of my AoS maps to be published. M&B has been submitted and is pending response. #
- @BrenoKummel 18Blimey: I love it! (Even if it does work a bit better for Australia) in reply to BrenoKummel #
- Okay, all the 18FR files redrawn and sent off to Helmut for approval. It is quite pretty now. Once he approves I'll post them to BGG. #18xx #
Twitter Week: 2009-10-31
- @ingredientx @andsoerinsaid The bigger problem is that both the FP and GeekDo stats reward group-cohesive think and pnush differentiation. in reply to ingredientx #
- @ingredientx @sedgtroll @seo1970 Once I'm past the daydreaming stage, I write the rules. Otherwise I don't know what the game is. in reply to ingredientx #
- @andsoerinsaid Agreed, 3yrs and 4yrs are the hard spots. It doesn't get easier from there, but you're at least habituated to the pain. in reply to andsoerinsaid #
- @andsoerinsaid Ahh, my always-match-expectations-fu must be weak today. I'll, err, try harder. (At 4 they start trying to be independent) in reply to andsoerinsaid #
- @andsoerinsaid Somehow stealing copies of Hannah Montana Monopoly and LCR doesn't excite. in reply to andsoerinsaid #
- @andsoerinsaid I have two teenagers. Boys. It doesn't stop. I merely have different problems now. in reply to andsoerinsaid #
- @andsoerinsaid When they're married, the spouses & their parents will join in to helpfully give me more problems. I figure it never ends. in reply to andsoerinsaid #
- @andsoerinsaid I get a few years of lecherous leering at their girlfriends. That's at least worth something. Heck, I'm practicing now. in reply to andsoerinsaid #
- @andsoerinsaid Buy/get/borrow from anywhere. All (A)DSL modems are the same (exceptions iDSL & SDSL, but it is unlikely you have those) in reply to andsoerinsaid #
Twitter Week: 2009-10-24
- @MetaGames I'm interested in Greed, Imperial 2030, and Koplopers & Dwarsliggers. The rest, not so much. #spiel09 in reply to MetaGames #
- @thisdarkpen Other Essen games on my watch-list are Infinite City, Megacorps & (especially) Machtspiele, but they're not BUY-NOWs. #spiel09 in reply to thisdarkpen #
- @andsoerinsaid Ask your employers, both of 'em, gently and with concern. They should be able to answer. in reply to andsoerinsaid #
- @andsoerinsaid Ouchie. in reply to andsoerinsaid #
- @ingredientx @andsoerinsaid Last train to Wensleydale may (hope) be the first Wallace game after Age of Steam to catch my interest. Cool. in reply to ingredientx #
- @andsoerinsaid Not a Brass fan (Rating: 4). The cards really bug me. The rest is fine. I'm told I should give it a 4th go? I might. in reply to andsoerinsaid #
- @andsoerinsaid True, but there are still things for me to learn from Brass. in reply to andsoerinsaid #
- @jdludlow Something in your script is expecting a TTY? Probably one of the OpenSSL tools. in reply to jdludlow #
- @jdludlow Could be ENV, yeah. I've also had non-interactive TTY-requiring tools bork my init scripts before. Most annoying. in reply to jdludlow #
- #Fiskars 45mm rotary cutter blades: $5, 60mm rotary cutter blades: $10. The extra directional stability of larger blades is not worth it. #
Twitter Week: 2009-10-17
- @thisdarkpen The C&O ending with $73 is reasonable. The key Q is: Did players net profit on C&O shares in dividends & player incentives? in reply to thisdarkpen #
- @icheyne The SdJ isn't out to redefine human society through activism. The Nobel committee is. That's the big easily forgotten difference. in reply to icheyne #
- @thisdarkpen Then there's no problem at all with the money in C&O's treasury. Optimising company treasuries is a false efficiency. in reply to thisdarkpen #
- @icheyne The Nobel was awarded because they think that the prize will help achieve the Nobel committee's goals. That simple. in reply to icheyne #
- @icheyne Nothing to do with what he has done, just with a hope of something they see a chance to accomplish and they want to encourage that. in reply to icheyne #
- @icheyne It is pure social activisim. in reply to icheyne #
- @icheyne Think of the Novel Committee as political lobbyists. Its a pretty accurate model. They're lobbying for what they want. in reply to icheyne #
- @icheyne I expect they knew that, and saw this as an opportunity to correct the public view of the meaning and function of the prize. in reply to icheyne #
- @icheyne The committee are reclaiming their definition from the media glamour show. They're hewing to Alfred Nobel's original charter. in reply to icheyne #
- @rholzgrafe I am impressed. in reply to rholzgrafe #
- http://twitpic.com/ld03r – 1830 played on my freshly made copy with Peter Mumford's great map art. (Charters borrowed from 18GL) #
- @icheyne I have 5 calculators in my poker chip case and hand them out at the start of each game. in reply to icheyne #
- @icheyne Actually all the calculators are solar-powered Casios. Nothing fancier than arithmetic though. in reply to icheyne #
- @epopt Where is UnexpectedImage's RSS feed? in reply to epopt #
- @icheyne Kiki's Delivery Service > Totoro > Spirited Away > Howl's Moving Caste > Nausica #miyazaki #ghibli #anime in reply to icheyne #
- @BrenoKummel 18GL is 1826-esque, but really not the same. More interesting track & stock market, less interesting capital management. #18xx in reply to BrenoKummel #
- 1844 & 1848's track tiles have arrived. Too many toys! What is a busy gamer to do? Oh that's right, finish making 1830 Coalfields! #18xx #
- Fireball/bolide over Netherlands: http://tr.im/BOET #Twitter FTW again. #
- Background FAQ on meteorites et al:http://www.amsmeteors.org/fireball/faqf.html (Credits to @asteroidwatch for all this) #
- @BrenoKummel I bought 18GL on the secondary market, not from DTG. Ditto all the rest of my DTG games. #18xx in reply to BrenoKummel #
- @BrenoKummel I ordered 1848's tiles from Helmut Ohley because I didn't want to cut them. They just arrived along with 1844. #18xx in reply to BrenoKummel #
- @msaari @brenokummel I hope to see John Tamplin before too long. I'll endeavour to gently ask him about order progress. #18xx in reply to msaari #
- @andsoerinsaid When their arms are longer they'll bypass the boob and go straight for the bra strap snap. in reply to andsoerinsaid #
- @andsoerinsaid I've long thought that after emancipation America should have offered a yearly stipend to mothers of mixed-race babies. in reply to andsoerinsaid #
- @andsoerinsaid Within two to three generations racial tensions would be history. Big melting pot. in reply to andsoerinsaid #
- @andsoerinsaid Dunno. How many generations do you think it would take before the population is so mulatto that race can't be made an issue? in reply to andsoerinsaid #
Twitter Week: 2009-10-10
- @boardgamenews Correction: The posted rules for 1860 are 1st edition's rules. No data on any rules changes for 2nd edition, but map changed. #
- Great definition of entropy in this article about black holes and the heat-death of the universe. http://bit.ly/1ulzCp (via @timoreilly) #
- Wonderful video about being a scientist: "What's the job part?" http://bit.ly/6JlJx (via @timoreilly) #
- @andsoerinsaid I ordered 1860. I don't fully trust JKLM, but I'm also willing to write-off the risk. #18xx in reply to andsoerinsaid #
- @andsoerinsaid (18EZ rating) Sigh. I'll stand by my ratings of my AoS maps, but that doesn't mean I'm comfortable posting them. in reply to andsoerinsaid #
- @andsoerinsaid I waited most of a year until I put a number on my rating comment — until others were more enthused than I was. in reply to andsoerinsaid #
- @andsoerinsaid I confess that geeklist mostly has me opening my eyes wide and blinking a lot. Umm, yeah. in reply to andsoerinsaid #
- Ask and you shall receive: Drew Dane has made nice shares/tokens for 1830 Coalfields, Reading, Wabash, Pere Marquette & Nickel Plate. #
- @andsoerinsaid Robo-waldo nannies. You sit in your penthouse & remote-control robo-nannies in homes across the world. Bwhaahaahhaa! in reply to andsoerinsaid #
- @antrod (Coffee-beer drink) How about (Yerba) Mate? in reply to antrod #
- @BrenoKummel You are liable to find that 1860 will have sold out before you get a chance to buy it at retail. #18xx in reply to BrenoKummel #
- @raphkoster iPhone: AP Mobile, Bump, Compass, Convert Everything,Darkroom, DailyFinance, Dictionary, Dropbox, Echofon, Facebook, Fandango… in reply to raphkoster #
- @clearclaw …, GoogleMobile, iCraig, IM+ Lite, IRChon, LinkedIn, NowPlaying, NPR News, NYTimes, PayPal, Public Radio, Skype, Taxi, Twit … in reply to clearclaw #
- @raphkoster …WeatherBug, Whiteboard, WikiTap, WordPress, WSJ in reply to raphkoster #
- @raphkoster Err, that should have been TwitPict. Accidental cropping. in reply to raphkoster #
- @ekted Look at the #twitter search language. It is fairly full-featured if not Turing complete. I use many complex searches. in reply to ekted #
- @ingredientx So, not a problem. @ekted can make a search which hits everything in his timeline except for the things he doesn't want to … in reply to ingredientx #
- @BrenoKummel We're talking JKLM here. I don't expect much. in reply to BrenoKummel #
- The persian market around the corner is running their koubideh stand again. A man could die happy. And fed. And very happy. #
- I resist all notions that I live through my stomach. I am but a vessel and acquisition system for my stomach. All hail the stomach! #
- @thisdarkpen Companies usually end the game in Chicago Express with lots of money. That's normal. Scores are the only question. in reply to thisdarkpen #
- @ingredientx @andsoerinsaid My normal reaction to people-barriers is to blink, step beyond them, & continue doing whatever I was doing. in reply to ingredientx #
- @ingredientx @andsoerinsaid This behaviour wasn't well-received at school, so I stepped past & continued – which wasn't well-received either in reply to ingredientx #
- @hnshah idempotency, relevance/relation, history/context, REST-like personalities, , community-membership/identity. in reply to hnshah #
- Idempotency, relevance/relation, history/context, REST-like personalities, , community-membership/identity. #idplatform #diso #
- @thisdarkpen A share has two values in CE: 1) How it changes other player's incentives, 2) The revenues it generates. (less important) in reply to thisdarkpen #
- @ingredientx I don't think I've been a trail-blazer. I'm not asocial enough to be a rebel and not social enough to care. in reply to ingredientx #
- @timoreilly Check out: http://www.fedthread.org/ 10 days from concept to implementation. #gov20 #gov2.0 #
- 2cm slices of aubergine, olive oil, tbsps of cumin & hot paprika mixed with the oil, a hot cast-iron skillet, 10 minutes. Me = fed'n'happy. #
- Race as a function of dating. No real surprises, but like all good data dives, intrigueing. http://tr.im/AO8i OkCupid lets it out again. #
- http://twitpic.com/kgo3n – 4-player 1889: Martin: $9505 Mike: $10115 Ron: $10112 Me: 9782 #18xx #
- 4 diesels:: Kotoden (purple) 2 Diesels $62/share! Tosaden (green) $114/share D+6, Uwajima (brown) 1D $67/share. Diesels ran 5x. #18xx #
- @icheyne Much easier than? in reply to icheyne #
- BtB: Mike's better than me: less mistakes & more inventive. I've better timing. Our games are duels with other players as collateral. #18xx #
- @icheyne I'm using a new posting tool: TwitPict. It supports full-resolution image posting. You are to blame for me searching it out! in reply to icheyne #
- @msaari $3 is ignorable noise, possibly a banking error. 1889 has an $8K bank. We bought 4 diesels in order to force out 3 more ORs. #18xx in reply to msaari #
- @msaari If the game had run even 1 OR longer, I would have won by more than $1K (I had 5 more shares than everyone else). Crazy crazy game. in reply to msaari #
- @icheyne The other advantage of TwitPict, is that it captions the image. The other tools don't. Makes the images more useful. in reply to icheyne #
- @icheyne Yep, standard suited 11gram ABS chips. Actually I almost never use those gray chips. They're just there to hold the board flat. in reply to icheyne #
- @msaari I'll keep using twitpict! in reply to msaari #
- @BrenoKummel Normally more cities are filled in 1889 but our mid-game fight let them open again later. Mike won by $3. #18xx in reply to BrenoKummel #
- @ingredientx I liked my Saturn SC2. a fine car. No complaints or problems. in reply to ingredientx #
- @andsoerinsaid The way I drive left me at 43mpg with a Prius (rental). in reply to andsoerinsaid #
- @GamesOnTheBrain No, $3 is noise. Just as easily an error in a money transaction as correct. Usually delta is a few $hundred – say 5%-10%. in reply to GamesOnTheBrain #
- @andsoerinsaid I am a constant (de-)acceleration driver. Smooth & constant G-force, fast & fuel expensive. in reply to andsoerinsaid #
- @BrenoKummel Ahh! Scores were reported clockwise around the table. in reply to BrenoKummel #
- Those with better cardiac perception make better risk-based decisions: http://tr.im/ATRN (via @pkedrosky, @timoreilly) #
- American founding fathers also struggled with healthcare reform: http://tr.im/ATU5 #healthcare #
- @ingredientx I largely agree with the article and @icheyne. In part that's why I use #TeX, #LaTeX, & #LyX. It is the right way to write. in reply to ingredientx #
- @BrenoKummel Umm, I'm getting all teary? in reply to BrenoKummel #
- @BrenoKummel If you grok deficit spending and the basic arithmetic of the game (as laid out by Karl Reiner) you'll walk over most players. in reply to BrenoKummel #
- The main topic tonight was the Barnes/JC ratings comment geeklist. Nobody had noticed that one of my comments was from another game. Bah. #
- @icheyne http://www.boardgamegeek.com/geeklist/46805 Michael Barnes has returned to BGG! As JC Clearclaw!! in reply to icheyne #
- @icheyne I wonder if Gary used that correlation tool to found his (spoof) geeklist? in reply to icheyne #
- @andsoerinsaid Every woman in my family has been in cancer treatment this year. in reply to andsoerinsaid #
- @andsoerinsaid Probably some genetics involved. Seems to be under control. Shrug. Sometimes life happens. in reply to andsoerinsaid #
- Obama's Nobel: What is so hard to grok about it as a signal of hope & encouragement? Not a reward for the past but a request for the future. #
- @andsoerinsaid Ahh, the Spring world of Australia…Or most of the Mediterranean countries for that matter. in reply to andsoerinsaid #
- @rholzgrafe What is the availability of your CD? in reply to rholzgrafe #
- @andsoerinsaid I've still not played The Reef Encounter Expansion. It looks fair not great. in reply to andsoerinsaid #
Twitter Week: 2009-10-03
- @thisdarkpen There are many player-created games: Container, Imperial, #18xx, Roads&Boats, Chicago Express etc. It is a favoured form for me in reply to thisdarkpen #
- @thisdarkpen I tend to think of player-involving games more as "systems": external machines the players work within rather than creating. in reply to thisdarkpen #
- @brettspiel Foppen needs wildcards. I think the rest fits in a Rage Deck tho (does Rage have 0s?). I'll have to check the card distribution. in reply to brettspiel #
- Approaching the Los Altos Gamesday: http://twitpic.com/j9unk http://twitpic.com/j9uq7 http://twitpic.com/j9utn http://twitpic.com/j9uxi #
- Our scheduled 1844 game was broken into a. 5P 2038 & a 3P 1844: http://twitpic.com/j9vdi http://twitpic.com/j9vha #18xx #
- General shots of the #gamesday: http://twitpic.com/j9w9a http://twitpic.com/j9we7 http://twitpic.com/j9wkw #
- 1844, in Phase-4: http://twitpic.com/ja9qp http://twitpic.com/jaa1m http://twitpic.com/jaa59 http://twitpic.com/jaa9g #
- 1844, middle of Phase-5: http://twitpic.com/jb4k9 http://twitpic.com/jb4oi I'm running the SBB, AB & RHB. Don't think I'm winning. #18xx #
- OTOH in 1844 the AB is about to run red-to-red, Belfort to Munchen, with a 4-train for $35/share. Hoo boy! #18xx #
- 1844: The AB just ran red-to-red, Belfort to Munchen with a 4-train! Shortest possible bonused red-to-red on the board. #18xx #
- Final track for 1844: http://twitpic.com/jbytm #18xx #
- @andsoerinsaid 3P 1844 vs the 5P we'd planned. 5P 1844 is much better. ~70 at the gamesday, which runs every ~6 weeks. #gamesday #18xx in reply to andsoerinsaid #
- Ultimately I lost 1844: third by ~$1K. I got stupid around the permanent trains & big red-to-red runs. Almost had it in the bag too. #18xx. #
- @andsoerinsaid AoS N CA is an odd map, a very good map, an unusually harsh map, but a good map. Not so weird. Bay Area is harder & better. in reply to andsoerinsaid #
- @andsoerinsaid Kinda-not-really like UnityGames, Los Altos #Gamesday is the ~6-weekly aggregate of many small local weekly groups. in reply to andsoerinsaid #
- @andsoerinsaid A lot of the people play the same games with the same people they do the rest of the time, but some mix, a little or more. in reply to andsoerinsaid #
- @andsoerinsaid Also helps that there are 2 other local (actually) monthly gamesdays. Keeps the people churn up. in reply to andsoerinsaid #
- @andsoerinsaid Yep, there's an open gaming group every day of the week, several days with multiple, & several with 30+ attendees every week. in reply to andsoerinsaid #
- @andsoerinsaid I still sit out sometimes (stylistic impedence), but not so often now that I've got the #18xx thing going well. in reply to andsoerinsaid #
- About to head out for #18xx afternoon & evening (this time smaller/state games). Then yet more tomorrow night. My brain joyously whimpers. #
- @BrenoKummel I think 1844's Eva is possibly worth less than face value and is less interesting than 1832's Bank private. #18xx in reply to BrenoKummel #
- @scottredracecar @brenokummel We found 1844 cash-sorted priority effectively random. 1830-style priority (variant in rules) is better! #18xx in reply to scottredracecar #
- @BrenoKummel @scottredracecar Too many 1844 turn orders dictated by players ending the round with $0- $5 cash. That's random. #18xx in reply to BrenoKummel #
- @andsoerinsaid And yet you spend your free time playing games with people! (Me: I am single because I choose to be; simply a price I pay.) in reply to andsoerinsaid #
- 3P 1860: floated BH&IR, looted $680 into the C&N, dumped it, floated S&C: 2 companies, 3 permanent trains, everyone conceeded. #18xx #
- Final track for 1860: http://twitpic.com/jl2as I had the C&N with a 6 and 8 train, & the S&C with a 6 train. #18xx #
- @icheyne An iPhone TwitPic/client problem/limit. I'll post the better original image to the 'geek later along with yesterday's 1844 pics. in reply to icheyne #
- @icheyne Hurm. Some TwitPic clients post at higher resolution. Investigating. in reply to icheyne #
- @EndGameOakland Yeah, I'm thinking of running up for some gaming on Weds. It has been too long. in reply to EndGameOakland #
- @andsoerinsaid Pratchett is almost all formula work. If you like the formula, that's fine, but otherwise its ever-so-predictable formula. in reply to andsoerinsaid #
- @ingredientx @andsoerinsaid The formula worked for ~3 books for me. Then, not so much. Wasn't so interesting to chant the upcoming lyrics. in reply to ingredientx #
- @ingredientx See, it is a diet bar: it is stopping you from eating… in reply to ingredientx #
- Post-human climate & biosphere models: http://tr.im/AhBp (via @newscientist) #
- Liu Bolin: Invisibility: http://bit.ly/aOgZg #
- Write native CocoaTouch iPhone apps in Lua: http://tr.im/Ai3E (via @jdludlow, @dcgrigsby) Colour me "Here I come!" I do like #Lua. #
- RT @neilhimself:RT why I love librarians @fatbird2: re banned books. This librarian's letter to patron is classic http://bit.ly/y0LqB #
- Steal a book, become a lawyer and a tale of the greatness that is Librarians: http://tr.im/AtKn #
- Walking to the music: http://tr.im/AtNU http://tr.im/AtPF Feedback in social systems. #
- @BoardgameNews Heads up. JKLM have opened a pre-order line for 1860: http://bit.ly/lgtar in reply to BoardgameNews #
- @boardgamenews BtB could notices of new BGN articles be posted to Twitter? Not sure how that would fit with your Freemium model, but I hope in reply to BoardgameNews #
Twitter Week: 2009-09-26
- @andsoerinsaid No pirates on TalkLikeAPirateDay? I am disappointed. #pirate #pirateday #talklikeapirateday #nobloodypiratehashtagconcensus in reply to andsoerinsaid #
- Pirate Day is a #twitter trending topic. Woot! Err, AARRR! #pirate #pirateday #talklikeapirateday #nobloodypiratehashtagconcensus #
- @andsoerinsaid Lords of the Spanish Main? Mount your pirate flag on Jack's game(y) bits? At least hold 'em up for ransom, or something. in reply to andsoerinsaid #
- @thebookgarden I see that worked really bloody well. It is like a match dropped at a bomb factory: Free Newtonian Pirate Vectors! AARRR. in reply to thebookgarden #
- @ingredientx CE rules are easy, good play is decidedly not. See my Set Piece/josekis: http://tr.im/z9rn There's a long learning curve. in reply to ingredientx #
- @andsoerinsaid You were wise to avoid Pirate's Cove. Many a poor gamer has perished in them parts. in reply to andsoerinsaid #
- @andsoerinsaid Say: Someone is winning, e/one else is losing. If you're losing, you'd better change something or you'll just keep on losing. in reply to andsoerinsaid #
- GPS dreaming: http://bit.ly/BJv3K (via @greatdismal) #
- @andsoerinsaid Your weakness is ice-cream? And here I thought it was going on dates with Evony players. Bah. I am disillusioned. in reply to andsoerinsaid #
- @GamesOnTheBrain Warning: I've read what are laughably called the "rules" for LotSM at least 12 times and still don't have it down. in reply to GamesOnTheBrain #
- @GamesOnTheBrain Eklund's "games" are everything I normally dislike: vast, capricious, random, sprawling, thematic, narrative experiences. in reply to GamesOnTheBrain #
- @GamesOnTheBrain Play LotSM with the fast treasure and stacked decks. Much better. Also don't bother with the tents. Cut 'em into chits. in reply to GamesOnTheBrain #
- @andsoerinsaid Remember: Eklund doesn't design complete games, just multi-hour mega-meta-ur-game experiences. They need help just to work. in reply to andsoerinsaid #
- @cadavaca Those are low scores for 1856. More typical are ~$8K for 4 players. Enjoy the learning! #18xx in reply to cadavaca #
- Wildlife as performance art: http://tr.im/zjwv http://tr.im/zjww Reach out and touch…. #
- @andsoerinsaid Here you go: http://bit.ly/oIf9u/ in reply to andsoerinsaid #
- @andsoerinsaid I'd bet that like me you found Mononoke Hime (Princess Mononoke) quite depressing. The whole god/nature-killing bit grated. in reply to andsoerinsaid #
- @andsoerinsaid Kiki is my favourite Miyazaki. Currently working thru The Sky Crawlers & Gankutsuou. Not sure how to live up to your image. in reply to andsoerinsaid #
- @andsoerinsaid I'm told I should go to Mark Derrick's Chattanooga Rail Gaming Challenge in January: http://tr.im/zlrf I hear good things. in reply to andsoerinsaid #
- @clearclaw (Just an in-case you don't have enough gaming conventions to go to — you know, helpful like) in reply to clearclaw #
- @scottredracecar The same people who want me to go to Chattanooga are also trying to get me to to the convention in Portland. I'm unsure. in reply to scottredracecar #
- @scottredracecar The only way (currently) to get that Twitter 2nd order data is to read their web-feed. You'll see the replies there. PITA! in reply to scottredracecar #
- @andsoerinsaid A mish-mash of Boher et al? I am the Frankenstein of train gamers… in reply to andsoerinsaid #
- @ingredientx Gamer humour has always been that of 6yr olds. Poop jokes, fart jokes, cootie jokes & wood for sheep. We aspire to the toilet. in reply to ingredientx #
- @scottredracecar Same friend wants me to go to WBC & Strategicon in LA (to play with ToddV). Kublacon is enough for me I think. in reply to scottredracecar #
- @andsoerinsaid Buckeye got some positive traffic on the #18xx list. I'm already uncertain why I attend conventions in the first place. in reply to andsoerinsaid #
- @scottredracecar The only #18xx ers I think I'd really like play, some time, are Bruce Beard & the Kentish Mob. Not sure that's worth much. in reply to scottredracecar #
- @andsoerinsaid Thankfully, I am not intense? Chap stormed out & left gamenight mid-game last week. JC-must-lose group is forming. Woe! in reply to andsoerinsaid #
- @ingredientx That matches my local reports on WBC: the fluff gamers say it is too much, the good gamers complain it is a little too fluffy. in reply to ingredientx #
- @andsoerinsaid I game a lot locally, no lack of opponents, and play/have all the games I like. Not clear conventions are worth much to me. in reply to andsoerinsaid #
- @andsoerinsaid Gaming is drama. The anti-JC drama is the 2nd best player agitating against me, the 3rd best player, as I dismember him. in reply to andsoerinsaid #
- @andsoerinsaid The walk-out was after I dumped a trainless/cashless company, trashed his position and tokened out all his companies in 18FL. in reply to andsoerinsaid #
- @scottredracecar Yeah, the chance to get into that larger & more informed conversation is the main draw of conventions for me. That's big. in reply to scottredracecar #
- @andsoerinsaid I have Kublacon, Pacificon, ConquestSac, Dundracon, Strategicon and some LA thing nearby. I go to Kublacon & ~Pacificon. in reply to andsoerinsaid #
- @andsoerinsaid Kublacon is a 30 minute drive and I run 18C2C there. Pacificon is a 20 minute drive and mebe I'll defend my title. (Ha!) in reply to andsoerinsaid #
- @andsoerinsaid I sympathise w/ the walkout. I abused him. I'm far more aggressive/destructive than he's used to or knows how to play against in reply to andsoerinsaid #
- @andsoerinsaid Seth Jaffee & Co also go to Kublacon. Its an Okay convention I guess. It is saved for me by the 18C2C game. in reply to andsoerinsaid #
- @GamesOnTheBrain The drama we know is always less than the drama we don't know. Those guys, over there? They're insane. We're just excited. in reply to GamesOnTheBrain #
- @andsoerinsaid Tim, a gentleman? Say it isn't so! Now my Internet-fed visions are crumbling too! in reply to andsoerinsaid #
- @andsoerinsaid I am disillusioned. I am bereft. Next you'll tell me you don't look like Manuela Arcuri. Can a guy have no dreams at all? in reply to andsoerinsaid #
- @andsoerinsaid Thankyou thankyou thankyou thankyou thankyou. I can now go on living. (See, gamers, are never overly dramatic1) in reply to andsoerinsaid #
- @venturehacks You are repetitively spamming the same tweets over and over. Check your machine/client! #
- @snicholson @andsoerinsaid Aww, shucks. in reply to snicholson #
- @raphkoster I see more smoke than mirrors in Courier. in reply to raphkoster #
- Met with kid's high school. Amazed how they've factory-ised education. Generational gap, or cultural divide from the UK? Pink Floyd moments. #
- Sydney dust storms: http://tr.im/zt03 My sister is in the area. Good luck and health Sis. #
- My watch battery has died. It was 18:30 and I was wondering why it was so dark out at 13:00hrs (when it died) and didn't it seem a long day? #
- The lesson of Google's SideWiki is likely to be in what it shows us about users, interaction and emergent behaviours, not its market success #
- @andsoerinsaid The easiest thing in the world is to equate a person with their body. Just as accurate to say people are their emails/tweets. in reply to andsoerinsaid #
- @andsoerinsaid (attractive to me) My ex did the weight roller-coaster on that point. It was, is hard to manage those viewpoints. in reply to andsoerinsaid #
- @andsoerinsaid I believe it is possible. She still struggles with it. It is a long story. in reply to andsoerinsaid #
- @andsoerinsaid I think the key prob is that what people think they're looking for is not in fact what they're looking for or going towards. in reply to andsoerinsaid #
- @andsoerinsaid I think humans are crabs: We spot our targets, say we're going there, and then proceed to walk sideways to somewhere else. in reply to andsoerinsaid #
- The new fully powered and operational Espresso Machine will assimilate you! http://tr.im/zFe6 (via @greatdismal) Bwhahaha! I want. #
- Finally setup email on my iPhone. Still tweaking the filters (I'm running the mail server). Wow, this is far more useful than I'd expected! #
- @ingredientx Two definitions of food: "Runs slower than me", & "I have eaten you, now die" when I'm hungry. Makes it tough to be a gourmand. in reply to ingredientx #
- @ingredientx When my ex- and I first got together, she picked the mushrooms off her pizza. I couldn't believe it. Why not just eat them … in reply to ingredientx #
- @clearclaw .,.Because I don't like mushrooms! So, they're part of the pizza, just eat it! We stared at each other in disbelief. in reply to clearclaw #
- @ingredientx Raised by a WW2 survivor and a Great Depression survivor, you eat the food that is in front of you. Period. It is /food/. in reply to ingredientx #
- Sat thru Kill Bill #1. Does Quentim Tarantino know anything other than tropes and fevered 14yr olds' imaginations? He knows them well tho. #
- @brettspiel Sticheln is locally either a huge hit or flop with local Bridge players. 3P best. Foppen also works for larger player-counts. in reply to brettspiel #
- @brettspiel Too many Cooks also works as a pseudo-Barbu replacement. Bohnanza? Loved here. in reply to brettspiel #
- @andsoerinsaid Top or stop? Topping it seems easy: join a naked polyamorous circus troupe, contortionists perhaps. Stopping is harder. in reply to andsoerinsaid #
- @andsoerinsaid So, I should see you on tour at the Cow Palace any day now? I'll bring a camera. #yenta (Yes, we have a Cow palace, for cows) in reply to andsoerinsaid #
- @andsoerinsaid All the circuses perform at the Cow Palace. Rodeos too. http://en.wikipedia.org/wiki/Cow_Palace in reply to andsoerinsaid #
- @andsoerinsaid Not my deal either, but Ive a few friends who seem to be making a multi-decade success of it. Takes all types. in reply to andsoerinsaid #
- @peterpham Try Harris' roughly on Van Ness & Lombard. Great dry aged beef too. in reply to peterpham #
- @brettspiel Hare & Tortoise has nearly replaced Hoity Toity with that crowd here. in reply to brettspiel #
- I hope to twitpic tomorrow's (Sat's) Los Altos Gamesday heavily. 1844 is slated. Likely more (1830 Coal?). Brace yourselves. #18xx #gamesday #
- Damn, if I'd known I could consistently make steaks this good, I would've died years ago. Mmmm, this cries for discipline I just don't have. #
- Okay, I'll also try and take some general shots of the gamesday and not just the game I'm playing… #gamesday #18xx #isn'tpaidforthis #
- @thisdarkpen Aye, like most games the #18xx require resonance with their players to function. They are player-created vs player-inclusive. in reply to thisdarkpen #
- @thisdarkpen Nod. 18EZ is a fine source of components for designing other better #18xx games. in reply to thisdarkpen #
- @msaari Please report back on 1886. It has my interest. #18xx in reply to msaari #
Twitter Week: 2009-09-19
- Facebook Lite: http://lite.facebook.com/ Far cleaner and more usable than the orignal. Best of all, it filters out all the applications! #
- RT @seanpower An Open Letter To All TechCrunch50 2009 Startups: The TC Bump, Its Meaning & How To Navigate It http://bit.ly/11z7b0 #metrics #
- An anti-smoking ad I can get behind: http://bit.ly/esVWX Yeeeha! #
- RT @gigaom:What We Can Learn About Pricing From Menu Engineers http://bit.ly/15lI4A #
- @thisdarkpen If you've questions on #18xx, I may be able to help. We even play occasionally in Layfayette, if that's close enough for you. in reply to thisdarkpen #
- @ekted By which definition/qualtiy is Last train to Wensleydale a winner? What did you like? in reply to ekted #
- 3P 1830+Coalfields Me $14536 Daniel $15046 Jim $13225; Wow, Coalfields makes a huge (good) difference to the game! http://twitpic.com/hp15t #
- @ekted Thanks (WRT Wenselydale) in reply to ekted #
- @BrenoKummel I'm not sure. It seems…maybe interesting, maybe. So far Age of Steam is the only Martin Wallace game that impresses me. in reply to BrenoKummel #
- @thisdarkpen It usually seems to take 2-3 plays to get the basic #18xx clue if there's also skilled players to talk to. Longer without. in reply to thisdarkpen #
- @BrenoKummel Yep, there's a good reason I played Age of Steam once or twice a week, every week, 52 weeks a year for several years. in reply to BrenoKummel #
- @ev Why does search show tweets from users that have protected their tweets/history & that I don't follow or have rights to? #twitter #
- RT @nprpolitics:Poll Finds Most Doctors Support Public Option http://su.pr/1I5T3l #
- @BrenoKummel I don't think so but will have to ask Daniel. He knows Helmut from his time in Germany (played with him etc). in reply to BrenoKummel #
- Speed Racer movie. Too much neon. Retinas have separated & are filing for divorce. Brain is now a turnip. Please send help. MAKE IT STOP! #
- Mastery is when you can compellingly argue both sides of the argument. Wisdom is when you do, and win all three times. #
- Bathtub IV: Stop motion of RL scenery with great focus/depth control: http://vimeo.com/3156959 My old backyard too. (via @greatdismal) #
- RT @GamesOnTheBrain:Open Yale Courses – GAME THEORY with Prof. Ben Polak, free at iTunes U http://bit.ly/1igvcu #
- @thisdarkpen Wikipedia covers the basics: (iterative) prisoner's dilemma, free rider paradox, nash equilibria, pareto efficiency etc. in reply to thisdarkpen #
- @BrenoKummel Usually, for me, it somewhere/when where I ignored where the capital was. #18xx in reply to BrenoKummel #
- @BrenoKummel A couple 1830 games ago the biggest diesel run we had was $16/share in reply to BrenoKummel #
- @BrenoKummel SoPac has $120 mountain, ouch! 1st; Mexican RR, Mexican Central 2: Chihuahua+Copper(/MinorB?), TexMex+MinorA, FCP+MinorB, SoPac in reply to BrenoKummel #
- @BrenoKummel Couple 1889 games ago, ran the Kuroshio with a diesel for $9/share. $6+$2+$1 Tragic track. Brrrrrr. #18xx in reply to BrenoKummel #
- @andsoerinsaid I think the neon hallucinogenic strobes in Speed Racer kept me awake. I feel fine now except for MUST KILL WITH LASERS urge. in reply to andsoerinsaid #
- @BrenoKummel FCP has two 50+30 in one tile & a cheap route to MinorB if Chihuahua doesn't tragic track. MinorB can build out in 3rd OR. in reply to BrenoKummel #
- @BrenoKummel SoPac + MinorB can also work, but slower to get that share lead — & the MinorB track isn't as nice for SoPac. in reply to BrenoKummel #
- @clearclaw The biggest question of course is where you are sitting in relation to the NdM player. That drives almost everything. in reply to clearclaw #
- @andsoerinsaid So far, Splotter's Greed is the only Essen release to really interest me. Still trying to find a buyer. in reply to andsoerinsaid #
- @ingredientx:@andsoerinsaid Yeah, I paid ~$120 for Duck Dealer. I expect Greed to be similar, much like the small press 18xx I'm buying. #
- @andsoerinsaid Thanks. Still hunting but may come back to you. in reply to andsoerinsaid #
- @andsoerinsaid I got 1844 & pre-cut track-tiles for my copy of 1848 direct from Helmut Ohley for ~$120. Already have & have reviewed 18EZ. #
- @andsoerinsaid I'd recommend Nambu or Twitterfon (now Echofon), but they're iPhone specific. in reply to andsoerinsaid #
- Watching Sky Crawlers. Rather amazingly good bit of motivation-exploration/social commentary. @anime #
- This is my week to be called "overwhelming" and "Intimidating"? 5x this week (2+3). Should I growl and eat babies, or scare kids to sleep? #
Early Experience: 18EZ
18EZ is marketed as an easy entry path into the 18xx for players new to the 18xx and without an experienced 18xx player to guide them into the field. The stated hope is that new players should be able to pick up the box and be easily and enjoyably playing an 18xx-like game without great effort or a large time commitment.
A key point here is that I am not in 18EZ’s intended audience and am partially incapable of reviewing the game for that reason. I run a monthly 18xx group and play 18xx often. As an experienced player, I teach 18xx to new players every month1. I have a reasonable idea of what it takes to guide a new player into the 18xx and can support that notion with direct and recent experience on both sides of the student and teacher fence. But, I’m no longer qualified to comment on the new-user never-played-an-18xx-before starting-from-scratch experience, the experience of a brand-new player faced with an empty table and expectant players who want to find out what this 18xx thing is all about. I’m a bit past that now.
I evaluated 18EZ on two grounds:
Does it succeed in providing a system for new players to ease into and learn the 18xx so that they can then reasonably move on and play the other games in the series?
Is the learning course that 18EZ provides sufficiently attractive as a game or as a set of games to maintain the interest and be thought worth playing by such potentially new 18xx players?
Overview
18EZ consists of three games: Level-1, Level-2 and Level-3. Each level builds on the one before, in sum providing a sort of ladder of increasing complexity which in toto introduces most of the 18xx concepts.
Level-1
Somewhat akin to the basic game included with 1856 and 1870, each player players runs a single company — there’s no distinction between players and companies — laying track, and running and buying trains. This is a rapid, relatively labour intensive exercise which introduces the concepts up track upgrades, train rusting, and running companies for money.
Level-2
Level-2 introduces the distinction between players as investors and companies as investment targets, the stock-market, company floatation, capitalisation, shares, dividends, placing stations (one extra per company), certificate limits, train rusting, forced train purchases, and having the game end on a bankruptcy or breaking the bank.
Level-3
Level-3 finally attempts to deliver an 18xx game, adding private companies, an 1830-style private company auction, half-dividends2, minor companies which merge into a major company on the first 5-train purchase, and more station markers.
The Good and the Bad
Technically, Level-1 succeeds at the introduction problem, and fairly well to boot. The Level-1 game is extremely simplistic, but introduces the core notions of track and running trains in a coherent fashion. In game terms, it is also about as interesting and attractive as paste3. For introducing those key early notions, it does well, albeit painfully. I would be surprised if any set of new players played it for more than 10 minutes before throwing up their hands and asking, “Where’s the game?”
The Level-2 game is similar. The map is mostly symmetric and thus entirely lacking in positional texture. With small variation, anything interesting accomplished anywhere on the board can be replicated in each of the other sectors for similar effort and rewards. While this quality is good for learning, it is less interesting as a game-quality. There are a few small shortages in the tile-set, mostly in the simple yellow-tile upgrades. but they should rarely make an appearance or have a significant effect. What is left is a little dance around priority, operating order, and the key question of who gets to buy the first 3-train and the first 4-train (to rust the 2-trains). Game-wise, again, there’s little here4. There’s very little ability for players to differentiate, even less reward for them differentiating, and the handling of stock value and capitalisation is fundamentally broken (more on this later). Due to its greater complexity, there’s more to the Level-2 game, but there’s little if any extra game-value, just more moving pieces. Like Level-1, Level-2 is a game of going through the motions as an exercise in building familiarity. There’s no texture, no differentiation, and no character for the player’s to exploit and build positions around; just a system laid out for the players to become comfortable with. This time however, due to the additional complexity, I can understand new players playing for a while, perhaps even finishing a single game before quitting in exasperation over looking for the game. I’d be surprised if any ungoaded player willingly put them selves through more than one game of Level-2.
Level-3 is the presented as the Real Deal for 18EZ and is also where the main problems come into sharp relief. Most of the new materials added, like the private companies, are pretty ignorable5. There are two problems, one introduced in Level-2 (but not such a problem there due to the general lack of game at that level), and the other brought in newly with Level-3.
Broken company capitalisation
Flat stock market
The resulting exercise teaches almost as many bad lessons as good, while continuing to have few grounds for interest as a game. I would expect new players to struggle through Level-3, thinking they’re learning the ropes, perhaps even for 2 or maybe 3 games at the outside, before giving up in exasperated exhaustion. As written, there’s just not enough game.
Broken Company Capitalisation
In Level-2 and Level-3, companies float as soon as 5 shares have been bought out of the IPO set, with the resulting companies starting fully capitalised6. As with other 18xx, stock prices fall one row for each share sold. Like 1826, 1832, 1846, and 1870 and a few other 18xx, shares in the IPO pool pay into the company treasury. However unlike those games, companies in 18EZ are not allowed to buy back their shares from the Open Market (and can’t issue their shares to the Open market to raise capital — but that’s a lesser point). This is a severe and even crippling problem.
First, some background: The 18xx are games of capital management. They are capitalist wet dreams. Oh there’s the whole business of companies and trains and track and stations and tile upgrades and stock prices and what-not, but that’s all just frilly distracting glamour on the core of the game: management of capital. That’s all the players do really: they manage capital. They invest that capital in shares in order to earn dividends and stock appreciation, thus adding to their capital. They float new companies so as to gain control of yet more capital via capitalisation, and then leverage that larger controlled capital into accelerated growth of their own capital. They manipulate the market and the trains and all that other palaver so as to minimise the risks to their own capital while maximising the risks to other’s capital. They manage capital from the moment the game starts until the moment the game ends, and they measure their success (score) in the game by, yep, measuring their total capital. The 18xx are games of capital management.
The problem is that 18EZ allows capital to be destroyed without any recovery, and that prevents capital management in any useful sense. In a standard 18xx, like say 1830, shares in the Open Market pay into the company treasury. While this may be somewhat counter-intuitive, it provides a reward and recovery path for a company that has had its share price trashed: all those Open Market shares are now paying their dividends into the company, capitalising it, and increasing its viability as a company. Thus the director of a company whose share price is trashed may wince, but they also appreciate the resulting influx of capital as those shares pay into the company treasury. The company is weaker…and yet stronger, and that trade isn’t such a bad one. And, most importantly, company presidents are able to manage their company capitalisation via keeping shares in the Open Market7. In all the games I know of that have IPO shares paying into the company treasury, the game also allows companies to buy back their own shares (at the new low market price) and thus still receive the capitalistion benefits of the shares8. In this way a company director in those games can directly manage his company’s capital and capital income.
In 18EZ Level-3 share shares reduce stock price, just like normal9. Additionally shares out of the IPO market cease paying into the company treasury. The result is that it is in every 18EZ player’s interest to move all their competitor’s shares out of the IPO market and into the Open market as fast as possible, thereby not only destroying their opponent’s share value, but also destroying the ability to further capitalise the company without withholding. There is no risk to a player in destroying another player’s share value in this way. There’s nothing but upside: the other player’s net-worth (ie score) is reduced and their companies are greatly weakened due to lost capitalisation ability. All with no cost or risk to the trashing player! This free supply of You_Lose! activity is not present in other 18xx, and for good reason: it encourages pathological and abusive behaviour.
In short, 18EZ’s pattern, which directly encourages share trashing without any value return for the destroyed capital value, encourages abusive and pathological behaviour. Once past the 3rd Stock Round, the primary incentive of every player is to ensure that all his competitor’s share-prices are pushed down to the floor — and he can do that very easily and with no cost or risk to himself.
18EZ also teaches players to withhold regularly, frequently, as the only way to capitalise their companies once they’ve run through their early train money. This habit is death in a normal 18xx. The base 18xx pattern10 is that players should never withhold dividends unless it is either with their trailing/trash company11 or the company can thereby immediately buy a permanent train after withholding. 18EZ’s effective insistence that further capitalisation is only possible via withholding (combined with the flat stock market) directly encourages players to withhold frequently; a habit that will sink and damn (and befuddle) them in almost every 18xx game they later play.
The big problem is that these traits destroy much of the value of the game as a teaching tool. The game as currently written teaches its players to play badly, and to make the wrong decisions for the wrong reasons, thus reducing their ability to play other 18xx games until they un-learn the bad lessons 18EZ taught them. It does this by rewarding them for playing badly. It teaches them that capitalisation control is non-existent, and it isn’t, not in every other 18xx. It teaches them that stock trashing is free, obvious, and carries neither risk or penalties, and that’s simply not true in every other 18xx. It teaches the new players that having your stock trashed is an unmitigated bad with no possible upsides, and that there is nothing you can do about it except suffer, and that too is not true in every other 18xx. It also teaches new players that capitalisation is fixed, that there is no such thing as creative capital destruction12, and that capital under control is actually an almost completely illiquid quantity, and yes, that is just not true in every other 18xx. Finally, it teaches players that there is little to no penalty for withholding dividends, and that managing withheld dividends and capital across companies is mostly unimportant, and yes, that’s also not true with every other 18xx.
I expect an 18xx-teaching game to teach new players good habits and patterns of thought regarding capital management. Or at the very least, not to teach them bad habits and sloppy thinking that will kill them as soon as they step into a real game. 18EZ fails on this score.
Flat Stock Market
18EZ’s stock market is a model of equilibrium. Every stock-appreciation delta is $10. It doesn’t matter where the stock is in the market, right or left, up or down, the deltas are always $10. This seems nice and simple, and it is, but it also loses a key value of the 18xx: the rewards for getting a stock’s price marker to the right.
In a typical 18xx stock market, the stock-appreciation for shares far to the left can be but a few dollars. However, if a stock manages to get to the other side of the stock market, far to the right, then a single price-appreciation step may easily add $50 to a share’s value, rather than the (say) $3 for another share far to the left. The varying rate of stock-appreciation across the stock market is the foundation of several core lessons and principles of 18xx. As roughly 70% of a player’s final net-worth (and thus score) in a typical 18xx game is the value of their portfolio, getting high share values for their companies and thus having their portfolio stuffed with high-appreciation shares is critical to successful 18xx play13 — but 18EZ loses that lesson in its entirety by having a flat stock market, and the result, again, is that 18EZ teaches its players bad habits and poor decision-making processes.
Fixing the problems
Fixing the above problems isn’t hard. While the problems are large, they are also easy to address. There are two obvious approaches to fix the capitalisation problem:
- Instead of IPO shares paying into the company (which is the more rare form), have shares in the Open Market pay into the company (the more common form).
or:
- Stay with only IPO shares paying into the company, but change the capitalisation of companies from full capitalisation (100% on float) to incremental (as each share is bought from the IPO pool its purchase money is added to the company treasury), and also allow companies to buy back their shares from the market during stock rounds (putting them back in the IPO pool) as well as to sell their own shares into the Open Market to raise capital.
Both approaches work, both approaches restore the capital balance of the game, and best of all, both approaches teach new players that they can in fact predict and constructively manage capital into the future. The players learn the right lessons. The first form is simpler and perhaps more obvious for new players. The second address is more complex and allows for a much larger range of creative options, but may be thought too confusing for new players (a fair complaint).
Fixing the stock market is also relatively easy, but requires some number juggling. The current stock market has 6 rows and 14 columns, for a total of 18 unique stock-price ranks. While I’m not fond of the shape, it isn’t terrible for this sort of learning game and could be left unchanged. What needs changing are however the stock prices! Currently they range from $20 – $200 in steps of $10. Something vaguely like the following stock-value sequence, counting in diagonal rows, would be better14:
$30/$35/$40/$50/$60/$70/$80/$90/$100/$115/$130/$145/$160/$180/$200/$225/$255/$300
Happily there is definitely still time available for a rules-errata and all the above fixes can be made easily and even fairly cheaply.
Summary
18EZ almost works as a teaching-game. It has most of the right basics together, but a few critical flaws prevent it from succeeding. However even with the flaws fixed, it is difficult to see 18EZ ever being more than a somewhat laborious exercise rather like the Geography games played in High School, which while they were certainly educational, were also abysmal games. With the fixes, as a $45 exercise to be done a few times just to learn the 18xx, 18EZ will probably work fine. At this level it is effectively paid-training that is discarded once it is (rapidly) surpassed. The problem with such paid-training is that it had also better be enjoyable or most of the audience will abandon their good intentions early rather than drudge through15. This is perhaps the main area where 18EZ falls short as a game. It is, pardon my candour, almost inescapably boring at all levels simply because there is no differentiation, no texture, no character, and no significantly unique qualities to player or company positions, and it remains at heart a training exercise that feels more like a training exercise than a game.
Even with fixed capitalisation and a graded stock market, the game remains abstract and texture-less. The very genericy that makes it easy to use as a stationary bicycle to learn how to pedal, also removes the differentiation and character that are the keys to human interest. Most 18xx games are tightly tied against both a specific period of history and the specific terrain of a certain part of the world. That simple aspect of realism, of relation to the player’s world, does a lot to resonate with players, even if they don’t know that period of history or that part of the world well. Some of the names ring bells, they understand mountains and rivers and lakes, they kinda sorta see why there might be cities in some of the locations just by the geography and their faint memories of skipped history lessons, and all the names of companies and locations ring with echoes of the culture and language of that time and part of the world. While a subtle effect, it is surprisingly emotionally powerful, and 18EZ not only loses that, it also aggressively devalues it, and I don’t think that double-whammy can be recovered from.
- For example, this coming Monday I’ll be teaching 3 more new players. ↩
- I had quite a surprise here. I’d not expected half-pays in a teaching game. ↩
- The white starchy edible glue used in pre-schools and kindergartens. ↩
- And the grind just to get through the trains is painfully slow and tortuous. ↩
- The private companies are pretty over-priced and entirely bland and uninteresting. Only the $20 trigger is clearly worth its face value. The rest are arguably over-priced and thoroughly uninteresting. They’re certainly not worth bidding much more than face value for, and in general I’d feel advantaged to start the game without owning a private company just due to the greater capital flexibility. ↩
- 10x par price as the starting capital for the company. ↩
- In fact it is common for company presidents to sell shares of their own companies into the market just to get that extra capitalisation (among other details). ↩
- The stock-price may be hurt, but the company got some free money (the difference between the par-price and the new lower stock-price). ↩
- ie The stock-price moves down one row per share sold. ↩
- This is a very tough one to teach — trust me on this — new players have a notably hard time internalising this lesson. ↩
- And there’s another hard-to-teach distinction. ↩
- It is creative capital destruction, the cyclical creation of vibrant new capital via the destruction of other older capital, that I see as the real heart of 1830-style 18xx. It also happens to be a fairly decent game-model of our rapaciously cannibalistic industrial economy. ↩
- In fact it is easy to predict the winner of most 18xx games: Which player owns the most shares of companies at the top/right of the stock market? Most of the time that simple heuristic will give the right answer. ↩
- Sucked purely from the end of my thumb with no attempt to verify balance across the arc of the game. ↩
- Just ask any trainer at a gym! ↩
Twitter Week: 2009-09-12
- Splotter's Greed: http://tr.im/xXmB Let the competitive frothing begin. #essen #spiele #
- Ahh, one copy of the Pere Marquette made (inkjet, Super77, manilla file-folder, some cutting). Now to find a table to inflict it upon. #18xx #
- Good article on the evolution of software/product development and implications for licensing: http://bit.ly/Yhmzv (via @hnshah, @joshelman) #
- It seems I am the west coast #18xx champion. 4P 18Mex, $1.3K, $1.1K, $1K, $500 (bankrupt on the 4Ds). Pretty much a straight capital game. #
- @andsoerinsaid @scottredracecar I expect 18EZ is a poor game at all levels. (Barely) Okay for teaching as a walk thru, but unexciting. #18xx #
- @scottredracecar @andsoerinsaid 18EZ is thoroughly Bill Dixon-esque, perhaps the least interesting of the #18xx design-styles. #
- @ChrisTheCat I won the (single game) #18xx tournament at PaifiCon/ConquestSF (ala west-coast WBC). in reply to ChrisTheCat #
- RT @timoreilly:Good Washington Post article: 5 Myths About Health Care Around the World http://bit.ly/139Yzs Be informed in your opinions! #
- 6P 1830. Bankruptcy on first diesel. 2nd by $50. Wild stock market. A teaching game where I think I learned more than the students. #18xx #
- 3 days of #18xx. About to go and start the third. More 1830 perhaps? I've been learning a lot about prediction & control of bankruptcies. #
- Just listen. Carefully. RT @timoreilly:Beatrice Golomb on conflicts of interest in medical research: http://bit.ly/13tfSs #healthcare #
- The return and welcome of the extinct bee: http://bit.ly/PZvv0 Charming. #
- Newt Gingrich, William Gibson & I seem to agree? Shocking! Pretty good Obama education speech: http://tr.im/y6yF Not brilliant, but good. #
- @BrenoKummel I'm still learning too much to want to slow down. I finally have a handle on what is required to be at least mediocre. #18xx #
- @BrenoKummel http://bit.ly/AWN5Y Oh, & follow the money & think very hard about tempo. in reply to BrenoKummel #
- @BrenoKummel I'm learning at lot about control of capital ATM. Great stuff. It has taken me ~100 games to get to this point of half-a-clue. in reply to BrenoKummel #
- On Drowning in Games (http://tr.im/y6GH), my blog-post on learning curves and hope is suddenly getting a little rash of web-attention. Cool. #
- 3P 18FL, got priority, dumped the dog, floated new company, got $2K capital under control, 4 permanent trains, and ran away by miles. #18xx #
- @BrenoKummel @andsoerinsaid 18FL was interesting solely because I pulled off the great swindle. I see little other value in the game. #18xx #
- 1830 Coalfields made & ready to play: http://twitpic.com/h5phm Wabash & Nickel Plate are next. Maybe Chesapeake Bay Bridge too. #18xx #
- Greenspun surveys healthcare models and comparatives: http://bit.ly/2Hzxl #
- Somehow I find this art-video viscerally scary. It hits a sort-of uncanny-valley goosebump-revulsion for me. No idea why, http://tr.im/ymUo #
- @msaari That's a fine chipset for #18xx. May suffer if playing larger bank games. eg 1830+Coalfields, $20K or 18C2C, $80K (heavens forbid) #
- @msaari I would change the chipset a little: 50×1, 75×5, 75×25, 50×100, 25×500, either 25×10 or 25×2.5K. Total $20,050 or $82,300 #18xx in reply to msaari #
- @msaari We often run short of 5s and 25s, popular chips, not often 1s, sometimes 100s in the late game. Thus adjusting for that. #18xx in reply to msaari #
- @jesnellm @msaari Yeah, spreadsheet is good but having full bank allows visually gauging the end-game. Can see the bank running out. #18xx in reply to jesnellm #
- @icheyne @msaari @jesnellm I mostly use my 320 chip set these days. I'd adjust it a bit too if I were doing at again. More 5s & 25s. #18xx in reply to icheyne #
- @ekted The #Twitter concept of a conversation is not a sequenced thread but rather a set of time-ordered messages bearing the same #hashtag. in reply to ekted #
- @msaari Welcome. Actually the chips you'll want are a function of the games & players you play with. You've got a good base though. #18xx in reply to msaari #
- RT @cshirky:"Dark Stalking On Facebook" http://pjf.id.au/blog/?position=590 (h/t @lehrblogger) #
- Black Toad (a fine schwarzbier) on an empty stomache, followed by a 20oz steak chaser, has left this lad's digestive tract feeling insecure. #
Twitter Week: 2009-09-05
- 3P 1889, tried to mix appreciate/dump/2x float with investing. Not as good as a pure capital drive. Barely won: $7.3K, $7K, $6.5K. #18xx #
- @jdludlow I’m interested in how slippery the Sidepot Veneratis are. I’ll probably go for Super Diamonds for my next set. #18xx #pokerchips in reply to jdludlow #
- @jdludlow We don’t bother with exact banks. Just run on paper once you determine which set of ORs the bank will break in. #18xx #
- @jdludlow I would bulk up the $5s & $25s a little and drop the $5,000s. Some games, like 18Mex, chew through $5s & $25s. #18xx #pokerchips #
- 4P 1844, 7hrs, Daniel $11,781, me $11,331, Aliza $10,598, Jim $9,345 http://twitpic.com/fyglz #188xx #
- @ingredientx @mgoadric What I like most about #LyX is I don’t have to care about layout at all and I still get beautiful documents! #TeX in reply to ingredientx #
- 4P 1826: A game that focuses on all of my weaknesses and rewards none of my strengths. DFL of course. We’ll have to play this more. #18xx #
- @sedjtroll You betcha. 1826 rewards none of my strengths, but rather directly fights me & the manner I usually play. It is the anti-JC #18xx in reply to sedjtroll #
- Played Endeavour. Clearly not my sort of game, but an interesting sort of not-my-sort-of-game. It appears to reward moderate extremism. #
- @sedjtroll Endeavour will probably rate a 4 here. The right/left binding is horrible, bad snowball, but some ineresting interplays. in reply to sedjtroll #
- @elenuial Group-sorting Twitter client without AIR or Flash: #nambu in reply to elenuial #
- @QarldeV Less than 30% (~15%?) of decisions in Chicago Express R/L bind & alliances care more about turn order than R/L adjacencies. in reply to QarldeV #
- RT @GreatDismal:”Feel the Dickmentum” http://bit.ly/3RltH5 via @markos (This one is for Becca T, who will know why, won’t she?) #
- @neilhimself Dear Neil, Please mind the gape while in Watford. (Said in the most plummy London Underground tones) in reply to neilhimself #
- Endeavour did not improve with 2nd play. Thankfully not much worse either. Strong R/L binding, fairly stylised play, likely over-computable. #
Twitter Week: 2009-08-29
- Assertion: In 6-player 1830 only the $160 Camden & Amboy private company is worth more than face-value & even that is questionable. #18xx #
- @jdludlow There are no wooden bits for Pampas Railroads as published… in reply to jdludlow #
- @cshirky We paid for timely delivery & early access rights. That’s what newspapers sell: timeliness & early access. The woodpulp is a bonus. in reply to cshirky #
- @cshirky If communication is free and replication is free, then what’s left to be sold is timeliness, access, voice-identity & packaging. #
- @jdludlow Did you perhaps use cubes for the replacement income/actions track I did? in reply to jdludlow #
- @jdludlow Is the version on BGG still borked? I posted a corrected one a long time back. in reply to jdludlow #
- @jdludlow Phew! in reply to jdludlow #
- @scottredracecar Preußische Ostbahn is how long for y’all? It has been running about 90-120 here. We’re ~12 games in. in reply to scottredracecar #
- @scottredracecar How many players? I like 5P best but find it teaches/learns best with 3P. The game does not suffer weak players well. in reply to scottredracecar #
- @scottredracecar Aye, we had players that latched onto it and carried us (& me) over the hump. There’s a great game on the other side. in reply to scottredracecar #
- @scottredracecar That said, locals like dkeisen do not like how it can (seem to) force players into inescapable corners and boring endgames. in reply to scottredracecar #
- @scottredracecar DuckDealer: Figure which 50pt consumer won’t be built, then drive FAST for 2 that are left. Ignore everything else. in reply to scottredracecar #
- @scottredracecar The article was too late after the initial Essen copies and too long before GA. Expect a clear winner in ~4 actions. in reply to scottredracecar #
- Photos from Pyongyang (North Korea) by Dutch photographer. Surreally terrible. True? (via @GreatDismal, @somebadideas) http://bit.ly/SZubG #
- RT @nprnews: Health Care ‘Death Panels’ Aren’t New. They Exist Now http://su.pr/34IBbc #
- RT @GreatDismal:The Coin Flip: A Fundamentally Unfair Proposition? http://bit.ly/xFLLB #
- Please please please! RT @alleyinsider:Obama Wants To Privatize Space Travel by @nichcarlson http://bit.ly/5DHot #
- RT @hnshah:Case Study of Iterating on a Tweet: Twitter Postings: Iterative Design http://klck.me/Jb #
- The Internet started with pictures of attractive welcoming women, and guess what, it still does. http://bit.ly/oxUuG (via @greatdismal) #
- Played my cleanest & sharpest #18xx ever tonight: 3P 1889. Won $7K:$6K:$5K. Classic 3P: float low, rape, dump, float 2x @ high par, win.. #
- @msaari 1889: best 4P, 3P still good. Not great, good, excellent for teaching; a solid shorter-style game. ~3 hours or less with exp. #18xx #
- @msaari BtB DTG recommendations for novice players: 1889, 18Mex, 18EU. For experienced players: 1826, 1841, 1854, maybe 1832 or 1846 #18xx in reply to msaari #
- How delightful. RT @alleyinsider:CHART OF THE DAY: P2P File Stealers Spend A Ton On Media by @nichcarlson http://bit.ly/16J390 #
- @msaari Cool. First impressions of 1826 very good. I’ll know more by Tues. 1844 (not a DTG game) is also exceptional albeit long. #18xx in reply to msaari #
- @msaari 1844 length the problem? Probably 6hrs with experience. Gods above what a game! Easily in top 5 #18xx. Charters and shares suck tho. in reply to msaari #
- I have no words, none at all, & I’m kinda of glad about that. http://tr.im/x8m5 (via @greatdismal) #
- Core problem with competitive-business view of #healthcare debate is that point-of-purchase is widely separated from point-of-use/valuation. #
- Nicely done #healthcare debate summary for the powerpoint generation (4 napkins): http://tr.im/xc79 (via @nprnews, @pourmecoffee) #
- How much where and compared to what? A relative measure of the billions (and trillions) so often discussed in the news. http://tr.im/xh1L #
- Corrected URL: New blog post: Variants for 1830: http://tr.im/xp2u #18xx #
Variants for 1830
Note: David Reed’s Geocities page, frequently linked and quoted below, will be disappearing as Yahoo! shuts down Geocities. Thus, those links will break, and also in part, my rush in getting this page and the related files assembled.
Reading Railroad by Alan Moon
David Reed writes:
Take a Ride on the Reading by Alan Moon, published originally in The General volume 23, number 6 (and due to be republished in the Train Gamer’s Gazette volume 2, number 4), added the Reading Railroad to the game and suggested several other changes to the rules of play.
I’ve assembled a PDF of the rules for the Reading Railroad Variant. Source files for the new track tiles and shares may be found here and here.
Coalfields by Alan Moon
David Reed writes:
The Coalfields by Alan Moon, published orginally in Games International number 6 (and recently republished in the Train Gamer’s Gazette volume 2, number 2), added the Norfolk and Western Railroad; an extra portion of the board; two “7″ trains; off-board connections that can be the center of a run, instead of the end; and suggested several other changes to the rules of play. including rules for combining The Coalfields with Take a Ride on the Reading.
I’ve found two supporting archives, fortunately non-contradictory: one and two. The former has the advantage of providing both the new rules and colour images for the new map sections, tiles and shares.
Update: Please note that the colour PDF I’ve assembled above for the Coalfields expansion prints the map extensions slightly too small. It doesn’t accurately match the 1830 map. The resulting map sections, while undersized are certainly playable albeit also ungainly and clumsy. Oddly the track tiles that go onto the board are however just fine. The track tiles placed by players appear to be small by a similar fraction to the map extensions.
I have not yet determined why this is true, or what the correct scaling factor is. I estimate by rough eye that it is not far under 10%.
Perre Marquette Railroad by Federico Vellani
David Reed writes:
The Pere Marquette by Federico Vellani, published in the Train Gamer’s Gazette volume 3, number 1, adds a new western railroad.
I’ve stashed a PDF of a photocopy of the original magazine article documenting the new company and related rules changes.
Bonds/Corporate Debt by John Puddifoot
David Reed writes:
The 1830 Debt Variant by John Puddifoot, published originally in the Train Gamer’s Gazette volume 1, number 3, added the ability for companies to go into debt (similar to, but not exactly like the debt rules in 1856).
I’ve assembled a PDF of the rules for the Bonds/Corporate Debt Variant.
Chesapeake Bay Bridge by Carl Burger
David Reed writes:
The Chesapeake Bay Bridge by Carl Burger has not been published anywhere yet, to my knowledge. It adds on to the Coalfields variant. A bridge between hexes J14 and I17 is the only added terrain. K15 (The N&W base) is now has room for two tokens, and its value changes based on phase from $30 to $50 to $60. Two tiles are also added: one each of tile 145 (from 1870) and 220 (from 1835).
I’ve been unable to find any further details.
“Simple” by John David Galt
David Reed writes:
The “Simple” 1830 variant by John David Galt adds the Chicago, Milwaukee, St. Paul, & Pacific (CMSt.P&P – The “Milwaukee Road”) starting with 3 tokens in hex D2 (Flint MI) and the Louisville & Nashville (L&N) starting with 3 tokens in hex H4 (Dayton OH). Both companies have standard 1830 share set-ups (President: 20% and 8 x 10%). The third “6″ train should be used, but no other trains should be added. These should only be used with 5 or 6 players. The variant also adds a couple of gray tiles, which will be available when the first six train is sold. The first is a tile identical to the Toronto tile in 1856 for New York City; the second is a “B” tile (two hole city with five exits, worth 70). Only one of each of these tiles is added.
In an email exchange with John David Galt about this variant, he commented:
What’s up on that long-dead site is all there is. The variant was nothing more than a one-liner response to someone on the 18xx mailing list who wanted an 1830 variant with more companies.
I’ve been unable to find any further details except for Keieth Thomasson’s mention listed below under the Nickel Plate variant.
Nickel Plate by Wolfram Janich
Mentioned in several places, including in Kieth Thomasson’s issue 138 of For Whom The Die Rolls, December 2006. Quoting from that magazine:
The 1830 Variant Box No.1 is just enough information to intrigue but not enough to give any idea what this actually contains. This is published by Wolfram Janich and contains the Wabash Cannonball Variant by Harry Wu, the ‘Simple’ Variant by John David Galt. The rules to these are in German and English. There are also two alternative maps by Wolfram.
– The Wabash Cannonball variant
This introduces a new company, the Wabash Railroad, which starts in hex H2. The map is extended to the west, moving Chicago a couple of hexes west in the process. There is an overlay for hex D20, which makes the hex north east of the NYC base a value 20 station in a grey hex. There is one additional train of type ’2′, ’3′, ’4′ and ’5′, and eight ’7′ trains, which cost $830 and replace the Diesels. You cannot trade in a train for a ’7′ as you could for a Diesel. There are also a few extra tiles – one extra 57, one extra 15, and two brown tiles that are the same as a 15 tile and valued at 40. These brown tiles are not numbered, but the design has been used in a number of games and is identical to tiles 448 (1854/1889) and 776 (1860).
– The ‘Simple’ variant
This variant introduces two new companies. The CMStP&P starts in D2, while the L&N starts in H4. The optional third ’6′ train should be used, but no other trains added. There are two new tiles – both grey – which come out when the first ’6′ is bought. One is an upgrade to New York, as used in 1856, and one upgrade for the Baltimore/Boston tiles. This variant is recommended for 5 or 6 players only. I presume it is called the ‘Simple’ variant because the changes are simple, not because it makes the game simpler :-)
– Alternative Maps
These maps are based on random maps produced by the 1830 computer program. The maps produced by the program can be very unbalanced, so Wolfram used those as a starting point and then reworked them to get a better balance. I have a number on order from Wolfram, but don’t know quite when to expect them. Half of those are already reserved. If you’re interested I’ll be selling them for £20 plus post and packing, which is about the same price if you buy directly from Wolfram. It’s quite light, so post and packing should be£4 at the most for the UK. Let me know if you want a copy.
I’ve been unable to locate any further details on Wolfram Janich’s Nickel Plate variant.
Wabash by Harry Wu
Described briefly above by Kieth Thomasson, and pictured below by Knurt on BoardgameGeek:

I’ve been unable to find any further details, especially regarding the rules.
Westpark by Warter Sorger
I’ve assembled a PDF of the rules for the Westpark Variant.
Twitter Week: 2009-08-22
- Played 1844. Wow. My gray matter is pleading for a cease fire; something about the Geneva Convention & my abusing prisoners of war. #18xx #
- 6P 1830 5.hours Diesels ran 8 times! Daniel $7548 Aliza $7780 Ron $4661 Jeff $6093 Tim $7613 Me $6842 #18xx http://twitpic.com/ec1ca #
- RT @timoreilly: Everyone who is trashing Obama’s healthcare plan should…answer the following multiple choice question: http://bit.ly/KUpwm #
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