Mucho Duo
Another realisation that struck during last night’s 2 player game of Muck & Brass was the value and utility of using the secondary companies as capital sources for primary companies via mergers. For some reason that use hadn’t struck me but as a technique it worked out well in last night’s game. It also clarifies the strange see-saw of incentive and interest that run among clear plurality holdings, ports, mergers, capitalisation and turn order control. The end-game is rife with cases of money-losing investments being the levers necessary for even more profitable returns. The classic example from last night was a share of the LB&SCR which was purchased for $61 and rewarded a lifetime revenue of around $16, but enabled other activities and incentives with the L&SR that generated ~$200 in dividends.
It is a strange thing to discover one’s own game.
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Enough already. Give me the map file! ;-)
We missed playing tonight (Container and Wabash Cannonball interceded). I’d like to get one or perhaps two more plays in, especially one with 5 players before I send the files out. There’s a gamesday this Saturday, a likely gaming event on Sunday, and then more gamenights on Monday, Tuesday and Wednesday. It shouldn’t take long.
Some news regarding the playtesting? I really would like to try this out. So please release the final map… :)
Brace yourself, I’m readying the files now.
J C, would you say that Muck & Brass is playable as a 2-player game or is it basically just an exercise to learn the game as with Wabash?
I’ve copied your two player question up to the playtesting thread and answered it there.
Just FYI, I don’t see the answer there, so maybe it’s pending your own approval or something? I’m only mentioning it here instead of there, because I’m sure you get notifications regardless of where I say this and that post already has quite a few comments, so I figure I’ll keep from adding more noise to it.
Well, it takes a bit of time to forge your comment in the new location and then reply…
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