Straight shootin’ complexity cowboy
The rules for Corner Lot have been updated to reflect wildcards and the current concept of rainbow straights. Sadly that also also means that the rules now occupy 3 pages instead of the prior 2. Ahh, rampant runaway complexity threatens!
Regimental thuggery
We’ve played a slew more games of Corner Lot in the last days, all remarkably well received. The big concern is that the game is clearly a 3 or 4 player game and does not scale well to larger players. As such I’ve been pursuing avenues to increase player count flexibility. Most recently we’ve been trying the following changes:
- Starting capital is increased to $600 divided among players
- 5 Wildcards are placed beside the tableau
- Each wildcard has a cost of $20
- A player may purchase an available wildcard for cost on their turn as a normal action
- When a player buys a wildcard they must assign it a revenue value ($3, $4, $5, $6, $7, $8, $9, or $12)
- Unbought wildcards reduce the revenue of all cards of that suit by $2 at revenue time
- Players must pay $5 for each wildcard they own to the bank at revenue time (deducted from revenues)
- Purchased wildcards accumulate their revenues on the wildcard at revenue time
- The owning player receives this money during end-game scoring
- Melds with wildcards score bonuses in the normal way
- Wildcard duplicates of cards already held score both bonuses as if they were an additional suit of that value and an additional card of that suit
This has worked well and has improved the game for all the players. I’ve found it a surprisingly strong improvement.
However, all is not rosy. Players tend to specialise in suits as the game rewards them heavily for that, leading to low contention rates for property cards once into the mid-game. In general each player will pursue bonuses in two suits, making competition for cards generally tepid outside of bid ordering details. The tendency is for there to be a round to a round and half of bidding for each lot before the trigger is pulled. If there were more contention for cards the trigger-pulling decision would be more difficult and interesting.
Two proposals have been made by the players:
- Add support for scoring bonuses for straights (not just straight flushes). This would need to be explicitly limited in some way else a player with the 5/6/7 of three suits could construct an ungodly large number of possible three-card bonus straights!
- All players, once per game to insert one of their purchased cards into the currently auctioned lot in return for the card’s revenue
- A possibly slightly more interesting form of this instead adds a 6th round to the game in which players may (must?) put one card up for auction (in return for its revenue).
I’m tempted by the straights and in particular for allowing players to score bonuses for rainbow straights (3 or more cards in revenue sequence with each suit occuring not more than once). The notion of putting cards back up for auction is interesting but a little less compelling at the moment as almost every case would involve another player scoring more for the card than the contributor Hurm. Unless the winning bids on the property cards in that last round were paid back to the contributing player? I have numbers to crunch.
I’ll get updated rules including the wildcards posted Real Soon Now.
Old Age of Steam playtest photologs (Sun, London, SE Australia, Wales, Nitrogen)
I recently acquired Okay to post the photologs from some of the outside playtests of my Age of Steam maps:
Age of Steam: Sun
Age of Steam: London
Age of Steam: South East Australia
Game #1
Game #2
Game #3
Age of Steam: Wales
Game #1
Game #2
Game #3
Age of Steam: Korea (using Nitrogen rules)
Site upgrade
I’m about to start a site-upgrade for Wordpress and a few other key packages, moving from Wordpress 2.5 (plus a long list of security patches) to Wordpress 2.7 (plus a shorter list of security patches). As I hand-wrote the Wordpress theme this site uses, and several of the plugins were extensively edited away from their defaults, things may look odd or broken for a while. Please bear with me…
Muck & Brass — Revision #67 released
Thanks for all the great responses on the playtests so far!
There are no big changes in this new release, just clarifications, grammar and typo fixes to the rules. There have been no substantive rules changes. Playtesters can download the full distribution by changing the 65 in the super-sekrit filename to 67, or you can just download and print off the new rules as they’re the only thing that has changed in this release.
Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.
- Please upload images and other media to the FTP server and then mention the upload in your comment. ↩
18xx night: 2009-03-27
Got together with Daniel, Jacob and Todd las night to play 18xx. We played 1846, 18Mex and 1832 — and with small exception I played terribly, embarrassingly badly; rank amateurs could easily have done better. I don’t know where my head was last night, but it wasn’t in that room. The one gleaming light was that I was able to consistently manage the private auctions to my own best advantage. Actually making good use of what I got from there…not so much. Bah. Thankfully I also forgot to take any pictures. A small blessing.
My head finally hit the pillow at around 08:00 this morning, so I’m a bit groggy as I type this. However my brief sleep and the time afterward has been filled with the most delightful many flavoured forms of Oh I should have done XXX! realisations. The 18xx are so wonderfully expressive in their almost symbiotic layers of counter-reactions in that regard.
1846
I’d been wanting to play 1846 for a long time and it has been near the top of my ever-almost Deep Thought Games order as a shorter and clever 18xx by Tom Lehmann. I’m less interested now, verging on active revulsion. I’m generally not a fan of partial capitalisation games as they push players to continuously invest in their own companies in order to validate their prior investment and make it viable. As such cross-investment is more of a spare-cash activity than a selective investment, presidency transfers are far less common, and the emphasis is moved heavily to run good companies rather than free money, combinations, or timing_1. In short the question is _How do I ride this vehicle to success? rather than, How do I exploit the other players in order to win? However, more simply, the game seemed intensely tactical, almost entirely non-confrontational and an effective rendering of a standard euro-style economic-snowball into 18xx form. Shudder. I have not had a more unpleasant 18xx experience. I’m willing to play again, I’d like to play again2 just to make sure I saw the game reasonably clearly, but I’m tempted to rate this one at 3.5/10 or under.
18Mex
We played up through Phase 3.5 and into the start of Phase 4. I had a clear lead with the NdM presidency, the 20 trigger private, 40% of the Chihuawa and 20% of the, err, gray/black thing down in the south (the two clearly best companies in our game, with the Chihuawua set to merge into the NdM), Jacob wasn’t far behind but was a noticeable step behind me, Todd managed admirably for not knowing the board and I don’t think Daniel had much idea of how terrible a position he was really in once the train rush really broke. Sadly Jacob had to go home (wife, kid) so we called it just as we entered Phase 4. Finally, at least once, I had some of my act together and wasn’t entirely stupid. Even better we got to see some neat track-build patterns with the minors that raked in the money (A and B were both running for ~$100 before they folded) while also driving the game development in entertaining fashions. Tres chic.
18Mex is growing on me. I like the phase 3.5 evolution3 plus the almost as large mutation in phase 5 one or two ORs later when the NdM forms. By reflection (same designer, similar system) 18TN (which I also have) is climbing rapidly on my want-to-play list. Just delightful.
1832
Perhaps I’m just not a stylisitic fan of Bill Dixon games. Perhaps the less said here is also the better as this was where my brain clearly exeunt stage left, leaving me to ungracefully and unconsciously suicide4. I admire the huge number of levers the game provides the players, the game has good arc, good development curves and an interesting track-system. That said, the game felt bloated. I suspect that’s an unfair characterisation as the interesting facets of the many many levers provided couldn’t fully express in a shorter game5, but having 2-trains run 6-8 times and 8 ranks of trains ( same as 1870: 2/3/4/5/6/8/10/12) is perhaps a bit too much for my taste.
Twitter Week: 2009-03-28
- @raphkoster I’ve yet to be disappointed by Charles deLint. Unusually liquid prose. in reply to raphkoster #
- @raphkoster It has been long, educational & adventurous in graceless ways. Life, bah humbug! Hehn. How long are you in SF? #
- @raphkoster Oof, so leaving early then. in reply to raphkoster #
- RT @davemcclure: 3 AAA’s of Metrics: Actionable, Accessible, Auditable (@EricRies) #
- RT @EricRies: 3 AAA’s of Metrics: Actionable, Accessible, Auditable #
- RT @NASA: A close view of today’s Soyuz launch. Bill Ingalls captures terrific images! http://tr.im/hQF6 #
- R A Lafferty’s droll “Slow Tuesday Night” (SF short). Welcome to modernity. (via @nielhimself ) http://lin.cr/hbe #
- Eddie Izzard just finished filming on John Wyndam’s Day of the Triffiids. BBC TV so often has it so right. I miss it. (@via eddieizzard) #
- RT @hnshah: @CAUSECAST Tesla Unveils Groundbreaking Electric Car, The Telsa Model S http://ping.fm/QtEGh #tesla #teslamodels #electriccar #
- Who called me for a web usability study? <drum rioll> Yep, PayPal — and almost certainly the group I worked with for the last 3+ years. #
- Watchmen does Wall-E, and well (via #trishm): http://lin.cr/hbm #
- Saw Watchman. Talked w/ kids abt fear of nukewar in 70s&80s. Greenpeacer then. Forgot how oppressive it was but it came back. Always fear. #
- @brettspiel And yet I count every cube in each played game — after it is in the bag , not before — here. I figure sheep herding is next. in reply to brettspiel #
- @brettspiel Yeah, I’m still waiting on mine. Lots of Setters of Catan roads for Muck&Brass and the like. in reply to brettspiel #
- @brookscl What is the name of this (prototype)? http://is.gd/pcxB #gamestorm in reply to brookscl #
- Things I don’t understand: roofs over wells. Why, to keep the rain out? #
Elbowing cove detours
We’ve been playing Corner Lot quite a bit lately. It is popular and playing more quickly than I’d expected. Our games have been averaging under 45 minutes when I’d predicted a game length of around 75-90 based on decision complexity. I am…surprised.
So far we’ve played with 3 and 4 players with both working well. I think 4 players is marginally more interesting than 3, but it is a tough call. The common consensus is that 5 players is right out due to multi-player chaos effects. I’d like to soften that 5 player edge somewhat and have been working through a number of ideas around extending the suits, adding suits and adding some form of wildcard property card to the mix. The suit extension concepts ran afoul of the game’s basic arithmetic and sank there; however the wildcard concepts are being more interesting. The current idea:
- 5 wildcards (one in each suit) that are set out beside the markets during setup
- $20(?) cost and no stated revenue ($?) on the wildcards
- Players may buy a wildcard from the display as their turn
- The card must be assigned a value when it is taken — this is marked by putting that much cash (from the bank) on the card.
- At the end of each round:
- Each player has to pay $2 to the bank for each suit in which they have properties cards whose wildcard has not yet been taken
- Each player that has taken a wildcard has to pay $5 to the bank for the card
- The bank pays the card’s revenue to the card
- The revenues accumulate on the card and are not available to the owning player
- During the bonus phase:
- The player retrieves the accumulated revenues on their wildcards
- Melds score as normally, counting the wildcard as if it were the claimed card
- If the wildcard duplicates a card that the player also has, then it counts as being of a different suit for the N-of-a-type bonus.
Thematically wildcards are empty lots that detract from the business and thus revenues of the other properties in the area. On purchase they empty lot is (slowly) developed and thus begins to accumulate revenues.
Knocking off the corners
We played several games of Corner Lot last night, all in comfortably less than hour. It was quite the hit. However a few small changes also resulted:
- The starting capital has been set at $480/players. This was where I’d started actually but I wasn’t quite sure it was right. It is right, or at least close enough to right for more than government work.
- No more emergency fund raising. The rule simply isn’t needed and has been excised.
- The partially hidden variant has been normalised as the basic form of the game and the other variants discarded.
- The $10 cards are being put back to being $12 cards. Again, this is where I’d started with the initial design, but then I vacillated and dropped it back down to $10. I’m not entirely convinced the $10s should be $12s, but it sure looks like it.
The rules have been updated.
On the stoop selling cigars
I’ve renamed Corner Property to Corner Lot as being a little more colloquial.
I’ve made a first draught of the rules. I’ve made the cards required for play (thanks go to Ariel Seoane for helping with the art) and hope to play at tomorrow’s gamenight at SB-Boardgamers.
Twitter Week: 2009-03-21
- @judell When it dies, consider a using a pair of Maltron single hand keyboards: http://bit.ly/LyX8v in reply to judell #
- @antrod Twitter adds a stochasitc 1:many model that degrades to 1:1 to the more disciplined blog/RSS model. That seems strictly different. in reply to antrod #
- Jouralism’s future: a new species surviving in a new ecological niche in ways we won’t recognise. http://bit.ly/XLD0 http://bit.ly/vYCE3 #
- #quote @cshirky : Tht is wht real revolutions R lk. T’ old stuff gets broken faster than t’ new stuff is put in place. http://bit.ly/gylJv #
- @ingredientx Beware of the loss of traffic/convenience from being visible at the store for recruitment/sustainability of the group. in reply to ingredientx #
- @ingredientx Fair call. I’ve watched two groups die in similar transitions. in reply to ingredientx #
- @wefollow #bgg #tech #sailor #
- @wefollow #bgg #startups #tech #
- Is it just me, or does Twitter really need direct/built-in support for hashtags? #twitter #
- @brettspiel True. Is #twitter heading for an acquisition implosion as they consume their field? They have a /hard/ CS problem WRT scaling. in reply to brettspiel #
- @icheyne Not a Midnight Commander fan? in reply to icheyne #
- @brettspiel #twitter /have/ to handle scaling, which is non-feature/product-building & HARD. They only working that prob, ignore rest now? in reply to brettspiel #
- RT @neilhimself: So wrong, so wrong, so utterly, utterly wrong: http://bit.ly/HKfPE (And stupid and inconsiderate of cost/benefit ratios) #
- (Pray, pray, pray for it to be true!) RT @nprpolitics: Is Consumer Confidence Creeping Back? http://tinyurl.com/blp8bu #
- @icheyne There used to be a GTK-ish MC clone. Don’t recall the name. Still arround? I’m a CLI guy tho OS X is seductive. #linux in reply to icheyne #
- @icheyne Krusader: http://www.krusader.org/ in reply to icheyne #
- @icheyne I’m running KDE or Gnome either, doesn’t stop me from running some KDE apps, some Gnome apps etc. Mix’n'match! #linux in reply to icheyne #
- Bugger this for a game of soldiers! Do none of the URL shortening services work with FTP protocol URLs? #web #twitter #tinyurl #annoyed #
- @icheyne Happy FVWM2 user here. I run bits of everything and anything as long as it is useful. in reply to icheyne #
- @icheyne My normal world: ftp://kanga.nu/users/claw/screenshots/Desktop/JCL.Desktop.20.png Hopefully the tiny URL won’t bork it. #linux in reply to icheyne #
- Tweetdeck doesn’t recognise FTP URLs as links. #tweetdeck #
- @icheyne You’d think HTTP was the only Internet protocol. Stupid lazy. in reply to icheyne #
- @icheyne *blush* in reply to icheyne #
- Go! Go! Go! GO! RT @NASA Space shuttle Discovery launched on time at 7:43 p.m.! #
- @hnshah @randfish The Agile/Scrum/etc lessons apply to productivity too! http://lin.cr/gnm http://lin.cr/gno http://lin.cr/gnp in reply to hnshah #
- RT @timoreilly: If we didn’t think gov xparency would turn up problems, why did we want it in the 1st place? http://bit.ly/6LQTv from @mlsif #
- Signed the manifesto for software craftmanship: http://manifesto.softwarecraftsmanship.org/main #
- @neilhimself The URL was truncated on your retweet of mcctheater. in reply to neilhimself #
- @icheyne So long Sucker is evil? Damned right! In many ways Intrige is So Long Sucker rendered into more palatable boardgame form. #
- @toddbert Yeah, it is a vague armwave at what might be a dreamy idea in an idealised world. in reply to toddbert #
- @ingredientx Yep, that’s part of the common mythos of the game, substantiated by Nash et al. Tales abound of its use in cocktail parties. in reply to ingredientx #
- RT @timoreilly: http://bit.ly/Et4MU Bkgd 4 piece on Vivek Kundra http://bit.ly/6LQTv We need Vivek. Don’t let him be hung out to dry. #
- @ingredientx I have two voice dialers (Google’s and SawWho). Both work. Neither is hands-free. I don’t believe either has headset integ. in reply to ingredientx #
- @ericries Req CTO present mult answers to probs and state cases for which each is right/wrong. Discourse makes education. CTO is educator. #
- @ericries Also, CTO can’t scale unless his staff mindshare his intelligence. If he doesn’t discuss, doesn’t educate, can’t scale. in reply to ericries #
- @ericries CTO trap of short-view optmse. Ask how could solve his scaling as eng prob? Has to see HE can solve prob & choose cost tradeoffs. in reply to ericries #
- @andrew_chen You twit your good articles, why bother with RSS? in reply to andrew_chen #
- @ericries 2nd thought: Ask CTO what is more important long-term than getting short-term answers right? When is it Okay to do it wrong? in reply to ericries #
- @icheyne Can win Intrige without every backstabbing. Up to you how to play. I’m a big fan. in reply to icheyne #
- More grace than I expected: RT @nprpolitics: Obama ‘Deserves My Silence,’ Bush Says In Speech http://tinyurl.com/c9ttbg #
- Excellent! news, we need Vivek. RT @nytimes: The Caucus: Obama’s Chief Information Officer Is Reinstated http://tinyurl.com/d6b5bc #
- RT @neilhimself: Over at http://sagerdigital.com/coraline is a cool QT movie showing what computers did on Coraline film. #
- @icheyne Bridges of Shangri La has been doing it for me lately. in reply to icheyne #
- @icheyne Tanga was dumping copies of BoSL recently. You should be able to find it cheaply. Best with 3P. in reply to icheyne #
- 1st steps, perhaps too small: RT @timoreilly: WSJ: Insurers Must Disclose Climate Exposure http://bit.ly/qWTU This is HUGE! #
- @neilhimself Such corrections to FileBy etc can be crowdsourced. You have friends who care; let them look after you. in reply to neilhimself #
- On AiG bonus silliness and intelligence: RT @planetmoney: A doozy of a blog post from Adam Davidson./CK http://snurl.com/e3kvo #
- RT @andrew_chen: extreme sheep herding. Worth watching: http://tinyurl.com/9w4o9c #
Condensed English rules for So Long Sucker
Another older file, the condensed game-oriented rules for So Long Sucker, the economic theory game developed by John Forbes Nash, Mel Hausner, Lloyd S. Shapley and Martin Shubik in 1950. It is a stunning exercise and analysis tool for applied game theory. The rules for So Long Sucker on a single page: rules.
As always, corrections and comments are welcomed.
Unified English rules for Intrige
I made this a while ago. A slightly older copy has been posted to Boardgamegeek. The collated and edited rules for the 2003 Amigo and 1995 FX Schmidt versions of Intrige1: rules.
As always, comments and corrections are welcomed.
- I’ve not looked at the rules for the recent English edition from Mayfair Games, but believe it to be consistent with these rules. ↩
Better English rules for Dirk Henn’s Spekulation
I’ve made an edited and formatted version of Frank Branham’s rules translation for Dirk Henn’s game Spekulation. You can find the new rules file here. Comments and corrections will be gratefully received.
Enjoy.
Twitter Week: 2009-03-14
- @frandallfarmer I 1st read Watchmen 20+ years back & many times since. It helped form a chunk of my world view. I am…nervous. Scared. in reply to frandallfarmer #
- @davemcclure I followback a falling fraction. Are they interested or interesting? I follow the interested: more signal, more focus & use. in reply to davemcclure #
- RT @timoreilly/@doctorow: Economist calculates optimum length of copyright http://bit.ly/nYrxL Turns out the founders were right #
- Xaquery’s Noblemen just won Hippodice: http://bit.ly/V5Dzv #
- @neilhimself Sorry man. David was good guy that helped many, incl me. Love, sympathy, support, wish could help. Life is in the living. in reply to neilhimself #
- @venturehacks Printers are xlation devices & there are ALWAYS losses in xlation. Multi-func printers offer more xlations and are so worse. in reply to venturehacks #
- As Google demonstrates, security is trust: trust in others and trust in the network of trust: http://bit.ly/jgoW3 #
- @timoreilly I’d say your Web Presence isn’t the dataspaces,but the relationships you create among those dataspaces and Real World entities in reply to timoreilly #
- @brettspiel I miss snow. I wish I lived in an area with 4 real seasons. in reply to brettspiel #
- @brettspiel CA has been ran and sun in fairly equal measure, sometimes simultaneously. The world is already turning green. in reply to brettspiel #
- RT @timoreilly I endorse @CarlMalamud’s campaign to become the public printer of the US, open documents online for all #YesWeScan #
- @boydscott (I think) pointed me at this neat collection of stop motion animation. Some excellent works. http://bit.ly/QqHRn #
- An odd challenge with Twitter: My primary interest is professional, primary activity is personal. This discord must be resolved. Identity! #
- @toddbert Yeah, thought abt split accs. Such a bother! Temptation is integrated view. Unsure how that fits with proffessional self-mktg. in reply to toddbert #
- You called regarding a quick? Plone consulting gig in SF. I’ll be up that way anyways. maybe I can help, but I can’t if you don’t email… #
- Much of yesterday was thinking about exit strategies for startups. These women’s exit strategy is far better: to LIVE! http://bit.ly/LlJxs #
- RT @planetmoney: Interesting to see how easily British say “deflation.” + “printing money” /lc http://tinyurl.com/acvs7q #
- Crowd-source musical notes at a time, then assemble (via @timoreilly): http://bit.ly/StKB #
- Best general journalism article to date on Twitter. They get it ~all, but not (yet) why its more formal than Facebook: http://bit.ly/NqgM #
- Common wisdom write large for shared endeavour, esp startups but also author/publisher relationships etc: (@hnshah) http://bit.ly/5Qfgx #
- Ooops, bad URL on that last. My bad. Fixed: http://bit.ly/5Qfg #
- @ingredientx Time’s arrow is full of fruit flies that couldn’t find the banana. in reply to ingredientx #
- @toddbert In which one do you put more professional foot forward and why the character diff? There’s sharp contrast btw Twitter and FB. in reply to toddbert #
- @toddbert I see more work, real work, done in Twitter than FB. I wanna know why given their diffs and yet strong similarities. in reply to toddbert #
- @toddbert In short: coordination. eg @timoreilly @davemcclure @eWords @planetmoney Allows synch in field built on the meta-conversation. in reply to toddbert #
- @toddbert A comp is the bkgrnd conv buzz in a startup. Knowing what e/one is saying/doing/thinking is key to good coordination and focus. in reply to toddbert #
- @toddbert Agreed, a msging platform w/ extreme timeliness SLAs & public broadcast. Sorta meta-Usenet built on pers filters. That’s different in reply to toddbert #
- Why are all the women in the dating-for-over-40s ads on FB clearly in their 20’s and surgically ballooned? Doh! Massage parlor anyone? #
- @raphkoster Gimme a shout if you want a hand with TweetDeck. in reply to raphkoster #
- @raphkoster Twiter is more to blame for that than TweeDeck — users have to manage their API call rates manually due to Twitter failings. in reply to raphkoster #
- @raphkoster You’re err, lucky then. I regularly hit the limit with several diff desktop apps and the two clients on my iPhone. Annoying! in reply to raphkoster #
- @raphkoster Might be useful. http://bit.ly/13rmog ION I’ve found Twirl to be pretty feature-eqiv to Tweetdeck, but smaller real-estate. in reply to raphkoster #
- @toddbert http://bit.ly/7xwSa in reply to toddbert #
- @hnshah Raw cranky-but-clever APIs are often at raw cranky bleeding frontiers. We love that edgy stuff. #
- RT @Veronica: Dog Armor: Because your pit bull isn’t intimidating OR medieval enough! http://bit.ly/lDJRV #
- @davemcclure I rarely read Subject: s. The biggies are FROM, THREAD (controlled by References: and In-Reply-To:) and key words. in reply to davemcclure #
- @shanselman You can’t, not as a CSS background. You’ll need a foreground element you can hang an AREF or JS/DOM link off. #lazyweb #xhtml in reply to shanselman #
- @toddbert Think of Twitter as a conv with a stochastic sample of an undefined crowd. It isn’t 1:1, it is 1:many which _degrades_ to 1:1. in reply to toddbert #
- @robconery Table cells can’t be AREF links either. #lazyweb #xhtml in reply to robconery #
- RT @timoreilly: Introduced to the music of Tsegue-Maryam Guebrou by @mearabai http://bit.ly/DqrVI (excellent stuff) #
- I pray for the return of the automat — I near lived on them in my youth: http://bit.ly/IXUDY #
Attempting poker chipset design
The perrenial discussion of poker chips has resurfaced yet again and for odd reasons I’ve taken to fiddling with ChipTalk’s Chip Factory. It is a cute little system.
The chipset I finally came up with:
Among the design’s advantages, asides from using a moderately standard colour sequence, are that the edgespots bind to both the previous and next chip in the sequence, including wrapping around the ends of course1. Thus the chips themselves form explicit documentation on their relative placement within the value ranking system2.
My normal poker chip requirement list:
- At least 7 visually distinct colours including white, red, green, black or blue
- At least 10 grams per chip (11.5 preferred — I’ve used dice/suited chips so much they feel right to me)
- Inter-chip friction important (stacking/non-slippy)
- Edge spots preferred must not interfere with chip colour recognition
- No writing on the chip (that includes no denominations)
The above set mostly match that.
Gahh! I posted the wrong image and didn’t notice. Corrected:
SB-Boardgamers 2009-03-09
I played a wonderful, just wonderful, game of 18Mex. Final scores were delightfully tight: ~5,700, ~5,600, ~5,500, ~4,800. The 18xx are firmly cementing themselves as my favourite games; solid and somehow enheartening comfort-games.
Los Altos Gamesday 2009-03-07
I arrived late and didn’t get much onto the table:
- Medici
- Pampas Railroads
- Cavum
Tomorrow is the second 18xx night at SB-Boardgamers. A fairly typical gamesday in all.
Twitter Week: 2009-03-07
- @brookscl GTD? in reply to brookscl #
- @brookscl Thanks. in reply to brookscl #
- BAP: Too late for Steel Driver, watched Supernova, sat out Agricola, played Hive & Princes of Machu Pichu (won both). Forgot to tale pics. #
- Steampunk Myths & Legends winners announced. Amazing work. http://tinyurl.com/dbzkm8 #
- Juan Enriquez’ TED talks may be porous (format constraint), but he’s a sharp and polished optimist: http://bit.ly/oB9eY #
- My youngest wears glasses. He’s, well, a kid. Replacements cost. Enter Zenni: http://zennioptical.com/ Thanks: @epopt ! #
- RDBMS without a lot of the R and with relaxed integrity constraints: http://bit.ly/1DTsN Brilliant for lightly keyed datastructures. #
- Good comment thread on that last URL BTW. #
- @jdludlow There’s much to love about Outpost for fans of dZvZ. Some say dZvZ neutered what make Outpost great. Bigger snowball in Outpost. in reply to jdludlow #
- @jdludlow A friend (Jon Leonard) is an outpost addict (a/time a/where). He taught me the game. That’s where I started my -ve obsession. in reply to jdludlow #
- I must not fall in love. I must not: http://ilovetypography.com/ #
- @jdludlow It is severely OOP. Talk to Tom Lehmann about what is required for reconstruction? Or I can ask him on Thurs If I remember. in reply to jdludlow #
- @jdludlow You might also consider Lehmann’s Phoenicia. The rules are borked (publisher rewrite) but it is classic Lehmann snowball. Short! in reply to jdludlow #
- @jdludlow That’s pretty decent timing for dZvZ. 180 minutes is common here. in reply to jdludlow #
- School desks that allow kids to stand, lean, sit etc: just like modern adult workstation. Excellent idea. http://bit.ly/QTSY9 #
- NASA can still do real science. Only a few more days until the Kepler launch: http://kepler.nasa.gov/ #
- The net of a thousand lies also never forgets: http://tinyurl.com/ctagfa #
- The only real response possible to Seth Godin’s google-memory post: http://tinyurl.com/6de3jw #
- @Seth_Godin On Google memory, are you familiar with Dr Fun and the ghosts of Usenet past? http://tinyurl.com/6de3jw #
- RT @davemcclure: Happy Birthday Dr. Seuss: http://bit.ly/seussday (thx for reminder @mona :) #
- RT @timoreilly: RT @lowflyingrocks: 2009 DD45 just passed the Earth at 9km/s, approximately seventy-four thousand, eight hundred km away. #
- @doctorow Dunno know the X, but it could be, “Why do you find ___ so interesting? What is so interesting about it?” in reply to doctorow #
- RT @raphkoster: RT: @juliandibbell deconstructs “Kittens” to an amazing degree http://is.gd/lrHZ #
- RT @timoreilly: “…premise that correlation was more of a constant than a variable.” http://bit.ly/hdtrt The math behind the meltdown #
- @NotGodinREPOSTs WRT “Looking for yes”: I suspect that a primary humans look for is opportunity to help & to be helped. We delight in it. in reply to NotGodinREPOSTs #
- Surprise! Yahoo Outperforming Google (YHOO, GOOG): http://tinyurl.com/c2m7hw #
- Meteor 2009 DD45, 21-47m dia, missed earth by only 72,000 Km. Impact would be 10K times bigger than Hiroshima. http://bit.ly/oehST Phew! #
- @davemcclure The jam Study sounds like a rule-of-seven result. in reply to davemcclure #
- @davemcclure Twitter is hi-speed time shifted conv; a looser-coupled no-history Usenet. Facebook is media-richer but narrow and w/ history. in reply to davemcclure #
- Politics, long term growth, recovery. Pick any one: http://bit.ly/uhsIE #
- @brooksci: I used to drive stick. 15 years later at 03:00 hours in the morning I didna remember what did what. My arms and legs did tho. #
- @brookscl I went cold turkey for ~2 years. It came flooding back. I didn’t know why i was doing e/g I did, but I was winning! #
- @brookscl Funny really. Had to figure out why it was working as I watched myself do it. Uhhh, because! #
- I think I like Twirl more than Tweetdeck. Smaller. Denser. Less obtrusive. Need to play more. #
- Stunning: RT @raphkoster: Lovely: http://www.vimeo.com/3365942 #
- @icheyne Gwibbber eh? Nope, I’ll look at it. Thanks. in reply to icheyne #
- Zelazny left big inspiring footprints: http://tinyurl.com/626k7k #
- @timoreilly Stuff that matters: Mortality and resources: How to build next frontier so both can sustainably benefit? Otherwise bad zero-sum in reply to timoreilly #
- @judell The network is the human. in reply to judell #
- Job searching is too damn stressful (and fun)! Adrenaline rush performance. Another one down, next round to be scheduled. Nice problems. #
- ‘Tis the square root of Xmas. Nerdigras. (@timoreilly, @gnat): http://tinyurl.com/bkyfqp #
- Doug Purdy’s info-systems dream defined in terms of discrete use-case qualities: http://tinyurl.com/d6fl92 #
- Muddle & Go Nowhere. Topical name for this economy. Nearly used M&GN in Muck & Brass & kinda wish I had. Charming: http://bit.ly/hCJ5x #
- @neilhimself Declare! Dictate! “Stop here!” Bit late now. in reply to neilhimself #
- Maps to tabletop too. RT @andrew_chen: GReader share: What is your game design style? http://tinyurl.com/br8sh7 #
Cornering capital
- The average cost of a card is (5+10+15+20+25+30+35+40) /8 = $22.5.
- The average cost of a set of 7 auctioned cards is $157.50
- The average turn-to-turn-ROI of a card is 29% (52/180)
- In each set of 7 auctioned cards an average of (22.5*7) = $157.50 will be spent in card cost across the players (assuming no rounds in which everyone passes and assuming no duplicate card values in the set)
- If only one card is purchased per round at face value (likely to be one or two), then a minimum of $12 was spent in bid reservations, giving an average total expenditure per round of $169.50
- Assuming that bidding pressure forces an average over-cost payment of 30% per card, that means the total per-round expenditure is $220.35
- An average player will spend 1/N of that (N is number of players) in acquiring cards.
- Mapping out the turns:
- if a player spends $X on cards in a given round
- At the end of the round they will earn 29% of $X
- if the player spends $X on the second round
- Their starting capital will need to have been at least 171% of $X
- They will earn 58% of $X in revenue
- If they spend $X on the third round
- Their starting capital will need to have been at least 213% of $X
- They will earn 87% of $X
- If they again spend $X on the fourth round
- Their starting capital will need to have been at least 226% of $X
- They will earn 116% of $X
- They are now profitable; their per-round expenditures of $X are exceeded by their revenue income
- if a player spends $X on cards in a given round
- Thus the total capital required among the players at the start of the game is (4*220.35 * 2.26) = $1,991.96
The above doesn’t account for the probabilities of multiple cards of the same value in a lot, thus increasing over-payment, or the potential of players passing and thus driving prices down. It also ignores the fact that cards pay out 6 times per game, thus making the big cards even more valuable than they already are. And there are some other nice fat holes in the logic. Still, $500 per player in a 4 player game seems a reasonable sum.
Hurm.
An idle thought to enliven the mix:
- When passing a player may instead tap some or all their cards for cash and receive Q% (50%?) of their revenue in cash. Such tapped cards do not pay again at the end of the round.
Consolidating corners
Quick changes that seem useful:
- Project name (yep, it is no longer just a notion): Corner Property
- Theme around property./market collection
- Reduce the suit sizes to 8 cards and the game to 5 rounds
- Lose the chips
- Variants:
- Deal our 5 cards and display them as what will not be in play
- Deal out a 7×7 grid of cards and:
- Resolve them in columnar order
- Low cash player picks which column to resolve at the start of the round
Vague possibilities: - Turn-order players in order of cash or income
Still have to determine starting capital.
A game of auctions for auctions
1830 uses a remarkable auction format for distributing the private companies at the start of the game. In somewhat abstract terms:
- A number of properties are arranged in order of approximate ascending value
- On their turn a player may do one of the following:
- Bid on a properly for whichever is the larger of the face value of the property plus $5 or the largest bid on the property plus $5
- Buy the cheapest property for face value if it doesn’t have a bid on it
- Pass
- If all players pass the face value of the lowest property is reduced by $5
- If the cheapest available contains only a single bid, then the property is instantly awarded to that bidder for that price
- If the cheapest available property contains multiple bids there is an auction among those players to resolve who gets the property
- The player who has already placed the largest bid is considered to be winning the property for that price
- Players in rotation may either raise their bid to more than the current highest bid or drop out of the auction
- When only one bidder is left they win the property for their bid price
- Losing bidders retain their losing bids
- The process of resolving the cheapest value property continues until either the cheapest available property hasn’t been bid on, or there are no more available properties.
- The turn then passes to the next player to the left who proceeds by bidding, buying or passing.
- This continues until all properties have been acquired
In essence bids on properties reserve the ability for that player to compete for the property later. They pay a premium for that privilege. As several properties are worth considerably more than their face values, there is competition both to acquire those properties and to force the eventual purchaser to pay reasonably for it.
1830’s private auction is often cited for being excessively complex and opaque. It is the primary point of differentiation in the early game and new players have a very hard time with it as each of the private companies has special powers, but also various pairs of private companies can synergistically work together. It should be no surprise that I’ve long admired the private auction and wanted to base a game around it just that portion of the game, much like Günter Cornett and Michael Uhlemann’s Greentown is a rendition of the 18xx route-tracing game, and Wolfgang Kramer and Michael Kiesling’s Cavum is a rendition of the 18xx track building game.
Materials:
- 55 cards, 5 each with values of 5/$3, 10/$4, 15/$5, 20/$6, 25/$7, 30/$8, 35/$9, 40/$10 and 50/$15.
- The first value is the default cost of the card. The second value is the revenue of the card.
- 55 chips, 11 in each of 5 colours
- Poker chips
- A bag
Setup
- Give each player money(a function of player count).
- Randomly select a dealer for the first round
Pattern of play
- Shuffle the card deck
- Deal out 7 cards
- Arrange the cards in order by increasing value (the value before the slash)
- Put 2 chips of each colour into the bag
- Randomly draw 7 chips and randomly put one on each card
- Stating with the dealer the players conduct an 1830-type auction for the cards
- If there are multiple cards of the same value:
- the base cost of each card of the same value is $2 more than the card below it in order of the same value
- Bids must be which ever is the larger of $2 higher than the cost of the card or $1 higher than the largest bid on the card
- If there are multiple cards of the same value:
- Keep the chips on the cards as they are taken, that indicates the suit of the card (cards are unsuited)
- The round ends when all cards have been purchased
- At the end of the round each player receives money equal to the dollar values on each of the cards they own.
- Repeat from dealing out 7 cards, adding chips to those left in the bag from the last round
- End after seven rounds (5 cards won’t be used)
- Pay the players double money at the end of the last round
Scoring
- Cash is points
- Cash in each set of three or more cards of the same value held by a player for the number of cards held of that value multiplied by the revenue of the card
- Cash in each sequence of three or more cards of the same suit (same colour chip) with sequential revenue values for the number of cards cards in the sequence multiplied by the revenue of the largest card in the sequence (50/$15 cards can’t be scored in this way)
- A card may participate in scoring sets in both directions
- Player with the most money win.
- Three is no tie-breaker (of course)
Option: Lose the chips and suit the cards with 5 suits.
My sense is that the game is too long, the deck needs to be smaller, there need to be fewer rounds etc. It needs a diet. I haven’t investigated that yet.
SB-Boardgamers 2009-03-02
A night dominated by Dominion at the other tables for SB-Boardgamers. So far it is showing no signs of fading. It was good to see Hammer of Scots come back into play; it has been a while for that classic. I managed to get in:
- Hive
- Stephenson’s Rocket 1
- Bridges of Shangri-La2
- Thor (x2)
- Army of Frogs3
Sorry, no pictures of the Bridges of Shangri-La, Thor and Army of Frogs games. I must recall to take pictures of my own games, not just other’s games. I’m also not sure why the pictures are all so badly cropped on the right end. Oops. They weren’t so badly cropped when I took them!
- I should raise my rating. I’m never sure whether this or Through the Desert is my favourite of Reiner Knizia’s games as it depends on which I’ve played most recently ↩
- Such a delightful game. I’d nearly forgotten the importance of tile-type management. ↩
- I’m about to call Army of Frogs critically flawed if not actively broken. ↩
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