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	<title>Comments on: Need help with that?</title>
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	<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/</link>
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	<item>
		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/comment-page-1/#comment-276</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Wed, 29 Apr 2009 09:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=479#comment-276</guid>
		<description>&lt;p&gt;My current thought is something akin to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Revenues: 3/4/5/6/7/8/9/12&lt;/li&gt;
&lt;li&gt;Bonuses for 3+ cards of:

&lt;ul&gt;
&lt;li&gt;same suit&lt;/li&gt;
&lt;li&gt;run in a suit&lt;/li&gt;
&lt;li&gt;of a value&lt;/li&gt;
&lt;li&gt;run across suits&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Bonus value: &lt;b&gt;#_cards * highest_revenue&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;With the formatting adjusted to fit on a card.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My current thought is something akin to:</p>

<ul>
<li>Revenues: 3/4/5/6/7/8/9/12</li>
<li>Bonuses for 3+ cards of:

<ul>
<li>same suit</li>
<li>run in a suit</li>
<li>of a value</li>
<li>run across suits</li>
</ul></li>
<li>Bonus value: <b>#_cards * highest_revenue</b></li>
</ul>

<p>With the formatting adjusted to fit on a card.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rockusultimus</title>
		<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/comment-page-1/#comment-275</link>
		<dc:creator>rockusultimus</dc:creator>
		<pubDate>Wed, 29 Apr 2009 02:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=479#comment-275</guid>
		<description>&lt;blockquote&gt;
&lt;p&gt;How valuable would additional data such as a list of the card values (3/4/5/6/7/8/9/12) be? 
&lt;/blockquote&gt;

&lt;p&gt;I think it would be valuable, especially for early plays where it&#039;s easy to forget small details; ie. there is no 1, 2, 10 or 11 values.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Is listing the 3 possible choices (bid, buy, pass) worth it? 
&lt;/blockquote&gt;

&lt;p&gt;Not necessary. Medium-to-low priority.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;What about the bonus is #_of_cards#revenue_of-Highest_card or Cards may participate in multiple bonus categories?
&lt;/blockquote&gt;

&lt;p&gt;Yes, definitely. Preferably with examples.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>
<p>How valuable would additional data such as a list of the card values (3/4/5/6/7/8/9/12) be? 
</p></blockquote>

<p>I think it would be valuable, especially for early plays where it&#8217;s easy to forget small details; ie. there is no 1, 2, 10 or 11 values.</p>

<blockquote>
<p>Is listing the 3 possible choices (bid, buy, pass) worth it? 
</p></blockquote>

<p>Not necessary. Medium-to-low priority.</p>

<blockquote>
<p>What about the bonus is #_of_cards#revenue_of-Highest_card or Cards may participate in multiple bonus categories?
</p></blockquote>

<p>Yes, definitely. Preferably with examples.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/comment-page-1/#comment-274</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Tue, 28 Apr 2009 21:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=479#comment-274</guid>
		<description>&lt;p&gt;Okay.  The common element seems to be the bonus categories.  Cool, that can be done easily enough.  But what else is really useful?  How valuable would additional data such as a list of the card values (3/4/5/6/7/8/9/12) be?  Is listing the 3 possible choices (bid, buy, pass) worth it?  What about the bonus is &lt;i&gt;#_of_cards#revenue_of-Highest_card&lt;/i&gt; or &lt;i&gt;Cards may participate in multiple bonus categories?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;I confess, this request for a player aid has really blind-sided me.  Still, it seems well requested and I&#039;ll see what I can come up with.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Okay.  The common element seems to be the bonus categories.  Cool, that can be done easily enough.  But what else is really useful?  How valuable would additional data such as a list of the card values (3/4/5/6/7/8/9/12) be?  Is listing the 3 possible choices (bid, buy, pass) worth it?  What about the bonus is <i>#_of_cards#revenue_of-Highest_card</i> or <i>Cards may participate in multiple bonus categories?</i></p>

<p>I confess, this request for a player aid has really blind-sided me.  Still, it seems well requested and I&#8217;ll see what I can come up with.</p>
]]></content:encoded>
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	<item>
		<title>By: rockusultimus</title>
		<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/comment-page-1/#comment-272</link>
		<dc:creator>rockusultimus</dc:creator>
		<pubDate>Tue, 28 Apr 2009 15:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=479#comment-272</guid>
		<description>&lt;p&gt;A player aid will be well-received on at least the first play with everyone IMO.&lt;/p&gt;

&lt;p&gt;However, I suspect this game would do well with casual/non- gamers as well as heavy-gamers. Having a player-aid will go a long way for casual gamers. Being able to visualize bonus conditions is important for some individuals.&lt;/p&gt;

&lt;p&gt;For example in our one session, one individual (Paul - who is plays a lot of video games, as well as board games, and does quite well in heavy-strategy board games) was frustrated with the simple and similar color choices of the cards and seeing only numbers. For him, any visual association with values would have gone a long way.&lt;/p&gt;

&lt;p&gt;The Schotten-Totten player-aid is a good model ( &lt;a href rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/image/137317&lt;/a&gt; ) as already suggested by Scott.&lt;/p&gt;

&lt;p&gt;The player-aid can just be card sized and contain the following:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Turn Structure:
&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Bid on a property&lt;/p&gt;

&lt;p&gt;Purchase the cheapest property or a wild card&lt;/p&gt;

&lt;p&gt;Pass&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Endgame Scoring:
&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Flush (example)&lt;/p&gt;

&lt;p&gt;Straight-flush (example)&lt;/p&gt;

&lt;p&gt;Three-of-a-kind (example)&lt;/p&gt;

&lt;p&gt;Rainbow (example)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>A player aid will be well-received on at least the first play with everyone IMO.</p>

<p>However, I suspect this game would do well with casual/non- gamers as well as heavy-gamers. Having a player-aid will go a long way for casual gamers. Being able to visualize bonus conditions is important for some individuals.</p>

<p>For example in our one session, one individual (Paul &#8211; who is plays a lot of video games, as well as board games, and does quite well in heavy-strategy board games) was frustrated with the simple and similar color choices of the cards and seeing only numbers. For him, any visual association with values would have gone a long way.</p>

<p>The Schotten-Totten player-aid is a good model ( <a href rel="nofollow">http://boardgamegeek.com/image/137317</a> ) as already suggested by Scott.</p>

<p>The player-aid can just be card sized and contain the following:</p>

<p><b>Turn Structure:
</b></p>

<p>Bid on a property</p>

<p>Purchase the cheapest property or a wild card</p>

<p>Pass</p>

<p><b>Endgame Scoring:
</b></p>

<p>Flush (example)</p>

<p>Straight-flush (example)</p>

<p>Three-of-a-kind (example)</p>

<p>Rainbow (example)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scottredracecar</title>
		<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/comment-page-1/#comment-271</link>
		<dc:creator>scottredracecar</dc:creator>
		<pubDate>Tue, 28 Apr 2009 12:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=479#comment-271</guid>
		<description>&lt;p&gt;My request was due to the fact that I had to repeat the four ways to score several times.  If there was a player aid card, I think I could have said it once and clarified with an example on the card which the players could refer to for the rest of the game.&lt;/p&gt;

&lt;p&gt;The scoring in Corner Lot is not hard, but I don&#039;t recall ever playing a game with similar scoring where the same cards could score four times.  I&#039;m thinking that a three card example (miniature cards with a short caption) would be sufficient.  For example, Flush: 4RED/6RED/12/RED, Straight Flush 5BLUE/6BLUE/7BLUE.  Rainbow Flush: 7GREEN/8RED/9BLUE.  Set: 5RED/5BLUE/5GREEN.&lt;/p&gt;

&lt;p&gt;Then a statement to the effect of &quot;For each scoring, players receive the number of cards in the set times the value of the highest card.&quot;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My request was due to the fact that I had to repeat the four ways to score several times.  If there was a player aid card, I think I could have said it once and clarified with an example on the card which the players could refer to for the rest of the game.</p>

<p>The scoring in <a href="http://kanga.nu/~claw/blog/category/game-projects/corner-lot/" >Corner Lot</a> is not hard, but I don&#8217;t recall ever playing a game with similar scoring where the same cards could score four times.  I&#8217;m thinking that a three card example (miniature cards with a short caption) would be sufficient.  For example, Flush: 4RED/6RED/12/RED, Straight Flush 5BLUE/6BLUE/7BLUE.  Rainbow Flush: 7GREEN/8RED/9BLUE.  Set: 5RED/5BLUE/5GREEN.</p>

<p>Then a statement to the effect of &#8220;For each scoring, players receive the number of cards in the set times the value of the highest card.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: msaari</title>
		<link>http://kanga.nu/~claw/blog/2009/04/28/game-projects/corner-lot/need-help-with-that/comment-page-1/#comment-270</link>
		<dc:creator>msaari</dc:creator>
		<pubDate>Tue, 28 Apr 2009 08:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=479#comment-270</guid>
		<description>&lt;p&gt;I know the list of end game bonuses would be useful for some people. I don&#039;t need a player aid myself, but that&#039;s something I would expect to be on the card (and we almost forgot one category the last time we played, so it wouldn&#039;t have hurt to have an extra reminder).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I know the list of end game bonuses would be useful for some people. I don&#8217;t need a player aid myself, but that&#8217;s something I would expect to be on the card (and we almost forgot one category the last time we played, so it wouldn&#8217;t have hurt to have an extra reminder).</p>
]]></content:encoded>
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