Other Wise

Twitter Week: 2009-05-30

  • Won 18C2C: C&O+Wabash & Norfolk&NW+GMO for the win. Beautiful stations & destination runs. Phew! #18xx #kublacon #
  • Late mid-game in yesterday’s 18C2C: http://twitpic.com/5s0sg #
  • Cavum, Corner Lot, 18Mex, 18TN requested by others for today. #kublacon #18xx #boardgame #
  • How strange: was just asked to sign a copy of Age of Sream: London/Sun. #kublacon #
  • Corner Lot desc’d at #kublacon design competition as Knizia-like strategy-dense publishable. Another request for player aids. #
  • Corner Lot in top 3 of #kublacon competition. Some complaint of too unobvious, mathy and tempo-driven: ie things I like & designed it to be! #
  • @punkzter My #AgeOfSteam maps (Wales, Central America, Denmark, SE Australia etc) are still slowly moving toward publication. #boardgame in reply to punkzter #
  • Played 18C2C, 18Mex & 1889 at #kublacon. 18C2C endgame continues long after gameplay dies. 1889 is proving deeper than I’d thought. #18xx #
  • Winner of the #kublacon design competition was combinatorial game, “Kiva”. Simply brilliant game. Sadly unpublishable but deserved the win #
  • Dice rolling redux (via IngredientX) http://gamesbyemail.com/News/DiceOMatic #
  • @frandallfarmer More evidence to support man’s gestation as a creature of lightly wooded plains? in reply to frandallfarmer #
  • A/B testing: when does it have meaning? http://tr.im/mAOe (via ericries) #
  • Hummingbirds are nesting right outside my front door. Eggs too! I feel bad merely leaving the house for the scare I must give them. #
  • RT @BoardgameNews:Article: Brett Gilbert applies John Maeda’s "The Laws of Simplicty" to game design – http://bit.ly/17tde0 #
  • RT @asbruckman DRM encourages people to break the law to use content legally. Empirical study by Akester in Ars Technica: http://is.gd/IiF5 #
  • Bing: But It’s Not Google. Ooops. #
  • (Ahoy, the startup life!) “”Sleep” and I broke up a few nights ago. I’m dating “Coffee” now. She’s Hot!” (via @ev, @CoryBooker) #
  • Marketing makes good works known, Sales makes them bought: RT @NotGodinREPOSTs:The difference between marketing & sales http://ff.im/-3mLLy #
  • She’s right, but only at scale: RT @alleyinsider:Subscriptions Only Work “Selling Weird Porn,” Says Arianna Huffington: http://bit.ly/zruA5 #
  • Gahh! Is a low noise twitter search for #18xx related (game) traffic possible? http://search.twitter.com/operators #
  • Obama’s burger outings are both branding touchstones and incredible marketing. Could beat Teddy’s fireside chats. http://tr.im/mPRg #
  • @haazmatt #18xx OR “Deep Thought Games” OR “Heron Games” OR 1830 OR (list of 18xx titles) -from:news5_1860 (last needed as I list 1860) in reply to haazmatt #
  • @haazmatt Which isn’t a very good search, but is what I use for now. in reply to haazmatt #
  • The cost of phyrric victories writ large at Microsoft? Or inclusive vs exclusive relationships with customers & partners? http://tr.im/mQ7R #
  • @brettspiel I’d search for just 18xx and not just the hashtag #18xx, but it matches all the crime stat reporting services.. Bah! #18xx in reply to brettspiel #
  • @brettspiel I suspect 18xx means it is from radio-scanned dispatch rather than official. 17xx & 18xx are usually dispatch in police lingo. in reply to brettspiel #
  • Is the big problem with electronic speech the separation of intent & meaning? Human speech is not algebraic, but our electronic speech is. #
  • I dislike the centralised model espoused by Facebook/Google Wave/Twitter etc. Where is personal federation? Must the model be hub & spoke? #

Twitter Week: 2009-05-30

  • Won 18C2C: C&O+Wabash & Norfolk&NW+GMO for the win. Beautiful stations & destination runs. Phew! #18xx #kublacon #
  • Late mid-game in yesterday’s 18C2C: http://twitpic.com/5s0sg #
  • Cavum, Corner Lot, 18Mex, 18TN requested by others for today. #kublacon #18xx #boardgame #
  • How strange: was just asked to sign a copy of Age of Sream: London/Sun. #kublacon #
  • Corner Lot desc’d at #kublacon design competition as Knizia-like strategy-dense publishable. Another request for player aids. #
  • Corner Lot in top 3 of #kublacon competition. Some complaint of too unobvious, mathy and tempo-driven: ie things I like & designed it to be! #
  • @punkzter My #AgeOfSteam maps (Wales, Central America, Denmark, SE Australia etc) are still slowly moving toward publication. #boardgame in reply to punkzter #
  • Played 18C2C, 18Mex & 1889 at #kublacon. 18C2C endgame continues long after gameplay dies. 1889 is proving deeper than I’d thought. #18xx #
  • Winner of the #kublacon design competition was combinatorial game, “Kiva”. Simply brilliant game. Sadly unpublishable but deserved the win #
  • Dice rolling redux (via IngredientX) http://gamesbyemail.com/News/DiceOMatic #
  • @frandallfarmer More evidence to support man’s gestation as a creature of lightly wooded plains? in reply to frandallfarmer #
  • A/B testing: when does it have meaning? http://tr.im/mAOe (via ericries) #
  • Hummingbirds are nesting right outside my front door. Eggs too! I feel bad merely leaving the house for the scare I must give them. #
  • RT @BoardgameNews:Article: Brett Gilbert applies John Maeda’s "The Laws of Simplicty" to game design – http://bit.ly/17tde0 #
  • RT @asbruckman DRM encourages people to break the law to use content legally. Empirical study by Akester in Ars Technica: http://is.gd/IiF5 #
  • Bing: But It’s Not Google. Ooops. #
  • (Ahoy, the startup life!) “”Sleep” and I broke up a few nights ago. I’m dating “Coffee” now. She’s Hot!” (via @ev, @CoryBooker) #
  • Marketing makes good works known, Sales makes them bought: RT @NotGodinREPOSTs:The difference between marketing & sales http://ff.im/-3mLLy #
  • She’s right, but only at scale: RT @alleyinsider:Subscriptions Only Work “Selling Weird Porn,” Says Arianna Huffington: http://bit.ly/zruA5 #
  • Gahh! Is a low noise twitter search for #18xx related (game) traffic possible? http://search.twitter.com/operators #
  • Obama’s burger outings are both branding touchstones and incredible marketing. Could beat Teddy’s fireside chats. http://tr.im/mPRg #
  • @haazmatt #18xx OR “Deep Thought Games” OR “Heron Games” OR 1830 OR (list of 18xx titles) -from:news5_1860 (last needed as I list 1860) in reply to haazmatt #
  • @haazmatt Which isn’t a very good search, but is what I use for now. in reply to haazmatt #
  • The cost of phyrric victories writ large at Microsoft? Or inclusive vs exclusive relationships with customers & partners? http://tr.im/mQ7R #
  • @brettspiel I’d search for just 18xx and not just the hashtag #18xx, but it matches all the crime stat reporting services.. Bah! #18xx in reply to brettspiel #
  • @brettspiel I suspect 18xx means it is from radio-scanned dispatch rather than official. 17xx & 18xx are usually dispatch in police lingo. in reply to brettspiel #
  • Is the big problem with electronic speech the separation of intent & meaning? Human speech is not algebraic, but our electronic speech is. #
  • I dislike the centralised model espoused by Facebook/Google Wave/Twitter etc. Where is personal federation? Must the model be hub & spoke? #

Twitter Week: 2009-05-23

Twitter Week: 2009-05-16

  • @jdludlow Mind sending a summary of your game of Corner Lot? A comment on my blog would be great — that’s how the rest are reporting. in reply to jdludlow #
  • Played 1832. I’m not a Bill Dixon-game fan (cf 1870). Too many levers, fiddle, exceptions & chrome. Bank private & price protection are nuts #
  • I should learn: the lower the player count, the faster the train rush in #18xx. 1860 tonight? #
  • Played my favourite #18xx: 1860. Hugely facile & dynamic: 4 competing rhythms/phases, nasty tile set & track, many precise timing points. #
  • @msaari 1860 is the next on JKLM reprint list, incl mult improvements over 1st ed. It is a truly weird 18xx, weirder than 18EU or 1841 #18xx in reply to msaari #
  • @msaari Yup. JKLM’s relationship with printer is not…ideal. I am patiently on edge of my seat. 1st ed took 8mo from order to ship. #18xx in reply to msaari #
  • RT @icheyne:On the advice of @securitynow podcast 195, I’m disabling Javascript in Adobe Reader – http://is.gd/z833 #
  • RT @ericries:Great article “Fear is the mind-killer” by @ericries… reduce consequences, and fear often, fear early. http://is.gd/z33N #
  • Retweet this if you disagree with Twitter’s decision to hide replies to people you don’t follow. #fixreplies #
  • @icheyne I use the all-replies model to find useful people & conversations. It is the only signal network that Twitter actually represents. in reply to icheyne #
  • Nail-biter Stephenson’s Rocket: Last move merged all networks into 1, giving me share & station lead & win after trailing all game by 40+VP #
  • The most clear visual evidence we live on an orbiting planet, seen while standing on said planet: http://bit.ly/pK9I1 #
  • I doubt: RT @ericries:RT @mashable: Twitter’s Response to #fixreplies: We Can’t (please RT) – http://bit.ly/FAoUV #
  • Oh #twitter, the caterpillar of death is far less charming than the #failwhale of uncertainty! #
  • Remember how the HHGTTG runs on about how very large space is, how unimaginably huge & population zero? Yeah, me too: http://tr.im/lgVx #
  • @ChrisTheCat I’m mostly pleased with Nambu. in reply to ChrisTheCat #
  • @ev Voice amplification of @ replies is what made #twitter useful to me. I hope #fixreplies doesn’t toss the baby with the bath water. #
  • @ChrisTheCat Just upgraded #twitterfon. Where are the ads? in reply to ChrisTheCat #
  • @andrew_chen Did the “coffee?” email you requested I send you get spam trapped? #

Canning teaching Corner Lot

I’ve canonised and rendered into PDF form the teaching script for Corner Lot as part of my Kublacon Design Contest submission.

Twitter Week: 2009-05-09

Muck & Brass — Revision #71 release

Well that was fast!

Thanks to Tim Harrison, there are two substantive rules clarifications in this release:

  • If nobody bids on a Capitalised bank share then the active player loses 3 months
  • Secondary company shares are not available at all until after the 3rd General Dividend

Unless you’re likely to be playing 5 player games, and likely even then, there’s no need to print out a new map for either the #69 or #71 releases. Just grab the new rules and be done. Just remember that 5 player games have one more month than shown on the map if you’re playing with the older graphic.

The download file is in the same place as usual with 71 in the filename instead of the previous number.

Muck & Brass — Revision #69 released

Changelog:

  • Removed support for 6 players
  • Added a month to 5 player game
  • Small legibility changes to the map.

There are no other rules changes. The download file is in the same place as usual with 69 in the filename instead of the previous number.

map-12.png

Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.

Footnotes
  1. Please upload images and other media to the FTP server and then mention the upload in your comment.

Twitter Week: 2009-05-02

Declaring a mysterious type

I’ve posted a first draft of the rules for the un-named game to give an idea where I’m headed. Please note that I’ve not checked or otherwise verified any of the game’s basic arithmetic (eg component counts, scoring values, map sizes, etc), so they are likely to be way off. However the rules should show the intended basic structure and character of the game and to hopefully help get the game name suggestions flowing!

Of uncertain name

I need a name, a name for a game, preferably a punish double entendre. Here’s the premise:

It is 1958 and pop culture is transforming London, life and society. It is the age of the young and the young want to party and to hook up and to disappear into the night. But first they have to get involved, find their ways to the parties and avoid the police who don’t quite approve of the new social order along the way.

Yep, that’s mostly ripped off from the truly wonderful Absolute Beginners, and yes, this is a game all about getting your’s and the other player’s pieces laid1. Structurally the game features network-building, pick-up-and-deliver, a very relaxed definition of player ownership2 and a Velano-inspired scoring system3. Intended playtime is in the 75-90 minute range, which feels about right but it is early days yet.

The other inspirations include the usual suspects:

The core premise is that of shared public actions, player actions which affect and move not only that player’s own pieces, but those of other players. The hope is to create a diffuse yet strong temporary emergent alliance/mutual incentive system that is based on spatial relationships and not partial-ownership via company shares (ie not like Wabash Cannonball, Pampas Railroads etc and more like Bridges of Shangri-La and Clans).

FWLIW previous themes and titles included Infection and Necrosis, but #bgdf_chat successfully persuaded me those titles and themes were non-starters4.

Footnotes
  1. Complete with boy bits and girl bits and disappearing into the night.
  2. Players are colours but they may play any colour piece at almost any time.
  3. I’d dearly love to own a copy of Veleno!
  4. In changing the theme to teenage sexual exploration in the newly liberated London of the late 1950’s, only the names were changed.

Trimming corners

New rules for Corner Lot. The only substantive change is to the starting capital for different player counts.

Change Log:

  • Starting capital adjusted slightly for different player counts
  • Several small language tweaks around bonus scoring, market layout, etc.
  • Added poker chip colour section (to match the sets I’ll be sending out)