Other Wise

Twitter Week: 2009-05-30

Twitter Week: 2009-05-30

Twitter Week: 2009-05-23

Twitter Week: 2009-05-16

Canning teaching Corner Lot

I’ve canonised and rendered into PDF form the teaching script for Corner Lot as part of my Kublacon Design Contest submission.

Twitter Week: 2009-05-09

Muck & Brass — Revision #71 release

Well that was fast!

Thanks to Tim Harrison, there are two substantive rules clarifications in this release:

Unless you’re likely to be playing 5 player games, and likely even then, there’s no need to print out a new map for either the #69 or #71 releases. Just grab the new rules and be done. Just remember that 5 player games have one more month than shown on the map if you’re playing with the older graphic.

The download file is in the same place as usual with 71 in the filename instead of the previous number.

Muck & Brass — Revision #69 released

Changelog:

There are no other rules changes. The download file is in the same place as usual with 69 in the filename instead of the previous number.

map-12.png

Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.

Footnotes
  1. Please upload images and other media to the FTP server and then mention the upload in your comment.

Twitter Week: 2009-05-02

Declaring a mysterious type

I’ve posted a first draft of the rules for the un-named game to give an idea where I’m headed. Please note that I’ve not checked or otherwise verified any of the game’s basic arithmetic (eg component counts, scoring values, map sizes, etc), so they are likely to be way off. However the rules should show the intended basic structure and character of the game and to hopefully help get the game name suggestions flowing!

Of uncertain name

I need a name, a name for a game, preferably a punish double entendre. Here’s the premise:

It is 1958 and pop culture is transforming London, life and society. It is the age of the young and the young want to party and to hook up and to disappear into the night. But first they have to get involved, find their ways to the parties and avoid the police who don’t quite approve of the new social order along the way.

Yep, that’s mostly ripped off from the truly wonderful Absolute Beginners, and yes, this is a game all about getting your’s and the other player’s pieces laid1. Structurally the game features network-building, pick-up-and-deliver, a very relaxed definition of player ownership2 and a Velano-inspired scoring system3. Intended playtime is in the 75-90 minute range, which feels about right but it is early days yet.

The other inspirations include the usual suspects:

The core premise is that of shared public actions, player actions which affect and move not only that player’s own pieces, but those of other players. The hope is to create a diffuse yet strong temporary emergent alliance/mutual incentive system that is based on spatial relationships and not partial-ownership via company shares (ie not like Wabash Cannonball, Pampas Railroads etc and more like Bridges of Shangri-La and Clans).

FWLIW previous themes and titles included Infection and Necrosis, but #bgdf_chat successfully persuaded me those titles and themes were non-starters4.

Footnotes
  1. Complete with boy bits and girl bits and disappearing into the night.
  2. Players are colours but they may play any colour piece at almost any time.
  3. I’d dearly love to own a copy of Veleno!
  4. In changing the theme to teenage sexual exploration in the newly liberated London of the late 1950′s, only the names were changed.

Trimming corners

New rules for Corner Lot. The only substantive change is to the starting capital for different player counts.

Change Log: