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	<title>Comments on: Time&#8217;s sweet paradox</title>
	<atom:link href="http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/feed/" rel="self" type="application/rss+xml" />
	<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/</link>
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		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-350</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 23 Dec 2010 06:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-350</guid>
		<description>&lt;p&gt;Yep, ships and stock-trading would work.  I&#039;d originally conceived the game in terms of a civilisation-builder, perhaps related to or part of &lt;a href=&quot;http://kanga.nu/~claw/blog/category/game-projects/colonial-zoo/&quot; rel=&quot;nofollow&quot;&gt;Colonial Zoo&lt;/a&gt;.  I&#039;ve been thinking of getting back to Colonial Zoo, or a game somewhat like that, when I wrap up with 18RT and 1845.&lt;/p&gt;

&lt;p&gt;Yeah, that&#039;s a bug in one of the Wordpress plugins I use.  Don&#039;t worry about it.  I delete such droppings from comments when I approve them.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yep, ships and stock-trading would work.  I&#8217;d originally conceived the game in terms of a civilisation-builder, perhaps related to or part of <a href="http://kanga.nu/~claw/blog/category/game-projects/colonial-zoo/" rel="nofollow">Colonial Zoo</a>.  I&#8217;ve been thinking of getting back to Colonial Zoo, or a game somewhat like that, when I wrap up with 18RT and 1845.</p>

<p>Yeah, that&#8217;s a bug in one of the WordPress plugins I use.  Don&#8217;t worry about it.  I delete such droppings from comments when I approve them.</p>
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		<title>By: snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-347</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Thu, 23 Dec 2010 04:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-347</guid>
		<description>&lt;p&gt;I&#039;m sorry, looks like I screwed up the very first comment I tried to write. For some very strange reason, the &quot;Type your comment here...&quot; thing appears in the edit field after you hit &quot;Preview&quot; (and I didn&#039;t notice it). I think this is a bug, isn&#039;t it?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;m sorry, looks like I screwed up the very first comment I tried to write. For some very strange reason, the &#8220;Type your comment here&#8230;&#8221; thing appears in the edit field after you hit &#8220;Preview&#8221; (and I didn&#8217;t notice it). I think this is a bug, isn&#8217;t it?</p>
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		<title>By: snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-346</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Thu, 23 Dec 2010 04:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-346</guid>
		<description>&lt;p&gt;One metaphor here would be commanding large ships: they have a lot of inertia and not a lot of friction, so anything you do with the motors transfers into actual motion with a very significant delay.&lt;/p&gt;

&lt;p&gt;Another, perhaps more suitable metaphor would be stock trading around the 1960s or so. Everything is already changing very fast (not as fast as today, mind you, but still), while you don&#039;t have computers and have to call your broker by phone to make a move. The mediator introduces somewhat random delays and even possible failures (no stock available at the desired price when the broker got to it).&lt;/p&gt;

&lt;p&gt;(sorry if the comments are not welcome, I&#039;ve just found your blog and am enjoying it very much)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>One metaphor here would be commanding large ships: they have a lot of inertia and not a lot of friction, so anything you do with the motors transfers into actual motion with a very significant delay.</p>

<p>Another, perhaps more suitable metaphor would be stock trading around the 1960s or so. Everything is already changing very fast (not as fast as today, mind you, but still), while you don&#8217;t have computers and have to call your broker by phone to make a move. The mediator introduces somewhat random delays and even possible failures (no stock available at the desired price when the broker got to it).</p>

<p>(sorry if the comments are not welcome, I&#8217;ve just found your blog and am enjoying it very much)</p>
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		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-309</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Mon, 08 Jun 2009 22:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-309</guid>
		<description>&lt;p&gt;I&#039;ve been toying with the notion for a few days now.  I think it has real potential to create John McEnroe moments, both in railing against the other players who do something inconceivable, and against the designer who had the ludicrous temerity to suggest they could comprehend playing such a system.&lt;/p&gt;

&lt;p&gt;httpv://www.youtube.com/watch?v=ekQ_Ja02gTY&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Yes sir, his brained crawled out of his ear and strangled him in self-defence.&lt;/em&gt;&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve been toying with the notion for a few days now.  I think it has real potential to create John McEnroe moments, both in railing against the other players who do something inconceivable, and against the designer who had the ludicrous temerity to suggest they could comprehend playing such a system.</p>

<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/ekQ_Ja02gTY&amp;rel=1&amp;color1=e1600f&amp;color2=febd01&amp;border=1&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/ekQ_Ja02gTY&amp;rel=1&amp;color1=e1600f&amp;color2=febd01&amp;border=1&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="373" ></embed><param name="wmode" value="transparent" /></object></span></p>

<p><em>Yes sir, his brained crawled out of his ear and strangled him in self-defence.</em></p>
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		<title>By: GamesOnTheBrain</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-308</link>
		<dc:creator>GamesOnTheBrain</dc:creator>
		<pubDate>Mon, 08 Jun 2009 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-308</guid>
		<description>&lt;p&gt;Wow... I get it now. My brain didn&#039;t really get it last night like it does now. I can see how incredibly frustrating it could be. Of course, it would be incredibly satisfying to see a plan come together.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Wow&#8230; I get it now. My brain didn&#8217;t really get it last night like it does now. I can see how incredibly frustrating it could be. Of course, it would be incredibly satisfying to see a plan come together.</p>
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