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	<title>Comments on: To be or not to be a cutlery, that is the question!</title>
	<atom:link href="http://kanga.nu/~claw/blog/2009/07/14/game-projects/corner-lot/to-be-or-not-to-be-a-cutlery-that-is-the-question/feed/" rel="self" type="application/rss+xml" />
	<link>http://kanga.nu/~claw/blog/2009/07/14/game-projects/corner-lot/to-be-or-not-to-be-a-cutlery-that-is-the-question/</link>
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		<title>By: openid.aol.com/metzgerism</title>
		<link>http://kanga.nu/~claw/blog/2009/07/14/game-projects/corner-lot/to-be-or-not-to-be-a-cutlery-that-is-the-question/comment-page-1/#comment-323</link>
		<dc:creator>openid.aol.com/metzgerism</dc:creator>
		<pubDate>Tue, 28 Jul 2009 08:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=602#comment-323</guid>
		<description>&lt;p&gt;JC, I really enjoyed player Corner Lot this evening, and can see why many enjoy it. Thank you for the information you shared on this game and my own game design concepts.&lt;/p&gt;

&lt;p&gt;Have you yet calculated/polled the probability of $1-off events? This may give you the answer you need about whether to ditch 2&#039;s and 3&#039;s or not.&lt;/p&gt;

&lt;p&gt;I&#039;m most-likely in the camp that would like to see the increments standardized at the minimum possible value, but if you were to do this as part of the development of the game, I don&#039;t think you should turn 5&#039;s into 2&#039;s...I think you should turn 5&#039;s into 20&#039;s, and don&#039;t use singles.&lt;/p&gt;

&lt;p&gt;20-10, 40-15, 60-20, 80-25, 100-30, 120-35, 140-40, and 160-50. Revenue is 1/4 the cost, plus $5. Major changes include the new valuation of the high-end cards, as well as increased revenue throughout (by 25%). A benefit would be in endgame tabulation - the highest combination values would all be factors of 50.&lt;/p&gt;

&lt;p&gt;Such a minor change would undoubtedly force you to recalculate things, so maybe the easiest fix would be just to use a $2 chip.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>JC, I really enjoyed player <a href="http://kanga.nu/~claw/blog/category/game-projects/corner-lot/" >Corner Lot</a> this evening, and can see why many enjoy it. Thank you for the information you shared on this game and my own game design concepts.</p>

<p>Have you yet calculated/polled the probability of $1-off events? This may give you the answer you need about whether to ditch 2&#8242;s and 3&#8242;s or not.</p>

<p>I&#8217;m most-likely in the camp that would like to see the increments standardized at the minimum possible value, but if you were to do this as part of the development of the game, I don&#8217;t think you should turn 5&#8242;s into 2&#8242;s&#8230;I think you should turn 5&#8242;s into 20&#8242;s, and don&#8217;t use singles.</p>

<p>20-10, 40-15, 60-20, 80-25, 100-30, 120-35, 140-40, and 160-50. Revenue is 1/4 the cost, plus $5. Major changes include the new valuation of the high-end cards, as well as increased revenue throughout (by 25%). A benefit would be in endgame tabulation &#8211; the highest combination values would all be factors of 50.</p>

<p>Such a minor change would undoubtedly force you to recalculate things, so maybe the easiest fix would be just to use a $2 chip.</p>
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		<title>By: GamesOnTheBrain</title>
		<link>http://kanga.nu/~claw/blog/2009/07/14/game-projects/corner-lot/to-be-or-not-to-be-a-cutlery-that-is-the-question/comment-page-1/#comment-319</link>
		<dc:creator>GamesOnTheBrain</dc:creator>
		<pubDate>Wed, 15 Jul 2009 22:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=602#comment-319</guid>
		<description>&lt;p&gt;But unless I misunderstand the rules, we&#039;re only talking about the raises. The starting prices, either way, are multiples of 5.&lt;/p&gt;

&lt;p&gt;In other words, I can see how with $1 increments, it would hit a multiple at 35, 40, 45, etc, whereas with 2 it would only hit half as often, at 40, 50, etc., but all that presumes you&#039;re only bidding on one card at a time, which most of the time you aren&#039;t.&lt;/p&gt;

&lt;p&gt;I suspect that due to bidding on multiple cards at a time -- possibly even multiple times in the same round, that it really doesn&#039;t make as big a difference in the number of $1-offs as you might think... certainly, imho, not enough to offset the &quot;additional rules complexity.&quot;&lt;/p&gt;

&lt;p&gt;In my opinion, the more important question might be to ask whether the finer granularity of $1 raises would be good or not.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>But unless I misunderstand the rules, we&#8217;re only talking about the raises. The starting prices, either way, are multiples of 5.</p>

<p>In other words, I can see how with $1 increments, it would hit a multiple at 35, 40, 45, etc, whereas with 2 it would only hit half as often, at 40, 50, etc., but all that presumes you&#8217;re only bidding on one card at a time, which most of the time you aren&#8217;t.</p>

<p>I suspect that due to bidding on multiple cards at a time &#8212; possibly even multiple times in the same round, that it really doesn&#8217;t make as big a difference in the number of $1-offs as you might think&#8230; certainly, imho, not enough to offset the &#8220;additional rules complexity.&#8221;</p>

<p>In my opinion, the more important question might be to ask whether the finer granularity of $1 raises would be good or not.</p>
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		<title>By: J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/07/14/game-projects/corner-lot/to-be-or-not-to-be-a-cutlery-that-is-the-question/comment-page-1/#comment-318</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Wed, 15 Jul 2009 22:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=602#comment-318</guid>
		<description>&lt;p&gt;Very simply, because 2 (and 3, for the $3 raise case) are not factors of 5, and the card prices are all multiples of 5.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Very simply, because 2 (and 3, for the $3 raise case) are not factors of 5, and the card prices are all multiples of 5.</p>
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		<title>By: GamesOnTheBrain</title>
		<link>http://kanga.nu/~claw/blog/2009/07/14/game-projects/corner-lot/to-be-or-not-to-be-a-cutlery-that-is-the-question/comment-page-1/#comment-317</link>
		<dc:creator>GamesOnTheBrain</dc:creator>
		<pubDate>Wed, 15 Jul 2009 16:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=602#comment-317</guid>
		<description>&lt;p&gt;If the future $1-off events are seemingly random, I fail to see why requiring a minimum raise of $2 would increase the rate of $1-off events.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>If the future $1-off events are seemingly random, I fail to see why requiring a minimum raise of $2 would increase the rate of $1-off events.</p>
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