Another off-hand note that seemed more interesting after I’d noticed I’d written it:
My litmus tests for calling a game “strategic” are something like:
0) Does the game reward continuous planning from the current state out through the end-game starting from before the game’s actual start until the game ends?
1) Does the game also reward a continuous 3-5+ turn detailed look-ahead?
2) Are the decisions made in that detailed look-ahead primarily concerned with support of the continuous end-game planning?
3) Will players that fail to coherently do any of the previous three (necessarily(?)) lose to those that succeed in coherently doing the previous three?
I wrote the following in a rather off-hand manner and found that I’d written rather more than I’d recognised I knew on the benefits of mobs and individual for the species:
Man is prone to witch hunts (and pillories and stocks and coventries, and…). Arguably the tendency toward witch hunts has been a significant contributing factor in the social binding and coherency that enabled our success as a species. We got the benefits of (assumed) individual intelligence and of herd/flock coherence, and that’s a pretty potent mix.
An economic game implements an economy which the players either significantly create or engage in during the course of play. An economy consists of one or more marketplaces in which one or more currencies are exchanged either for goods/resources or other (potential) currencies, and in which the cycle of inputs to conversions to outputs is or can be self-sustaining. A currency is merely a granular entity with variable value which is conceived of as a trade item for other currencies or value goods.
I wrote this a bit ago on BGG and had trouble finding it later, thus I note it here:
It came to me out of the wet dark and leaked ichor down the side of my bureau. By morning it was dead, life having fled from its rends and tears and broken teeth for the crust on the floor. I buried it deep behind the midden and rolled a heavy stone atop to remember its breathing by. I dare not eat the dark apples from the tree that sprang from under the stone.