Muck & Brass — Revision #69 released
Changelog:
- Removed support for 6 players
- Added a month to 5 player game
- Small legibility changes to the map.
There are no other rules changes. The download file is in the same place as usual with 69 in the filename instead of the previous number.
Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.
- Please upload images and other media to the FTP server and then mention the upload in your comment. ↩
Twitter Week: 2009-05-02
- @neilhimself Have a look at #Nambu. I found it preferable to #Tweetdeck for managing high traffic feeds & searches. in reply to neilhimself #
- One of the better flu/pandemic commentaries: RT @terrycojones: Blogged “A few comments on pandemic influenza” http://bit.ly/kK3zQ #swineflu #
- RT @timoreilly: For govt info on #swineflu, follow @CDCemergency and visit http://www.cdc.gov/swineflu/ (via @AndrewPWilson) #
- @timoreilly @billpena Same problems with #tweetdeck here. #Seesmic doesn’t save searches. #Nambu does & is faster/richer. in reply to timoreilly #
- @brookscl I found Small World’s art distracting & misdirecting. The gameplay changes didn’t seem an improvement. Not enough arc or depth. in reply to brookscl #
- Facebook’s official AIR applicaiton: http://tinyurl.com/dkblsu #
- RT @timoreilly:Fascinating from NYT: “skeletal integrity consumes maybe 40% of our average caloric budget.” http://bit.ly/yaZL3 #
- @elenuial HR resume parsing has long-since been out-sourced to 3rd party app stacks. Rarely is even PDF or ASCII supported. in reply to elenuial #
- @elenuial Resume is a key-word farm, yes, but cover letters more important to pass HR. Word’s just a standardised data-interchange-format. in reply to elenuial #
- @elenuial The other version is: This is a human problem, not a technical problem. in reply to elenuial #
- @elenuial Yep, and that’s the fate of all communication: finding the common middle ground (lowest common denominator). in reply to elenuial #
- @elenuial BtB I’m getting 1:1 in-person interviews for crafted cover letters. Bare resumes don’t cut it any more. Active selling required. in reply to elenuial #
- @timoreilly So few use #twitter usefully that there are few +ve role models and fewer ways to find ‘en. Celebrity sizzle doesn’t help in reply to timoreilly #
- @toddbert Heck no. Submissions to publishers. in reply to toddbert #
- @elenuial MUDs are rightly incredible. Nothing beats social engineering on that scale. in reply to elenuial #
Declaring a mysterious type
I’ve posted a first draft of the rules for the un-named game to give an idea where I’m headed. Please note that I’ve not checked or otherwise verified any of the game’s basic arithmetic (eg component counts, scoring values, map sizes, etc), so they are likely to be way off. However the rules should show the intended basic structure and character of the game and to hopefully help get the game name suggestions flowing!
Of uncertain name
I need a name, a name for a game, preferably a punish double entendre. Here’s the premise:
It is 1958 and pop culture is transforming London, life and society. It is the age of the young and the young want to party and to hook up and to disappear into the night. But first they have to get involved, find their ways to the parties and avoid the police who don’t quite approve of the new social order along the way.
Yep, that’s mostly ripped off from the truly wonderful Absolute Beginners, and yes, this is a game all about getting your’s and the other player’s pieces laid1. Structurally the game features network-building, pick-up-and-deliver, a very relaxed definition of player ownership2 and a Velano-inspired scoring system3. Intended playtime is in the 75-90 minute range, which feels about right but it is early days yet.
The other inspirations include the usual suspects:
- Age of Steam
- Bridges of Shangri-La
- Clans
- Through the Desert
- TrainSport: Austria
- TrainSport: Switzerland
The core premise is that of shared public actions, player actions which affect and move not only that player’s own pieces, but those of other players. The hope is to create a diffuse yet strong temporary emergent alliance/mutual incentive system that is based on spatial relationships and not partial-ownership via company shares (ie not like Wabash Cannonball, Pampas Railroads etc and more like Bridges of Shangri-La and Clans).
FWLIW previous themes and titles included Infection and Necrosis, but #bgdf_chat successfully persuaded me those titles and themes were non-starters4.
- Complete with boy bits and girl bits and disappearing into the night. ↩
- Players are colours but they may play any colour piece at almost any time. ↩
- I’d dearly love to own a copy of Veleno! ↩
- In changing the theme to teenage sexual exploration in the newly liberated London of the late 1950′s, only the names were changed. ↩
Trimming corners
New rules for Corner Lot. The only substantive change is to the starting capital for different player counts.
Change Log:
- Starting capital adjusted slightly for different player counts
- Several small language tweaks around bonus scoring, market layout, etc.
- Added poker chip colour section (to match the sets I’ll be sending out)
Sticker shock remembrance
A possible clean-ish address for the problem of remembering the value assigned to a wild card: 20 small chits, 4 in each suit’s colour, double sided with each side bearing a revenue value (3/4/5/6/7/8/9/12). When a player buys a wild card they place the matching chit on the card with the appropriate side up so as to record the revenue they assigned to the card.
Unfortunately it means not only an extra component, but an extra component-type. Oh well. I guess I can’t hope for an Adlung-Spiele small-box presentation.
Need help with that?
A few playtesters have requested player aids or cheat-sheets for Corner Lot. I may be too close to the game to see the wood for the trees: If there were to be a player aid, what would you like to see on it and how would that help you? Would a player aid have been useful to you? If you have played the game already, would it still be useful to you> Would it make teaching the game easier?
Only one of the 40+ players I’ve taught the game to locally requested a player aid, but didn’t have a clear statement of why they wanted one, how it would be useful or what data they thought should be on it (more likely a product of my bad questioning than their fault). My perhaps unflattering impression was that the player aid would provide comfort by re-assuring the player that they hadn’t forgotten any of the core game structures rather than providing data they’d forgotten. Does that about right? What do you think of the need and value for a player aid for Corner Lot?
Twitter Week: 2009-04-25
- Delegating truth to authoritative experts, the (wonderful) information/communication theory vantage: http://bit.ly/FP4pC #
- A view/data-history centric model for a firefox? http://tinyurl.com/ceoh6y #
- Tweetie (OS X) would be a lot more useful if it saved search windows/strings between invocations. #twitter #tweetie #tweetdeck #osx #
- @tharri I’ve not tried. I know several who use it for multi-account on iPhone. I’m about to look into Seesmic. #tweetie #twitter #seesmic in reply to tharri #
- @hnshah Important thing isn’t title but, “Did you learn the lessons?”, “Are you still learning?” & “Will you use that to build success?” in reply to hnshah #
- @icheyne @Linnaeus The locals, who include Wei-Hwa & Tom, say the tiles offer more viable paths & make several corner cases viable. in reply to icheyne #
- @Linnaeus @Icheyne The assertion is that they force those reinforced strategies to be narrower and thus riskier if pursued directly. #rftg in reply to Linnaeus #
- @Linnaeus @icheyne Talk to Eugene Huang about #RftG exp tounament w/ Wei-Hwa. Amazing play by Wei. Eugene is ext-good. Wei steamrollered. in reply to Linnaeus #
- Accident on I85: 4 cars, motorcycle in middle, man lieing in oil spill desperately holding rider’s head/helmet still. Right on ya mate! #
- @ingredientx Clippers: Best game Alan Moon has done. 5 players only. Turn back lines so nothing gets to the 8 point islands. Avoid Samoa! in reply to ingredientx #
- @ingredientx SFR is terrible: the decisions are after the commitments. So wrong. Trick in Clippers is to fight off every avenue of success. in reply to ingredientx #
- @ingredientx My other phrasing: Stifle & strangle. Just stifle & strangle the other players on the board. You’ll get an amazing game! in reply to ingredientx #
- #Nambu is neat. Faster than #tweetdeck, clunky UI, multi-account, good threading, long histories, but still can’t edit searches! #twitter #
- @msaari So far #Nambu is happy with Spirited Away and doesn’t pop up unprompted. (http://drikin.com/spiritedaway/) in reply to msaari #
- @dan4th What about Chicago Express annoys you so? in reply to dan4th #
- @dan4th Yep, a tight dance with little forgiveness – but not inescapable. Usually hard but possible. See my set piece articles on BGG. in reply to dan4th #
- @brookscl Arguably the latter should be #go4 not #gof in reply to brookscl #
- @ginn5j @brookscl Absolutely. Sufficiently dense keys are always ambiguous: they’re called hashes. in reply to ginn5j #
- I find #gov20 so terribly encouraging. http://www.npr.org/templates/story/story.php?storyId=103461990&ft=1&f=1014 #
Teaching Corner Lot
Reading between the lines, it seems that some of your players have had difficulty grokking some aspects of Corner Lot, especially the value and size of the bonuses, or how the stack will unroll etc. Below is a rough transcript (from memory) of the spiel I use when teaching the game. It has worked well for me. I wrote this originally in reaction to a session report. In case I forgot anything, I’ll update this version as needed.
This is a set collecting game. We’re going to be buying cards in a weird auction and collecting revenues for the cards we get. At the end of the game we’ll get bonuses for having certain patterns of cards. The player with the largest net worth wins.
There are 5 suits of cards with 8 cards per suit. (Lay out 8 cards, one of each value) Property cards have a cost and a revenue. The cost is the baseline of how much they cost to acquire and the revenue is roughly what they’ll pay you every round for owning them. With one exception the cost is always the revenue minus two times five. And the exception is…? (Wait for someone to point at the 40/12) Correct!
The deck will be shuffled and five cards will be laid face up to the side. (Lay 5 cards off to the side) These are out of the game and yes, you get to see them. Then 7 cards are laid in a sorted row as so. (Does this) This is the current market: the cards up for auction first. Then another 7 cards are set out, and make the future market: the cards auctioned in the second round. Later they’ll move down to become the current market, a new set of 7 will be dealt to be the new future market and so forth. As there are 40 cards in the deck, 5 are out, leaving 35, the game has 5 rounds of 7-card lots.
Okay, we’ll also pick a start player. They’ll get the first turn, then the player to their left and so on. Always purely rotational. That never changes.
On your turn you may bid, buy or pass. That’s it, just bid, buy or pass. Bidding! You may bid on any card in the current market that isn’t the cheapest/bottom card and that you haven’t bid on already. Just to keep the bids straight, make your bids by putting your chips on the corner of the card nearest you. So you get this corner, you get this corner you get this corner etc. (points) The minimum bid is the cost of the card plus $2, or $2 more than the highest bid on the card, whichever is more. Instead of bidding you can just buy the cheapest/bottom card for face value: this number on the card. Pay your money, take the card. And of course, you can pass. If you pass you’re not out: you can come back in later.
So why bid ahead and pay that $2 premium? Because the high cards are worth a lot more than their face value and the low cards, are well, not so good. (Quickly throws some chips on the various cards, some cards with a single bid, some two, some three, usually the penultimate card with none) Just pretend these chips are the bids by various players. When someone buys the bottom card we then look at the next card up. If it has just a single bid on it, then that player gets the card instantly for his bid. (Shows this) Then we do it again. Ahh, the next card has two bids! Those two players then go clockwise bidding for the card until only one person is left and they win the card for their bid and the losers get their money back. The minimum raise is $2. This next card has 3 bids on it: same thing happens, round robin etc, And this keeps on going, the stack keeps unrolling until there are either no cards left or you get to a card with no bids on it. Then it stops. Often all 7 cards in the market will go all at once! The key thing is that by bidding ahead you are securing the right to bid later. If you didn’t bid ahead on a card, you’ll have no chance to bid on it when the stack unrolls if someone else has bid on it. You are bidding for the right to bid!
Now all this unrolling and bidding and cards going places etc happens during the turn of the player who bought the bottom card. Once it is all done, the next player gets his turn.
Now of course with this card here (points to the penultimate card with no bids), say you (points) have the next turn, you can just buy that card for face value, you can bid on this last card if you haven’t already, or you can pass. It might be a good deal. Or not.
Okay, once all the cards in the current market are gone we get revenues! You get paid for every card you have. But you don’t get the full revenue! If the wild card for that suit hasn’t been bought, then every card in that suit pays $2 less. (I’ll talk about the wild cards and how to get them later) So this 5/3 card only pays $1 and this 25/7 only pays $5 and so forth. The key thing here is that cards pay back at roughly 22%. So you don’t get your money back quickly!
So we all get our money, a new future market is dealt and we do it all again. We do that 5 times and the game is over and we figure out how much I won by. Or not. Again. Bahh!
At the end of the game you get bonuses for the cards you have. There are four bonuses. For 3 or more cards in the same suit you get the number of cards you have of that suit times the highest revenue card you have in that suit, Then, 3 or more cards in the same suit in adjacent numerical order (and 12 comes after 9 as there is no 10 or 11) pays the number of cards in the run times the highest revenue card (so 4/5/6 or 7/8/9/12 for instance), 3 or more cards of the same value pays the number of cards time the revenue, and 3 or more cards of adjacent values but with each card of a different suit and each suit only occurring once pays the number of cards times the highest revenue. Sort of a “rainbow” run. It is always 3 or more cards and always times the highest revenue card in the set.
Each card can pay all four bonuses, but it can’t pay any bonus more than once. So 5/6/7 in suit will pay two bonuses, one for the suit and one for the run! But you you can’t take four 7s and say you have lots of sets of triple 7s as you mix and match them, and you can’t take two 5s, a single 6 and two 7s and say you have two rainbow runs.
So these bonuses are where the real money is in the game. And what you really want is for all of your cards to pay out multiple bonuses in different directions. Something like a 5/6/7 in 3 suits will pay every which way, for the suits, the suited run, the triples, and the three rainbows, see? See why the big cards are so much more valuable? (Get an answer) There’s lots of money there.
So we do all that and the player with the most money wins! It takes about 45 minutes.
Oh, the wilds! Okay, remember the bid, buy or pass business? You can just buy a wild card. It costs $20. It is just like buying the bottom card but it doesn’t start the stack unrolling. When you buy a wildcard you have to instantly say what it is. It is a 7! This is a 12! Whatever, just one of the card values: 3/4/5/6/7/8/9/12. But! But! When it comes to revenue time, the revenue for the wild card goes straight to the card and just piles up there. You don’t get it until the end of the game. Also, you have to pay the bank $5 for each wild card you own. You do get your revenue income first, so you can pay from that, but if you still can’t pay the $5, you have to put the wild card back and you lose all the money that piled up on it!
Now for the bonuses the wilds are just like any other card. They have a suit and they have a value. You can have the wild be a duplicate of another card you have, so you could have a blue 40/12 and have a wild blue 40/12 too. That’s fine.
And of course, once someone buys a wild, all the cards in that suit will now pay their full revenue.
There’s also a trick in passing. If everyone passes in a round, $5 is put on the bottom card. It is now $5 cheaper! However the first person to pass doesn’t get first dibs at the card at the new price. The turn marker moves forward and the next player does. Of course if everyone one passes again, it gets $5 cheaper again and the turn marker moves forward etc. If it ever gets to $free the next player has to take the card. Such a problem!
So we do all this: bidding, buying cards, moving cards about, vast amounts of money leap out of the bank and go to me, little small bits go to you guys, all that stuff. We do 5 rounds, then we pay out the bonuses, count up the money, and see that I won yet again. Hey gee, I’m the banker too!
Any questions?
Beating ploughshares into velocipedes
I’ve posted new rules for Corner Lot. The only substantive change is the requirement that all bid raises by by at least $2. There’s also an explicit statement that players may not increase their bid on a card prior to tis resolution, as there were as questions on that (this limit prevents the game from deadlocking as players dollar-up their prior bids in order to manipulate turn order).
I’m also working on new card art in order to resolve the colour problem some of you are having. With luck it will be ready in a few days. Meanwhile, please review and play by the new rules and post any thoughts, reactions and playtest reports as a comment to this post.
Twitter Week: 2009-04-18
- @andsoerinsaid Bohrer has repeatedly kiboshed the idea of a UvC reprint. We’ll see. #GoF in reply to andsoerinsaid #
- @peterpham Karma is good. Give him a disposable email addr so he can also keep his karma straight & feel honest. in reply to peterpham #
- @kgnunn Local group summary of Diamond’s Club: Interesting but short legs. No more than 6-10 plays before exhausted. We’re ~4 plays in. #gof in reply to kgnunn #
- @neilhimself We asked, “Most useful & expressive word added to English in the last century?” The winner: Doh! Your nomination? in reply to neilhimself #
- @icheyne I use #bgdf_chat on mibbit (boardgame design) & some OSS projects on effnet & freenet. Long wished BGGChat was IRC based. #IRC in reply to icheyne #
- @timoreilly @precipice It’s often cheaper & faster to deliberately make & fix a bad decision than to get it right in the first place. in reply to timoreilly #
- @ingredientx Welcome to my world for 3+ years while I was at PayPal. The truth and the chattering classes bear very little relation. in reply to ingredientx #
- @brettspiel @ingredientx Yep. PayPal is slammed for anti-laundering/fraud/etc laws/contracts etc they can’t talk about due to privacy regs. in reply to brettspiel #
- @icheyne I get ragged on as as I use both score and thrice and am neither Indian or British. in reply to icheyne #
- @icheyne Do a TwitSearch for #IRC. Lotsa hits. A channel list on freenet or effnet shows much non-tech activity. I’m on 24/7/365. #
- @icheyne Mibbit has a neat dedicated web-widget for the non-IRC literati (see the one at bgdf.com). I use irssi. #irc #irssi #bgdf in reply to icheyne #
- RT @neilhimself: Was just sent awesome link to a short film by me drawn by Gahan Wilson. #
- 18Mex again last night. Bank broke after 3 diesel ORs! Too soon. Still figuring out why train rush was so lurchy & slow. 5P>4P? #18xx #
- I want to read their S-1. Huge insights into product & market likely. RT @nytimes: EBay Plans Public Offering for Skype http://bit.ly/m3dvC #
- Good typography summary of concerns and design guides for HTML/CSS: http://bit.ly/jOIH #
- Somali pirates can’t escalate materiel as fast/far as RoW can. The pirates may back-handedly force Somalia to be stabilised. Sad. #
- @andsoerinsaid BTW now you have the real rules to Corner Lot, did y’all get them right at #GoF? in reply to andsoerinsaid #
- RT @BoardgameNews: Truth: “Ideas alone are nearly worthless.” Lewis Pulsipher offers … on designing games – http://bit.ly/jDlz2 #
- Disney recycling their own content? Say it isn’t so! http://bit.ly/6PUU4 #
- @rholzgrafe Agreed on both counts, but he has prompetd me to re-examine how I use my blog and internal notes system. A good thing I think. in reply to rholzgrafe #
- E-Books, publishing, revenue models and the impending splat sound of karma meeiting dogma & the harsh road of reality: http://bit.ly/GdBUN #
- Don’t just handle symptoms. Tactics vs strategy in handling Detroit, the bailout & the industry’s future: http://bit.ly/ss9E #
- RT @codinghorror Wikipedia: where the most obsessed users always win. Always. The weird thing is that in the aggregate, this system *works*. #
- @rholzgrafe (Disney recycling) Yeah, I know, my comment is satircal. Animators were early practitioners of re-factoring long before Disney in reply to rholzgrafe #
- RT @Dave_Ferguson Original name for Wikipedia: “unemployed Ph.D. Death Match” (Me: You’ll be getting a bill for my coffee-stained screen…) #
- @raphkoster I like & use Twitter Tools for WordPress: http://bit.ly/bt6GV in reply to raphkoster #
- Tweetie for OS X? I’m in. http://bit.ly/9okr #
- @raphkoster My pattern is to follow generously but filter and remove even faster. Low barrier to entry. High bar to stay. in reply to raphkoster #
- RT @ChrisTheCat: My job description? http://is.gd/q5Um #
- @davemcclure Twitter is becoming the common inter-site transport and notification system. Adding Twitter Connect just makes it the glue too. in reply to davemcclure #
Twitter Week: 2009-04-11
- RT @antrod: Completely agree URL shorteners blow http://bit.ly/38PcEp (yes I know the irony!), & hope that site owners get better hygiene. #
- RT @timoreilly: This is a great bit of work by @dannysullivan: Analysis: Which URL Shortening Service Should You Use? http://bit.ly/Qtjb #
- @andsoerinsaid Which of my designs are you looking at? #GoF in reply to andsoerinsaid #
- @matthewlive Theme-modified? It is almost theme-less. What was the weird event? #GoF in reply to matthewlive #
- @tharri I fiigured it was Corner Lot, but it is possible that Muck&Brass & ‘Ohana Proa are at #GOF too. in reply to tharri #
- @brookscl Small World: How so? Seems to sub humor for meat, shorter but defanged & thinner. Not played tho. Jet Set seems more interesting. in reply to brookscl #
- RT @timoreilly: Internet advocacy group asks FCC to investigate limits on skype on iPhone: http://bit.ly/17bi #
- @andsoerinsaid DM me your snail mail at #GoF and I’ll send a Corner Lot in the mail. (Ditto one other at #GoF) in reply to andsoerinsaid #
- @matthewlive Same offer for you: DM me your snail mail at #GoF and I’ll send out a Corner Lot. (I’ve two copies sitting here) in reply to matthewlive #
- As discussed, URL shorteners are bad & useful. This one ollapses multiple URLs plus notes to a single short URL: http://i.hubb.me/ #
- @andsoerinsaid What’s your general view of Metropolys? (BTW: Played Tom Lehmann’s Memphys?) in reply to andsoerinsaid #
- @tharri So far I’m most pleased with Tweetdeck with Twhirl coming a close second. in reply to tharri #
- @tharri I rarely to never use the Firefox sidebar. I’ve fought to minimise the F’fox UI. and maximise content. Tabs on right, no menus etc. in reply to tharri #
- @tharri I love big screens — for putting more text on! ftp://ftp.kanga.nu/users/claw/screenshots/Desktop/JCL.Desktop.20.png in reply to tharri #
- @tharri Welcome to my world… in reply to tharri #
- @andsoerinsaid How did you find Steel Driver? I’m very mixed; strong concerns about control versus incentive. #GoF in reply to andsoerinsaid #
- @subhan_michael Stephenson’s Rocket is great, one of Knizia’s two best. Equally good 2P, 3P and 4P. Play aggressively, force vetos often! in reply to subhan_michael #
- @matthewlive Per Erin’s report y’all played Corner Lot wrong. Players are cash limited & can’t bid if don’t have cash right then. #GoF in reply to matthewlive #
- @andsoerinsaid @matthewlive Corner Lot rules: ftp://ftp.kanga.nu/users/claw/odd/games/prototypes/CornerLot/rules.pdf http://is.gd/r9Wl #
- @andsoerinsaid Kaivai is brilliant. Persist. in reply to andsoerinsaid #
- Ok, I’m scared RT @NASA: Ice problems down south, too. See NASA satellite image of a key Antarctic ice bridge collapsing. http://tr.im/iov5 #
- @jdludlow Just set a search ala #Gof OR “Gathering of Friends” OR bggcon OR bgg.con OR #boardgame in your Twitter client and you’re done. in reply to jdludlow #
- @tharri #facebook uses @CDN heavily — I suspect the #FB problem is with the Content Delivery Network (eg S3, akamai) in reply to tharri #
- @timoreilly Engineers love problems. Managers love solutions. Entrepreneurs love inventing brand-new problem/solution pairs. in reply to timoreilly #
- RT @antrod: When life imitates art (24) and spies hack into our electrical grid: http://bit.ly/2e0et7 #
- Some truth here, some Qs, some rants: RT @davemcclure: Nassim Taleb 10 Points to avoid Black Swans http://bit.ly/12h50V (via @kevinmarks) #
- RT @timoreilly: Help ban single-use styrofoam containers in California: http://tinyurl.com/c7ex35 #
- RT @raphkoster: TipJoy looks rather interesting! http://tipjoy.com/twitterapps/ #
- @ingredientx Actually the proper form is “dit”. Not sure how to effect rescue from CA. Waving hands? in reply to ingredientx #
- @peterpham (FBvsTwitter) Quite. Instead of building their core competency they’re chasing someone else’s. Poor focus & discipline, bad move in reply to peterpham #
- @GreenMBA Which do you maximise for? # of happy people or total happiness? What’s the ecological trade-off? When does it invert? #
- @andsoerinsaid I’m glad it got there in time. Please check the rules I sent against what you learned. Jealous of your UvC game. in reply to andsoerinsaid #
- @BilboAtBagEnd It would greatly help those interested in the games at the #GoF if you used a #GoF hashtag on your tweets. in reply to BilboAtBagEnd #
- @BilboAtBagEnd No worries mate. I see your now, err, storming the #GoF hashtag. in reply to BilboAtBagEnd #
- @snicholson I prefer the on-going #GoF commentary rather than summaries. #
- @snicholson Cavum is a fight to be last or first. Middle is terrible. Makes 1-4 action pacing interesting for me. Brilliant flawed game. #
- RT @hnshah: “Intellectual property has the shelf life of a banana.” – Bill Gates #
- @jdludlow Checkout Cavum. Not economic engine but remarkably good. Common summary here is “Brilliant but flawed” (quote David Eisen) #gof in reply to jdludlow #
- @jdludlow Cavum is a typical K&K action point game, this time indirectly modeled on the 18xx track-laying sub-game. Clever, hard, 90-120min in reply to jdludlow #
- @andsoerinsaid Try Carrom before committing to Crokinole. I find it more interesting. #GoF in reply to andsoerinsaid #
Twitter Week: 2009-04-04
- Nudge #gamestorm game name? Thanks. in reply to brookscl #
- Supermarket 2.0 (youtube): http://is.gd/ptyz #
- @jdludlow Kindle & its content DRM are a transitional platform in the same way that RIAA’s view of music dist is proving to be transitional. in reply to jdludlow #
- RT @bokardo “Relationship Symmetry in Social Networks: Why @Facebook will go Fully Asymmetric” http://bit.ly/nPGBA #Twitter #Facebook #
- @jphatala Yes, that’s why how and why 409 spam and a great host of other spam and confidence tricks work. #
- @jphatala http://tinyurl.com/5kal5 That said, Social media and value is built on the presumption of trust. #
- @brooksci Which 18xx was this? It isn’t 1861 or 1850. http://tinyurl.com/cw5q3g #
- @ingredientx A not-so-small cadre of designers from #BGDF attended #gamestorm. #
- @Veronica The Forbidden Planet on Tottenham Court Rd is ace, tho sadly far more corp-glossy than its days on Denmark St. #
- @Veronica If a museum buff, don’t miss the Victoria & Albert. Some of the best pre-raphaelites are (were?) there. #
- On Fri played 1846, 18Mex & 1832. I loathed ’46, loved Mex, and sucked on ’32. Not a Dixon fan but ’32 won’t leave my head. Promising! #
- @brookscl Yep, that is 1873! Thanks! #
- @jdludlow #18xx my comfort games: http://is.gd/pBfw http://is.gd/pBfC 2P Abstracts : stuck at gamenight, only 2P. Normally not my bag. in reply to jdludlow #
- @brookscl SoH: I see groupthink & poor play for brutal trainrush. Not newbie-suitable game. Newbies can’t plan thru the trainrush. #18xx in reply to brookscl #
- @ChrisTheCat 18Mex is very popular locally. Love the poison 3, Phase 3.5 and Phase 5/NdM evolutions ala 1856′s CGR evolution. 18TN? #18xx in reply to ChrisTheCat #
- @brookscl Gahh again? Site hijacked by spammers briefly years ago. The reactions seem immortal. I’ll request review again. in reply to brookscl #
- 1812 looks more interesting than 1861. Files posted to #18xx mailing list on Y!. http://is.gd/pBmf #
- @ChrisTheCat I have 18TN here. Given 18Mex’s success I see it being played soon. Will report. #18xx in reply to ChrisTheCat #
- @brookscl 18TN should have fast trainrush, but not 18Mex’s or 1841′s speed. Two more weeks to #18xx night here (2nd Mon of month). !Wait in reply to brookscl #
- @brookscl Dunno if newbie & interesting #18xx possible. 18EZ trying. i’ve doubts. Teacher so important. Hard show game’s depth w/o scaring. in reply to brookscl #
- @jphatala Trust & reciprocity not quite the same. Some iterative prisoner’s dilemma here. Winning strategies all include trust by default. in reply to jphatala #
- @jphatala That goes both ways. There’s also trust in -ves. Trust in cheating and failing for instance. Not reciprocal, but needed. in reply to jphatala #
- @andrew_chen Screw followers and subscribers. More actively participating members of the network, not just lurkers. in reply to andrew_chen #
- RT @jdludlow: I laughed. http://hugeurl.com/ #
- @raphkoster I filter and read my filters, same as email. #twitter in reply to raphkoster #
- @raphkoster Tweetdeck (mostly). Nice UI. Limited # of filters tho. I also RSS my #twitter feed and filter/read that. in reply to raphkoster #
- @toddbert I like the simplicity but not enough contention–too rarely an auction mid-resolution. Card luck too strong but still working. in reply to toddbert #
- The journalistic media is dead. Long live the journaling media: http://is.gd/pY6W #
- @elenuial @raphkoster Own your own intent invokes the intentional fallacy. Intent is less important than the recipient’s perception. in reply to elenuial #
- My online communications just got a lot easier with Google’s Autopilot: http://is.gd/q1uR #
- @raphkoster That’s Okay, @neilhimself just hired on at the Guardian to help rewrite all the parliamentary speeches: http://is.gd/pY6W in reply to raphkoster #
- RT @Joshlam Warner Bros. Acquires The Pirate Bay! http://tw2.us/eD (via @hnshah) #
- @morganramsay The argument is subjective, of course it is uncertain. However audience is larger, sets discussion & thus determines effect. in reply to morganramsay #
- @ingredientx I wonder. Do any current browsers still support marquee? in reply to ingredientx #
- @ericries Isn’t that a direct implication of the thousand true fans model? in reply to ericries #
- @ChrisTheCat Gods I would miss MH if I ever moved to a different mail platform. The ease of file/text-tool processing mail is ace. in reply to ChrisTheCat #
- @morganramsay Obviously there is authorial lifecycle, but there never is perfect duplication of intent in recip & there doesn’t need to be. in reply to morganramsay #
- @elenuial Agreed, responsible for the effect you create, intentional or not. Intent isn’t an effect thus less social responsblty for intent #
- @morganramsay Is question of intent or coherency & hitting what aimed at? I see intent as a mere tool. May be talking past each other. in reply to morganramsay #
- SGI, coolest company in the Valley in their day & hugely fun to work at, gives up the ghost and is sold for pity money: http://is.gd/qdGx #
- @ingredientx Thanks man. SGI was…the best. I got there late but they were still glorious. in reply to ingredientx #
- #boardgame design Q: What do international currency trade & international currency markets make you think of? Looking for memes. #bgdf #bgg #
- I hear crashing pride. Better than SGI’s fate tho: RT @alleyinsider: IBM Cuts Its Price For Sun To $9-$10 http://bit.ly/lwfVc #
- Great — nail on Hwy 101, then it bubbled. New tires here I come. Goodbye afternoon. http://twitpic.com/2qktq http://is.gd/qon2 #
- @icheyne If anything I wonder if offline friends will find out if I’m less of a geek than they think I am. #
- @ingredientx FF game neat but diff dir than I’m going: money as idea backed by confidence only & e/ing relative & no real values for a/ing #
- Another form of YAGNI/GIB/WIB/etc — RT @antrod: Fantastic Gruber piece on building long lasting systems: http://bit.ly/Gp4hX #
- @ingredientx The notion is for each player to entirely control issuance of at least one currency. At some point it is all just money. in reply to ingredientx #
- RT @BoardgameNews: Wisdom: What “Easy to learn, hard to master” really means for game designers – http://bit.ly/baNIR (from Gamasutra) #
- Is moving the dependency from MS to Google such a game-shift? RT @alleyinsider: Vivek’s Plan: More Google For Government http://bit.ly/G1WNU #
- @neilhimself I have a milk carton and I know how to use it. Ariba! Ariba! Andale! Andale! #
- Looking for basic #chemistry supply in #SanJose CA: beakers and test tubes (kid’s #scienceproject). Where? #
So ya wanna sniff?
This morning’s surprise was a playtesting request for Corner Lot. Colour me surprised (Oh, so that’s what colour surprise is! Ewwww.). I’ll get a playtest kit (ie a PDF of the required cards) put together later today for requesters1.
Producing the game is pretty trivial as it is just 45 cards. The only other component’s you’ll actually need are poker chips. We don’t bother with the player markers here as I have players place their bids on the corner of the property card closest to them, thus self-identifying the bids as their’s.
Please comment on this post to request playtest kits. Playtesters, please also append your comments questions, thoughts etc to this post as comments.
- Already done. Later is now. ↩
Straight shootin’ complexity cowboy
The rules for Corner Lot have been updated to reflect wildcards and the current concept of rainbow straights. Sadly that also also means that the rules now occupy 3 pages instead of the prior 2. Ahh, rampant runaway complexity threatens!
Regimental thuggery
We’ve played a slew more games of Corner Lot in the last days, all remarkably well received. The big concern is that the game is clearly a 3 or 4 player game and does not scale well to larger players. As such I’ve been pursuing avenues to increase player count flexibility. Most recently we’ve been trying the following changes:
- Starting capital is increased to $600 divided among players
- 5 Wildcards are placed beside the tableau
- Each wildcard has a cost of $20
- A player may purchase an available wildcard for cost on their turn as a normal action
- When a player buys a wildcard they must assign it a revenue value ($3, $4, $5, $6, $7, $8, $9, or $12)
- Unbought wildcards reduce the revenue of all cards of that suit by $2 at revenue time
- Players must pay $5 for each wildcard they own to the bank at revenue time (deducted from revenues)
- Purchased wildcards accumulate their revenues on the wildcard at revenue time
- The owning player receives this money during end-game scoring
- Melds with wildcards score bonuses in the normal way
- Wildcard duplicates of cards already held score both bonuses as if they were an additional suit of that value and an additional card of that suit
This has worked well and has improved the game for all the players. I’ve found it a surprisingly strong improvement.
However, all is not rosy. Players tend to specialise in suits as the game rewards them heavily for that, leading to low contention rates for property cards once into the mid-game. In general each player will pursue bonuses in two suits, making competition for cards generally tepid outside of bid ordering details. The tendency is for there to be a round to a round and half of bidding for each lot before the trigger is pulled. If there were more contention for cards the trigger-pulling decision would be more difficult and interesting.
Two proposals have been made by the players:
- Add support for scoring bonuses for straights (not just straight flushes). This would need to be explicitly limited in some way else a player with the 5/6/7 of three suits could construct an ungodly large number of possible three-card bonus straights!
- All players, once per game to insert one of their purchased cards into the currently auctioned lot in return for the card’s revenue
- A possibly slightly more interesting form of this instead adds a 6th round to the game in which players may (must?) put one card up for auction (in return for its revenue).
I’m tempted by the straights and in particular for allowing players to score bonuses for rainbow straights (3 or more cards in revenue sequence with each suit occuring not more than once). The notion of putting cards back up for auction is interesting but a little less compelling at the moment as almost every case would involve another player scoring more for the card than the contributor Hurm. Unless the winning bids on the property cards in that last round were paid back to the contributing player? I have numbers to crunch.
I’ll get updated rules including the wildcards posted Real Soon Now.
Old Age of Steam playtest photologs (Sun, London, SE Australia, Wales, Nitrogen)
I recently acquired Okay to post the photologs from some of the outside playtests of my Age of Steam maps:
Age of Steam: Sun
Age of Steam: London
Age of Steam: South East Australia
Game #1
Game #2
Game #3
Age of Steam: Wales
Game #1
Game #2
Game #3
Age of Steam: Korea (using Nitrogen rules)
Site upgrade
I’m about to start a site-upgrade for WordPress and a few other key packages, moving from WordPress 2.5 (plus a long list of security patches) to WordPress 2.7 (plus a shorter list of security patches). As I hand-wrote the WordPress theme this site uses, and several of the plugins were extensively edited away from their defaults, things may look odd or broken for a while. Please bear with me…
Muck & Brass — Revision #67 released
Thanks for all the great responses on the playtests so far!
There are no big changes in this new release, just clarifications, grammar and typo fixes to the rules. There have been no substantive rules changes. Playtesters can download the full distribution by changing the 65 in the super-sekrit filename to 67, or you can just download and print off the new rules as they’re the only thing that has changed in this release.
Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.
- Please upload images and other media to the FTP server and then mention the upload in your comment. ↩
18xx night: 2009-03-27
Got together with Daniel, Jacob and Todd las night to play 18xx. We played 1846, 18Mex and 1832 — and with small exception I played terribly, embarrassingly badly; rank amateurs could easily have done better. I don’t know where my head was last night, but it wasn’t in that room. The one gleaming light was that I was able to consistently manage the private auctions to my own best advantage. Actually making good use of what I got from there…not so much. Bah. Thankfully I also forgot to take any pictures. A small blessing.
My head finally hit the pillow at around 08:00 this morning, so I’m a bit groggy as I type this. However my brief sleep and the time afterward has been filled with the most delightful many flavoured forms of Oh I should have done XXX! realisations. The 18xx are so wonderfully expressive in their almost symbiotic layers of counter-reactions in that regard.
1846
I’d been wanting to play 1846 for a long time and it has been near the top of my ever-almost Deep Thought Games order as a shorter and clever 18xx by Tom Lehmann. I’m less interested now, verging on active revulsion. I’m generally not a fan of partial capitalisation games as they push players to continuously invest in their own companies in order to validate their prior investment and make it viable. As such cross-investment is more of a spare-cash activity than a selective investment, presidency transfers are far less common, and the emphasis is moved heavily to run good companies rather than free money, combinations, or timing_1. In short the question is _How do I ride this vehicle to success? rather than, How do I exploit the other players in order to win? However, more simply, the game seemed intensely tactical, almost entirely non-confrontational and an effective rendering of a standard euro-style economic-snowball into 18xx form. Shudder. I have not had a more unpleasant 18xx experience. I’m willing to play again, I’d like to play again2 just to make sure I saw the game reasonably clearly, but I’m tempted to rate this one at 3.5/10 or under.
18Mex
We played up through Phase 3.5 and into the start of Phase 4. I had a clear lead with the NdM presidency, the 20 trigger private, 40% of the Chihuawa and 20% of the, err, gray/black thing down in the south (the two clearly best companies in our game, with the Chihuawua set to merge into the NdM), Jacob wasn’t far behind but was a noticeable step behind me, Todd managed admirably for not knowing the board and I don’t think Daniel had much idea of how terrible a position he was really in once the train rush really broke. Sadly Jacob had to go home (wife, kid) so we called it just as we entered Phase 4. Finally, at least once, I had some of my act together and wasn’t entirely stupid. Even better we got to see some neat track-build patterns with the minors that raked in the money (A and B were both running for ~$100 before they folded) while also driving the game development in entertaining fashions. Tres chic.
18Mex is growing on me. I like the phase 3.5 evolution3 plus the almost as large mutation in phase 5 one or two ORs later when the NdM forms. By reflection (same designer, similar system) 18TN (which I also have) is climbing rapidly on my want-to-play list. Just delightful.
1832
Perhaps I’m just not a stylisitic fan of Bill Dixon games. Perhaps the less said here is also the better as this was where my brain clearly exeunt stage left, leaving me to ungracefully and unconsciously suicide4. I admire the huge number of levers the game provides the players, the game has good arc, good development curves and an interesting track-system. That said, the game felt bloated. I suspect that’s an unfair characterisation as the interesting facets of the many many levers provided couldn’t fully express in a shorter game5, but having 2-trains run 6-8 times and 8 ranks of trains ( same as 1870: 2/3/4/5/6/8/10/12) is perhaps a bit too much for my taste.
Twitter Week: 2009-03-28
- @raphkoster I’ve yet to be disappointed by Charles deLint. Unusually liquid prose. in reply to raphkoster #
- @raphkoster It has been long, educational & adventurous in graceless ways. Life, bah humbug! Hehn. How long are you in SF? #
- @raphkoster Oof, so leaving early then. in reply to raphkoster #
- RT @davemcclure: 3 AAA’s of Metrics: Actionable, Accessible, Auditable (@EricRies) #
- RT @EricRies: 3 AAA’s of Metrics: Actionable, Accessible, Auditable #
- RT @NASA: A close view of today’s Soyuz launch. Bill Ingalls captures terrific images! http://tr.im/hQF6 #
- R A Lafferty’s droll “Slow Tuesday Night” (SF short). Welcome to modernity. (via @nielhimself ) http://lin.cr/hbe #
- Eddie Izzard just finished filming on John Wyndam’s Day of the Triffiids. BBC TV so often has it so right. I miss it. (@via eddieizzard) #
- RT @hnshah: @CAUSECAST Tesla Unveils Groundbreaking Electric Car, The Telsa Model S http://ping.fm/QtEGh #tesla #teslamodels #electriccar #
- Who called me for a web usability study? <drum rioll> Yep, PayPal — and almost certainly the group I worked with for the last 3+ years. #
- Watchmen does Wall-E, and well (via #trishm): http://lin.cr/hbm #
- Saw Watchman. Talked w/ kids abt fear of nukewar in 70s&80s. Greenpeacer then. Forgot how oppressive it was but it came back. Always fear. #
- @brettspiel And yet I count every cube in each played game — after it is in the bag , not before — here. I figure sheep herding is next. in reply to brettspiel #
- @brettspiel Yeah, I’m still waiting on mine. Lots of Setters of Catan roads for Muck&Brass and the like. in reply to brettspiel #
- @brookscl What is the name of this (prototype)? http://is.gd/pcxB #gamestorm in reply to brookscl #
- Things I don’t understand: roofs over wells. Why, to keep the rain out? #
Elbowing cove detours
We’ve been playing Corner Lot quite a bit lately. It is popular and playing more quickly than I’d expected. Our games have been averaging under 45 minutes when I’d predicted a game length of around 75-90 based on decision complexity. I am…surprised.
So far we’ve played with 3 and 4 players with both working well. I think 4 players is marginally more interesting than 3, but it is a tough call. The common consensus is that 5 players is right out due to multi-player chaos effects. I’d like to soften that 5 player edge somewhat and have been working through a number of ideas around extending the suits, adding suits and adding some form of wildcard property card to the mix. The suit extension concepts ran afoul of the game’s basic arithmetic and sank there; however the wildcard concepts are being more interesting. The current idea:
- 5 wildcards (one in each suit) that are set out beside the markets during setup
- $20(?) cost and no stated revenue ($?) on the wildcards
- Players may buy a wildcard from the display as their turn
- The card must be assigned a value when it is taken — this is marked by putting that much cash (from the bank) on the card.
- At the end of each round:
- Each player has to pay $2 to the bank for each suit in which they have properties cards whose wildcard has not yet been taken
- Each player that has taken a wildcard has to pay $5 to the bank for the card
- The bank pays the card’s revenue to the card
- The revenues accumulate on the card and are not available to the owning player
- During the bonus phase:
- The player retrieves the accumulated revenues on their wildcards
- Melds score as normally, counting the wildcard as if it were the claimed card
- If the wildcard duplicates a card that the player also has, then it counts as being of a different suit for the N-of-a-type bonus.
Thematically wildcards are empty lots that detract from the business and thus revenues of the other properties in the area. On purchase they empty lot is (slowly) developed and thus begins to accumulate revenues.
Knocking off the corners
We played several games of Corner Lot last night, all in comfortably less than hour. It was quite the hit. However a few small changes also resulted:
- The starting capital has been set at $480/players. This was where I’d started actually but I wasn’t quite sure it was right. It is right, or at least close enough to right for more than government work.
- No more emergency fund raising. The rule simply isn’t needed and has been excised.
- The partially hidden variant has been normalised as the basic form of the game and the other variants discarded.
- The $10 cards are being put back to being $12 cards. Again, this is where I’d started with the initial design, but then I vacillated and dropped it back down to $10. I’m not entirely convinced the $10s should be $12s, but it sure looks like it.
The rules have been updated.
On the stoop selling cigars
I’ve renamed Corner Property to Corner Lot as being a little more colloquial.
I’ve made a first draught of the rules. I’ve made the cards required for play (thanks go to Ariel Seoane for helping with the art) and hope to play at tomorrow’s gamenight at SB-Boardgamers.
Twitter Week: 2009-03-21
- @judell When it dies, consider a using a pair of Maltron single hand keyboards: http://bit.ly/LyX8v in reply to judell #
- @antrod Twitter adds a stochasitc 1:many model that degrades to 1:1 to the more disciplined blog/RSS model. That seems strictly different. in reply to antrod #
- Jouralism’s future: a new species surviving in a new ecological niche in ways we won’t recognise. http://bit.ly/XLD0 http://bit.ly/vYCE3 #
- #quote @cshirky : Tht is wht real revolutions R lk. T’ old stuff gets broken faster than t’ new stuff is put in place. http://bit.ly/gylJv #
- @ingredientx Beware of the loss of traffic/convenience from being visible at the store for recruitment/sustainability of the group. in reply to ingredientx #
- @ingredientx Fair call. I’ve watched two groups die in similar transitions. in reply to ingredientx #
- @wefollow #bgg #tech #sailor #
- @wefollow #bgg #startups #tech #
- Is it just me, or does Twitter really need direct/built-in support for hashtags? #twitter #
- @brettspiel True. Is #twitter heading for an acquisition implosion as they consume their field? They have a /hard/ CS problem WRT scaling. in reply to brettspiel #
- @icheyne Not a Midnight Commander fan? in reply to icheyne #
- @brettspiel #twitter /have/ to handle scaling, which is non-feature/product-building & HARD. They only working that prob, ignore rest now? in reply to brettspiel #
- RT @neilhimself: So wrong, so wrong, so utterly, utterly wrong: http://bit.ly/HKfPE (And stupid and inconsiderate of cost/benefit ratios) #
- (Pray, pray, pray for it to be true!) RT @nprpolitics: Is Consumer Confidence Creeping Back? http://tinyurl.com/blp8bu #
- @icheyne There used to be a GTK-ish MC clone. Don’t recall the name. Still arround? I’m a CLI guy tho OS X is seductive. #linux in reply to icheyne #
- @icheyne Krusader: http://www.krusader.org/ in reply to icheyne #
- @icheyne I’m running KDE or Gnome either, doesn’t stop me from running some KDE apps, some Gnome apps etc. Mix’n'match! #linux in reply to icheyne #
- Bugger this for a game of soldiers! Do none of the URL shortening services work with FTP protocol URLs? #web #twitter #tinyurl #annoyed #
- @icheyne Happy FVWM2 user here. I run bits of everything and anything as long as it is useful. in reply to icheyne #
- @icheyne My normal world: ftp://kanga.nu/users/claw/screenshots/Desktop/JCL.Desktop.20.png Hopefully the tiny URL won’t bork it. #linux in reply to icheyne #
- Tweetdeck doesn’t recognise FTP URLs as links. #tweetdeck #
- @icheyne You’d think HTTP was the only Internet protocol. Stupid lazy. in reply to icheyne #
- @icheyne *blush* in reply to icheyne #
- Go! Go! Go! GO! RT @NASA Space shuttle Discovery launched on time at 7:43 p.m.! #
- @hnshah @randfish The Agile/Scrum/etc lessons apply to productivity too! http://lin.cr/gnm http://lin.cr/gno http://lin.cr/gnp in reply to hnshah #
- RT @timoreilly: If we didn’t think gov xparency would turn up problems, why did we want it in the 1st place? http://bit.ly/6LQTv from @mlsif #
- Signed the manifesto for software craftmanship: http://manifesto.softwarecraftsmanship.org/main #
- @neilhimself The URL was truncated on your retweet of mcctheater. in reply to neilhimself #
- @icheyne So long Sucker is evil? Damned right! In many ways Intrige is So Long Sucker rendered into more palatable boardgame form. #
- @toddbert Yeah, it is a vague armwave at what might be a dreamy idea in an idealised world. in reply to toddbert #
- @ingredientx Yep, that’s part of the common mythos of the game, substantiated by Nash et al. Tales abound of its use in cocktail parties. in reply to ingredientx #
- RT @timoreilly: http://bit.ly/Et4MU Bkgd 4 piece on Vivek Kundra http://bit.ly/6LQTv We need Vivek. Don’t let him be hung out to dry. #
- @ingredientx I have two voice dialers (Google’s and SawWho). Both work. Neither is hands-free. I don’t believe either has headset integ. in reply to ingredientx #
- @ericries Req CTO present mult answers to probs and state cases for which each is right/wrong. Discourse makes education. CTO is educator. #
- @ericries Also, CTO can’t scale unless his staff mindshare his intelligence. If he doesn’t discuss, doesn’t educate, can’t scale. in reply to ericries #
- @ericries CTO trap of short-view optmse. Ask how could solve his scaling as eng prob? Has to see HE can solve prob & choose cost tradeoffs. in reply to ericries #
- @andrew_chen You twit your good articles, why bother with RSS? in reply to andrew_chen #
- @ericries 2nd thought: Ask CTO what is more important long-term than getting short-term answers right? When is it Okay to do it wrong? in reply to ericries #
- @icheyne Can win Intrige without every backstabbing. Up to you how to play. I’m a big fan. in reply to icheyne #
- More grace than I expected: RT @nprpolitics: Obama ‘Deserves My Silence,’ Bush Says In Speech http://tinyurl.com/c9ttbg #
- Excellent! news, we need Vivek. RT @nytimes: The Caucus: Obama’s Chief Information Officer Is Reinstated http://tinyurl.com/d6b5bc #
- RT @neilhimself: Over at http://sagerdigital.com/coraline is a cool QT movie showing what computers did on Coraline film. #
- @icheyne Bridges of Shangri La has been doing it for me lately. in reply to icheyne #
- @icheyne Tanga was dumping copies of BoSL recently. You should be able to find it cheaply. Best with 3P. in reply to icheyne #
- 1st steps, perhaps too small: RT @timoreilly: WSJ: Insurers Must Disclose Climate Exposure http://bit.ly/qWTU This is HUGE! #
- @neilhimself Such corrections to FileBy etc can be crowdsourced. You have friends who care; let them look after you. in reply to neilhimself #
- On AiG bonus silliness and intelligence: RT @planetmoney: A doozy of a blog post from Adam Davidson./CK http://snurl.com/e3kvo #
- RT @andrew_chen: extreme sheep herding. Worth watching: http://tinyurl.com/9w4o9c #
Commentary and processes of 
Comments