Other Wise

And the wallet bone is connected to the bribe bone

Much more work and thought has been going into this project than I’ve had time to document. Some notes:

The profits of being all wet

The core problem of the game that the players try to solve is simply that described above: the iterative process of building and modifying a DAG across which both good and bad things flow such that they net profit over the other players from their DAG manipulations by the end of the game.

This is going to be an extremely counter-intuitive game. Great.

Initial theme concept is of competing political campaigns. The politicians are of course self-serving and slimy. The player in the best shape at the end of the game wins the upcoming election and thus wins the game. There is no ranking, merely a winner and a set of losers.

I expect this will be a (near) pure card game. Unfortunately I suspect it won’t fit neatly within a multiple of 60 cards, but I’ll worry about that later. Scaling is probably 3-5 players. Multiplayer chaos is likely a problem, but we’ll see.

Basic pattern:

An early exposure to the cold — yes it is that small

A recent review of Ruhrtropolis by Scott Tepper got me thinking about players iteratively creating incentive structures, and in particular having players communally create an implicit DAG among themselves in order to predictively profit from incoming events and then having to maintain and optimise that graph across future events.

This feels, nay tastes, like there’s a really neat problem hiding in here that a game could be wrapped around. Something juicy. I’m just having a difficult time isolating what the core problem really is so I can wrap a game around it (in case it gets lonely of course). Grrrr.

The blog title is suggestive of a possible themeing around grubbing ambulance-chasing politicians attempting to exploit public disasters for political profit.