Other Wise

Hippodice round 2

Subject: B: 'Ohana Proa
From: J C Lawrence 
Date: Fri, 31 Oct 2008 17:39:25 -0700
To: autorenwettbewerb@hippodice.de

J C Lawrence would like to submit 'Ohana Proa to the Hippodice
competition.  He is the sole designer and his email address is
XXXX@kanga.nu. 'Ohana Proa is designed for 3-5 players, age 10+ years
and lasts about 150 minutes.

Please find attached a description, the rules and a player aid.

--
J C Lawrence                        They said, "You have a blue guitar,
-------------------------(*)                        You do not play things as they are."
XXXX@kanga.nu                       The man replied, "Things as they are
http://www.kanga.nu/~claw/          Are changed upon the blue guitar."

Capstan turning chanty

The kula model is interestingly incestuous.

Changelog:

New rules for ‘Ohana Proa.

New Player Aid for ‘Ohana Proa.

Hey ho and up she rises!

Another playtest of ‘Ohana Proa last night using the knocked back rules (no reciprocal giving, shorter prestige track, single prestige for extra explore or extra proa etc). This time I got to sit out and watch them play rather than participating directly. Game-wise it worked well.

Notes:

Good stuff. Yep, gifts for gift-giving parties seem a fine idea. Now to run some models.

Revisions of review

We did a semi-blind playtest on Monday. I was there to answer direct questions but otherwise intended to be silent. As happens we also lost a player at the last minute so I also participated in the game which was regrettable.

They taught themselves the game from the rules, pretty much just reading it aloud in somewhat backwards order. This took roughly an hour. I can easily teach the game in under 15 minutes, but I also know it well. I’m a little unsurprised at the length involved as none of the players were prepared; they simply sat down, picked up the rules and attempted to learn the game from scratch A repeated complaint was the large number of forward and backward references in the rules. I’m not sure what, if anything to do about that. More distressing was that they did not use the introduction section to gain an overview of the game and thus provide context for the rest of the rules to fit into. Conversely I was pleased that there were no questions left unanswered by the rules and that all questions they did have were answered by the rules as written and roughly about where they thought that data would be.

The game also developed unusually. All initially claimed routes were adjacent in the initial exploration with many shared islands. Kahuna and a gift were purchased on the first turn of the game (first time ever for that). The game ended explosively with all players earning more than 30 prestige points in the last round. Final prestige scores ranged from ~56-75, which is a little ridiculous.

A few of the more specific complaints:

On the reaction level the summary roughly summates to:

Changelog for the new rules:

I also reduced the prestige costs for extra explores and proas so as to make those choices more viable and interesting.

Thorn polish

With Hippodice drawing near it is time to dust and prune about the edges.

The changes aren’t large. I’ve shortened the end-game in “Ohana Proa a bit, hopefully lopping off 10 minutes or so, and allowed a pass action and end-game qualifier for Muck & Brass. I’m not convinced the latter is necessary but it is at least consistent with the rest of the pattern.

Bitticus

Seth Jaffee has made images for the tokens in ‘Ohana Proa and graciously allowed me to make them generally available.

Reflections on an atoll

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