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	<title>Comments for Other Wise</title>
	<atom:link href="http://kanga.nu/~claw/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kanga.nu/~claw/blog</link>
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	<lastBuildDate>Wed, 25 Apr 2012 06:58:32 +0000</lastBuildDate>
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		<title>Comment on Instantiated aliens by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2012/03/22/game-projects/1839/instantiated-aliens/comment-page-1/#comment-377</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Wed, 25 Apr 2012 06:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=913#comment-377</guid>
		<description>&lt;p&gt;I&#039;d like to think at least one copy of 1843 will be at Origins, but I have no idea if there will be.  Sorry!&lt;/p&gt;

&lt;p&gt;Also, please note that the above is in regard to 1839, a design that I&#039;m working on.  It is based in part on the work I did with 1843, but 1843 does not have the off-boards-as-companies-and-train-buyers concept.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to think at least one copy of <a href="http://kanga.nu/~claw/blog/category/game-projects/1843/" >1843</a> will be at Origins, but I have no idea if there will be.  Sorry!</p>

<p>Also, please note that the above is in regard to <a href="http://kanga.nu/~claw/blog/category/game-projects/1839/" >1839</a>, a design that I&#8217;m working on.  It is based in part on the work I did with <a href="http://kanga.nu/~claw/blog/category/game-projects/1843/" >1843</a>, but <a href="http://kanga.nu/~claw/blog/category/game-projects/1843/" >1843</a> does not have the off-boards-as-companies-and-train-buyers concept.</p>
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		<title>Comment on Instantiated aliens by bobprobst</title>
		<link>http://kanga.nu/~claw/blog/2012/03/22/game-projects/1839/instantiated-aliens/comment-page-1/#comment-375</link>
		<dc:creator>bobprobst</dc:creator>
		<pubDate>Thu, 22 Mar 2012 04:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=913#comment-375</guid>
		<description>&lt;p&gt;I&#039;ll not pretend to understand half of what you&#039;re talking about but I&#039;ll trust that you do! I will ask if you know if anyone will be running 1843 at this year&#039;s Origins.  I&#039;d love to see the idea in action.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ll not pretend to understand half of what you&#8217;re talking about but I&#8217;ll trust that you do! I will ask if you know if anyone will be running <a href="http://kanga.nu/~claw/blog/category/game-projects/1843/" >1843</a> at this year&#8217;s Origins.  I&#8217;d love to see the idea in action.</p>
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		<title>Comment on On top of old crikey by snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2008/11/03/game-design/on-top-of-old-crikey/comment-page-1/#comment-374</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Thu, 23 Feb 2012 07:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=259#comment-374</guid>
		<description>&lt;p&gt;True in a sense, though, of course, Go professionals do have explicit reasons for their moves and do support their decisions with specific analysis (at least, judging by their post-game analysis, where they often write something like &quot;so taking all of the above ten pages into account, I chose move X&quot;). The aesthetics have to do with final position evaluation in one&#039;s analysis, but to have a &quot;final&quot; position to evaluate one usually has to consider specific sequences. Btw, it&#039;s easier for humans to search through moves in Go (as compared to chess or reversi), so professionals do count deeply.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>True in a sense, though, of course, Go professionals do have explicit reasons for their moves and do support their decisions with specific analysis (at least, judging by their post-game analysis, where they often write something like &#8220;so taking all of the above ten pages into account, I chose move X&#8221;). The aesthetics have to do with final position evaluation in one&#8217;s analysis, but to have a &#8220;final&#8221; position to evaluate one usually has to consider specific sequences. Btw, it&#8217;s easier for humans to search through moves in Go (as compared to chess or reversi), so professionals do count deeply.</p>
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		<title>Comment on On top of old crikey by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2008/11/03/game-design/on-top-of-old-crikey/comment-page-1/#comment-373</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 23 Feb 2012 06:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=259#comment-373</guid>
		<description>&lt;p&gt;A friend described the determination of moves in Go at the higher levels as &lt;em&gt;competitive aesthetics&lt;/em&gt;.  The core concept was that some moves were simply &lt;em&gt;prettier&lt;/em&gt; or more &lt;em&gt;attractive&lt;/em&gt; than others, a determination produced by the neural network that the Go players had been training in their study of the game.  Oh, of course in many cases they could retroactively support why a given move was more &lt;em&gt;aesthetic&lt;/em&gt; with direct ply analysis, but that was post-facto to the &lt;em&gt;aesthetic decision&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;I rather like this view.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>A friend described the determination of moves in Go at the higher levels as <em>competitive aesthetics</em>.  The core concept was that some moves were simply <em>prettier</em> or more <em>attractive</em> than others, a determination produced by the neural network that the Go players had been training in their study of the game.  Oh, of course in many cases they could retroactively support why a given move was more <em>aesthetic</em> with direct ply analysis, but that was post-facto to the <em>aesthetic decision</em>.</p>

<p>I rather like this view.</p>
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		<title>Comment on Definition: Euro(game) by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2012/02/10/game-tangent/definition-eurogame/comment-page-1/#comment-372</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 16 Feb 2012 06:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=884#comment-372</guid>
		<description>&lt;p&gt;I&#039;ve added a link to the original post (as I should have done in the first place).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added a link to the original post (as I should have done in the first place).</p>
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		<title>Comment on Definition: Euro(game) by sedjtroll</title>
		<link>http://kanga.nu/~claw/blog/2012/02/10/game-tangent/definition-eurogame/comment-page-1/#comment-371</link>
		<dc:creator>sedjtroll</dc:creator>
		<pubDate>Mon, 13 Feb 2012 02:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=884#comment-371</guid>
		<description>&lt;p&gt;Interesting, I hadn&#039;t realized that this was the accepted definition of what a &quot;Euro game&quot; is. I think I have just been referring to those games (meeting the above description) as &quot;mediocre Euros&quot; - a subset of Euro games. but perhaps the common definition has changed since I formulated my understanding of the genre.&lt;/p&gt;

&lt;p&gt;Can you provide a link to the conversation that quote came from?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Interesting, I hadn&#8217;t realized that this was the accepted definition of what a &#8220;Euro game&#8221; is. I think I have just been referring to those games (meeting the above description) as &#8220;mediocre Euros&#8221; &#8211; a subset of Euro games. but perhaps the common definition has changed since I formulated my understanding of the genre.</p>

<p>Can you provide a link to the conversation that quote came from?</p>
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		<title>Comment on A trial of strategy by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2011/12/18/personal/internal-monologue/a-trial-of-strategy/comment-page-1/#comment-369</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Sun, 25 Dec 2011 22:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=875#comment-369</guid>
		<description>&lt;p&gt;Dominion appears to have two basic types of decision which can be summed as:&lt;/p&gt;

&lt;p&gt;1) How do I play the cards I drew?&lt;/p&gt;

&lt;p&gt;and:&lt;/p&gt;

&lt;p&gt;2) How do I move toward my end-game model?&lt;/p&gt;

&lt;p&gt;The apparency is that new(er) players are primarily concerned with #1, which is actually mostly a parsing question and thus contains few decisions, and more capable players spend their attentions on #2.&lt;/p&gt;

&lt;p&gt;More specifically, I agree that Dominion (mostly) fits the definition.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Dominion appears to have two basic types of decision which can be summed as:</p>

<p>1) How do I play the cards I drew?</p>

<p>and:</p>

<p>2) How do I move toward my end-game model?</p>

<p>The apparency is that new(er) players are primarily concerned with #1, which is actually mostly a parsing question and thus contains few decisions, and more capable players spend their attentions on #2.</p>

<p>More specifically, I agree that Dominion (mostly) fits the definition.</p>
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		<title>Comment on A trial of strategy by sedjtroll</title>
		<link>http://kanga.nu/~claw/blog/2011/12/18/personal/internal-monologue/a-trial-of-strategy/comment-page-1/#comment-368</link>
		<dc:creator>sedjtroll</dc:creator>
		<pubDate>Mon, 19 Dec 2011 21:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=875#comment-368</guid>
		<description>&lt;p&gt;For example, consider the deck building genre of games, such as Dominion.&lt;/p&gt;

&lt;p&gt;0) In Dominion the Kingdom cards are laid out at the beginning of the game, and players can (and probably should if they are trying to won) consider which of them they intend to concentrate on and in what combination.&lt;/p&gt;

&lt;p&gt;1) The game may or may not reward continuous 3-5 turn look ahead, depending on whether you consider things like when your deck is going to shuffle, how long it will be before you draw the card you buy this turn, and other things of that nature to be &quot;looking ahead&quot; - you don&#039;t know exactly which cards you will draw turn to turn, but you do know that you will draw all of your cards before reshuffling. It could be argued that this condition is satisfied by Dominion.&lt;/p&gt;

&lt;p&gt;2) The decisions made in that look ahead, the decision as to which card to add to your deck that you make each turn, are absolutely concerned with end-game planning and the plan instigated in point #0 above. I believe that&#039;s one of the overarching features of the Deck Building mechanism - all of the small choices you make over the course of the game have a large impact on your position in the late game. Thereby the decisions you make in the early game are all primarily concerned with the end game planning.&lt;/p&gt;

&lt;p&gt;3) Players who create a plan at the outset and constantly choose wisely how to support that plan given their draw turn to turn will succeed over players that do not.&lt;/p&gt;

&lt;p&gt;By this definition, Dominion meets the criteria to be called &quot;strategic.&quot; I have heard people argue against that however, citing that the game is purely tactical. I&#039;m curious as to whether Dominion, or deck building games as a genre, are generally considered &quot;strategic,&quot; and whether the popular answer to that has any bearing on this definition of &quot;strategic.&quot;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>For example, consider the deck building genre of games, such as Dominion.</p>

<p>0) In Dominion the Kingdom cards are laid out at the beginning of the game, and players can (and probably should if they are trying to won) consider which of them they intend to concentrate on and in what combination.</p>

<p>1) The game may or may not reward continuous 3-5 turn look ahead, depending on whether you consider things like when your deck is going to shuffle, how long it will be before you draw the card you buy this turn, and other things of that nature to be &#8220;looking ahead&#8221; &#8211; you don&#8217;t know exactly which cards you will draw turn to turn, but you do know that you will draw all of your cards before reshuffling. It could be argued that this condition is satisfied by Dominion.</p>

<p>2) The decisions made in that look ahead, the decision as to which card to add to your deck that you make each turn, are absolutely concerned with end-game planning and the plan instigated in point #0 above. I believe that&#8217;s one of the overarching features of the Deck Building mechanism &#8211; all of the small choices you make over the course of the game have a large impact on your position in the late game. Thereby the decisions you make in the early game are all primarily concerned with the end game planning.</p>

<p>3) Players who create a plan at the outset and constantly choose wisely how to support that plan given their draw turn to turn will succeed over players that do not.</p>

<p>By this definition, Dominion meets the criteria to be called &#8220;strategic.&#8221; I have heard people argue against that however, citing that the game is purely tactical. I&#8217;m curious as to whether Dominion, or deck building games as a genre, are generally considered &#8220;strategic,&#8221; and whether the popular answer to that has any bearing on this definition of &#8220;strategic.&#8221;</p>
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		<title>Comment on Limits of expression by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/01/16/game-design/limits-of-expression/comment-page-1/#comment-353</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Fri, 24 Dec 2010 08:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=287#comment-353</guid>
		<description>&lt;p&gt;That was me.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That was me.</p>
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		<title>Comment on On top of old crikey by snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2008/11/03/game-design/on-top-of-old-crikey/comment-page-1/#comment-352</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Fri, 24 Dec 2010 06:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=259#comment-352</guid>
		<description>&lt;p&gt;You have described Go exactly. In a game of Go, it is not uncommon to have a dozen of very reasonable choices for a turn. Each has very deep and long-lasting implications (since every stone may define the structure) that are impossible to forecast except in a very general sense. And yes, as the game enters the end phase, all decisions become explicitly calculable (although very far from trivial even at that point).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You have described Go exactly. In a game of Go, it is not uncommon to have a dozen of very reasonable choices for a turn. Each has very deep and long-lasting implications (since every stone may define the structure) that are impossible to forecast except in a very general sense. And yes, as the game enters the end phase, all decisions become explicitly calculable (although very far from trivial even at that point).</p>
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		<title>Comment on Limits of expression by snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2009/01/16/game-design/limits-of-expression/comment-page-1/#comment-351</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Fri, 24 Dec 2010 06:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=287#comment-351</guid>
		<description>&lt;p&gt;Was it you or were you quoting Martin Wallace? :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Was it you or were you quoting Martin Wallace? :)</p>
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		<title>Comment on Time&#8217;s sweet paradox by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-350</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 23 Dec 2010 06:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-350</guid>
		<description>&lt;p&gt;Yep, ships and stock-trading would work.  I&#039;d originally conceived the game in terms of a civilisation-builder, perhaps related to or part of &lt;a href=&quot;http://kanga.nu/~claw/blog/category/game-projects/colonial-zoo/&quot; rel=&quot;nofollow&quot;&gt;Colonial Zoo&lt;/a&gt;.  I&#039;ve been thinking of getting back to Colonial Zoo, or a game somewhat like that, when I wrap up with 18RT and 1845.&lt;/p&gt;

&lt;p&gt;Yeah, that&#039;s a bug in one of the Wordpress plugins I use.  Don&#039;t worry about it.  I delete such droppings from comments when I approve them.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yep, ships and stock-trading would work.  I&#8217;d originally conceived the game in terms of a civilisation-builder, perhaps related to or part of <a href="http://kanga.nu/~claw/blog/category/game-projects/colonial-zoo/" rel="nofollow">Colonial Zoo</a>.  I&#8217;ve been thinking of getting back to Colonial Zoo, or a game somewhat like that, when I wrap up with 18RT and 1845.</p>

<p>Yeah, that&#8217;s a bug in one of the WordPress plugins I use.  Don&#8217;t worry about it.  I delete such droppings from comments when I approve them.</p>
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		<title>Comment on Of uncertain name by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/05/01/game-projects/notions/of-uncertain-name/comment-page-1/#comment-349</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 23 Dec 2010 06:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=487#comment-349</guid>
		<description>&lt;p&gt;Thanks.  That&#039;s a neat and clever name.&lt;/p&gt;

&lt;p&gt;An updated version of the above video now that YouTube has removed the one I embedded above:&lt;/p&gt;

&lt;p&gt;httpv://www.youtube.com/watch?v=eevhpfOjyKg&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks.  That&#8217;s a neat and clever name.</p>

<p>An updated version of the above video now that YouTube has removed the one I embedded above:</p>

<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/eevhpfOjyKg&amp;rel=1&amp;color1=e1600f&amp;color2=febd01&amp;border=1&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/eevhpfOjyKg&amp;rel=1&amp;color1=e1600f&amp;color2=febd01&amp;border=1&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="373" ></embed><param name="wmode" value="transparent" /></object></span></p>
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		<title>Comment on Of uncertain name by snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2009/05/01/game-projects/notions/of-uncertain-name/comment-page-1/#comment-348</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Thu, 23 Dec 2010 05:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=487#comment-348</guid>
		<description>&lt;p&gt;How about &lt;i&gt;The Quarrymen&lt;/i&gt;? This is the name of the band Lennon and McCartney organized in 1957 (and played till 1960), it is rather punnish and seems to suit the theme well (if you take &quot;quarry&quot; to mean &quot;the target in a hunt&quot; -- sorry for spelling out the obvious, it was not obvious for me as I&#039;m Russian).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>How about <i>The Quarrymen</i>? This is the name of the band Lennon and McCartney organized in 1957 (and played till 1960), it is rather punnish and seems to suit the theme well (if you take &#8220;quarry&#8221; to mean &#8220;the target in a hunt&#8221; &#8212; sorry for spelling out the obvious, it was not obvious for me as I&#8217;m Russian).</p>
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		<title>Comment on Time&#8217;s sweet paradox by snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-347</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Thu, 23 Dec 2010 04:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-347</guid>
		<description>&lt;p&gt;I&#039;m sorry, looks like I screwed up the very first comment I tried to write. For some very strange reason, the &quot;Type your comment here...&quot; thing appears in the edit field after you hit &quot;Preview&quot; (and I didn&#039;t notice it). I think this is a bug, isn&#039;t it?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, looks like I screwed up the very first comment I tried to write. For some very strange reason, the &#8220;Type your comment here&#8230;&#8221; thing appears in the edit field after you hit &#8220;Preview&#8221; (and I didn&#8217;t notice it). I think this is a bug, isn&#8217;t it?</p>
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		<title>Comment on Time&#8217;s sweet paradox by snikolenko</title>
		<link>http://kanga.nu/~claw/blog/2009/06/07/game-projects/notions/times-sweet-paradox/comment-page-1/#comment-346</link>
		<dc:creator>snikolenko</dc:creator>
		<pubDate>Thu, 23 Dec 2010 04:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=538#comment-346</guid>
		<description>&lt;p&gt;One metaphor here would be commanding large ships: they have a lot of inertia and not a lot of friction, so anything you do with the motors transfers into actual motion with a very significant delay.&lt;/p&gt;

&lt;p&gt;Another, perhaps more suitable metaphor would be stock trading around the 1960s or so. Everything is already changing very fast (not as fast as today, mind you, but still), while you don&#039;t have computers and have to call your broker by phone to make a move. The mediator introduces somewhat random delays and even possible failures (no stock available at the desired price when the broker got to it).&lt;/p&gt;

&lt;p&gt;(sorry if the comments are not welcome, I&#039;ve just found your blog and am enjoying it very much)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>One metaphor here would be commanding large ships: they have a lot of inertia and not a lot of friction, so anything you do with the motors transfers into actual motion with a very significant delay.</p>

<p>Another, perhaps more suitable metaphor would be stock trading around the 1960s or so. Everything is already changing very fast (not as fast as today, mind you, but still), while you don&#8217;t have computers and have to call your broker by phone to make a move. The mediator introduces somewhat random delays and even possible failures (no stock available at the desired price when the broker got to it).</p>

<p>(sorry if the comments are not welcome, I&#8217;ve just found your blog and am enjoying it very much)</p>
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		<title>Comment on Way aye blow the man down by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2010/09/09/game-observances/way-aye-blow-the-man-down/comment-page-1/#comment-342</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 09 Sep 2010 21:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=755#comment-342</guid>
		<description>&lt;p&gt;This was originally written between January and April after a few acrimonious local games, but for various reasons fell by the wayside and languished in my drafts folder.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This was originally written between January and April after a few acrimonious local games, but for various reasons fell by the wayside and languished in my drafts folder.</p>
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		<title>Comment on Arsenic, lace and the cost of death by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2010/09/09/game-design/arsenic-lace-and-the-cost-of-death/comment-page-1/#comment-341</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Thu, 09 Sep 2010 20:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=722#comment-341</guid>
		<description>&lt;p&gt;Somehow I forgot to publish this article back when (I wrote it in January of this year).  I&#039;m letting it out now in order to provide insight into some of the thought processes that went into the design of the train roster in 18FR-RCE.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Somehow I forgot to publish this article back when (I wrote it in January of this year).  I&#8217;m letting it out now in order to provide insight into some of the thought processes that went into the design of the train roster in <a href="http://boardgamegeek.com/boardgame/64570/18fr-rce-revolutionary-commemorative-edition" >18FR-RCE</a>.</p>
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		<title>Comment on And upon the far horizon in the east by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2010/04/22/site/and-upon-the-far-horizon-in-the-east/comment-page-1/#comment-335</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Sat, 22 May 2010 00:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=752#comment-335</guid>
		<description>&lt;p&gt;The RSS widget had (unfortunately) fallen off the sidebar in the system move.  It has been restored.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The RSS widget had (unfortunately) fallen off the sidebar in the system move.  It has been restored.</p>
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		<title>Comment on Twitter Week: 2009-10-31 by gregoryk</title>
		<link>http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/comment-page-1/#comment-333</link>
		<dc:creator>gregoryk</dc:creator>
		<pubDate>Fri, 13 Nov 2009 17:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/#comment-333</guid>
		<description>&lt;p&gt;Just got in touch with him, and he sent me the rules &lt;i&gt;tout de suite&lt;/i&gt;.  Unfortunately, my 18xx experience is limited to &lt;i&gt;1830&lt;/i&gt; and &lt;i&gt;1856&lt;/i&gt;, so price protection, half dividends, bonds, mergers, and other related terms that seem to be understood by everyone sail right over my head.  I am familiar with the merger mechanism in &lt;i&gt;1856&lt;/i&gt;, but only played it once.  Would like to have all the concepts explained.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Just got in touch with him, and he sent me the rules <i>tout de suite</i>.  Unfortunately, my <a href="http://www.boardgamegeek.com/wiki/page/18xx" >18xx</a> experience is limited to <i><a href="http://www.boardgamegeek.com/boardgame/421" >1830</a></i> and <i>1856</i>, so price protection, half dividends, bonds, mergers, and other related terms that seem to be understood by everyone sail right over my head.  I am familiar with the merger mechanism in <i>1856</i>, but only played it once.  Would like to have all the concepts explained.</p>
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		<title>Comment on Twitter Week: 2009-10-31 by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/comment-page-1/#comment-332</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Fri, 13 Nov 2009 04:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/#comment-332</guid>
		<description>&lt;p&gt;Where/how did you get the files, and how old are they?  Every year at Kublacon it has been a strikingly different game.  Last year he introduced a whole bonds and preferred stock model.  The  year before that it was shell companies IIRC.  The year before something else.  Fiddling with 18NE seems to be Rich&#039;s hobby.&lt;/p&gt;

&lt;p&gt;I should drop him an email and see if he&#039;d send me the current version&#039;s files.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Where/how did you get the files, and how old are they?  Every year at Kublacon it has been a strikingly different game.  Last year he introduced a whole bonds and preferred stock model.  The  year before that it was shell companies IIRC.  The year before something else.  Fiddling with 18NE seems to be Rich&#8217;s hobby.</p>

<p>I should drop him an email and see if he&#8217;d send me the current version&#8217;s files.</p>
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		<title>Comment on Twitter Week: 2009-10-31 by gregoryk</title>
		<link>http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/comment-page-1/#comment-331</link>
		<dc:creator>gregoryk</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/#comment-331</guid>
		<description>&lt;p&gt;That is it.  I have it, but have yet to play it.  I grew up in New England, so the whole area is of interest to me.  Will have to put it together for play sometime soon.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>That is it.  I have it, but have yet to play it.  I grew up in New England, so the whole area is of interest to me.  Will have to put it together for play sometime soon.</p>
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		<title>Comment on Twitter Week: 2009-10-31 by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/comment-page-1/#comment-330</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Fri, 06 Nov 2009 20:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/#comment-330</guid>
		<description>&lt;p&gt;Is that Rich Northey&#039;s game?  The one set in New England featuring Bonds, preferred stock and a corporate debt model?  Rick trots that out at Kublacon every year.  I didn&#039;t realise that he&#039;d ever released files for it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Is that Rich Northey&#8217;s game?  The one set in New England featuring Bonds, preferred stock and a corporate debt model?  Rick trots that out at Kublacon every year.  I didn&#8217;t realise that he&#8217;d ever released files for it.</p>
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		<title>Comment on Twitter Week: 2009-10-31 by gregoryk</title>
		<link>http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/comment-page-1/#comment-329</link>
		<dc:creator>gregoryk</dc:creator>
		<pubDate>Sun, 01 Nov 2009 18:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/2009/10/31/personal/twhit-twhoo/twitter-week-2009-10-31/#comment-329</guid>
		<description>&lt;p&gt;Ever here of the 18NE game?  I have a playtest v.2 and am planning on putting it together and giving it a go.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Ever here of the 18NE game?  I have a playtest v.2 and am planning on putting it together and giving it a go.</p>
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		<title>Comment on Variants for 1830 by J C Lawrence</title>
		<link>http://kanga.nu/~claw/blog/2009/08/28/game-observances/variants-for-1830/comment-page-1/#comment-328</link>
		<dc:creator>J C Lawrence</dc:creator>
		<pubDate>Tue, 06 Oct 2009 23:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://kanga.nu/~claw/blog/?p=623#comment-328</guid>
		<description>&lt;p&gt;In an email exchange with John David Galt about his &quot;Simple&quot; variant, he commented:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;What&#039;s up on that long-dead site is all there is.  The variant was
  nothing more than a one-liner response to someone on the 18xx mailing list who wanted an 1830 variant with more companies.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I&#039;ve updated the article accordingly.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>In an email exchange with John David Galt about his &#8220;Simple&#8221; variant, he commented:</p>

<blockquote>
  <p>What&#8217;s up on that long-dead site is all there is.  The variant was
  nothing more than a one-liner response to someone on the 18xx mailing list who wanted an 1830 variant with more companies.</p>
</blockquote>

<p>I&#8217;ve updated the article accordingly.</p>
]]></content:encoded>
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