- @brettspiel My FB and Twitter accounts are linked, but that’s mostly because I can’t think of a unique value for my FB account. in reply to brettspiel #
- @brettspiel @jlweiss Good point on selective twitter/FB posting. I’d rather exclude specific tweets from #FB than flag those to cross-post, in reply to brettspiel #
- #Twitter upgrade delayed to help Iran: http://tr.im/oGbF Thanks — I’ve family there. #nomaintenance #iran #iranelection #
- #twitter at work: http://twitter.com/#search?q=#iranelection Primal. #iranelection #iran #
- Someone has my respect and gratitude. RT @alleyinsider:State Dept asked #Twitter to delay downtime: http://bit.ly/2lH6Xy #iranelection #iran #
- @raphkoster Overly dramatic. Just tell #iTunes to DL the upgrade 1st and then install it separately rather than DL & insta-install. #iphone in reply to raphkoster #
- Subtitles that don’t word-match the same-language dub. Poor form! #anime #
- @jdludlow Thanks. I’ll add that one to the list. This is Pumpkin Scissors. Reminds me of the horribly good/bad Mad Mission 3 dub. #anime in reply to jdludlow #
- Metropolys expansion not so interesting: http://tr.im/p67Q Hoped for a game-inverter like a once-per-player treat-last-bid-as-if-were-a-1 #
- Yep, #twitter is a performance art more than a participatory or discourse system: http://tr.im/nEMD #
- Common wisdom and the symmetry of popularity: http://tr.im/nEZh (via @andrew_chen, @jhong) #
- @neilhimself So would that be the blessed schizophrenic duality of the beast or merely a squared beast, perhaps framed in fearful symmetry? in reply to neilhimself #
- Piracy becoming the centre: http://tr.im/nJdZ If you outlaw piracy, only everyone will be a pirate. Ergo, you become what you resist. #
- Blind search engine result testing: http://blindsearch.fejus.com/ Surprised? #
- No, this is the onset of active data. RT @hnshah: RT @timyoung The web “page” will soon be dead. It’s days are numbered. #
- @seo1970 And are the cows winning? Told Michael last night to not make a decision on the render, but to paste-up a real box. Light dawned? in reply to seo1970 #
- @seo1970 Send me an URL? in reply to seo1970 #
- http://twitpic.com/6zs9s It seems the hummingbird eggs by my door have hatched. http://twitpic.com/6zseh #
- Google Wave’s success rests on its LCD OSS foundation? MS’s Mesh tied too hard to proprietary product stack? http://tr.im/nXIe #gwave #
- Fiddled with Jeremiah Lee’s #Kindle during Tahuantinsuyu. Great human factors. The data-trap (Amazon dies, so does your Kindle) scares me. #
- Do you know where you are? Really? Seen the Milky Way lately? Context is everything for a sense of life’s relative scales. http://tr.im/nZPb #
- Here Cthulhu, here boy! Come on boy! That’s my little Cthulhu! Want a Care Bear for din-dins? http://tr.im/o69z (via @neilhimself) #
- I’m off to meet the Wizard, the wonderful wizard of, umm, 18TN? B&O? Gimme my damn poker chips back, and no, you can’t have that many! #18xx #
- Neighborhood pot boiler. RT @newscientist:Supervolcano under Mount St Helens may be cranking up for a biggun http://bit.ly/2HMDH #
- The ranting on Rubicon’s offices is BS. They’re not an engineering/tech company, they’re market-driven media and they’re optimised for that. #
To some degree games may be classified as reactive and predictive. it all depends on where the players act in relation to the progression of time in the game. In reactive games events occur in the game and the players respond. They may have prepared for such an event in advance, but their response is purely reactive when it occurs. In predictive games player act ahead of the game time, they make choices so that when/if certain matters should come true they are ready and (ideally) don’t even need to react. This is perhaps not a stunning insight, but it got me to thinking, What about a game in which the players are never in present time, a game in which the players exclusively operate in the future, both short and long term? What if players can only operate within the bounds of an increasingly uncertain future?
Imagine a planning game, perhaps a logistics game of some sort. Possible actions are arranged in a stack, perhaps represented by cards or tiles. The bottom action is NOW (ie present time) in the game sense. The bottom action card will be performed on this game turn, either by a player or by the game itself in some autonomous fashion or interpretation. When an action is performed it is discarded or perhaps recycled.
Each player has a number of markers, perhaps two or three which they can place on action cards (one marker per card) in the future. In fact this is the only decision afforded to a player: committing to a future action. If and as when such a card with a player marker becomes the bottom card, that player does that action, and they move their action marker to another action card (unoccupied by another player’s marker) in the future.
But things are not quie that simple. Actions have durations. As quick example a future action might be building a factory. However the action card reaching the bottom of the stack merely means that construction has started. Factory construction lasts 5 turns (ie 5 action cards off the bottom of the stack). If the factory construction card was 3 turns in the future when the player put their marker on it, then the player waited 3 turns before starting to build the factory, and then another 5 turns of actually building the factory (assume some cost for this) before the factory is finally built and the action marker may be used to reserve yet another action in the future. Game state could have changed considerably in that time. Perhaps the player carefully built a Q-Factory as Q-items were in high demand and commanded a price premium, but by the time their factory came online, not only had the Q-item market collapsed, but Q-items were obsolete and couldn’t even be used for any purpose! Then again, they might have started shipping T-items by slow boat over the ocean, a trip that takes 7 game turns, only to find that T-items are commanding a huge price premium when they arrive.
In short the player is constantly committing themselves to events which will only occur in the relatively distant future (in game terms). They have absolutely no ability to react to current events, only to setup changes that will be realised after an appreciable game delay. In short they are stuck in the future.
Some abstractions may be added. Players could be allowed to sell each other the actions they’d reserved in the future, or possibly the actions that have occurred but are still maturing (eg construction on the factory has started but not yet finished). In this way something of a futures market could be supported in which players not only speculatively commit to actions they think will be profitable for themselves, but also to actions they may be able to sell to other players. Of a sudden players are trading in what they imagine the game’s future will be.
- The short definition of Google Wave: Conversation as a first class noun/object. The rest is just network & RPC model. #gwave #googlewave. #
- @timoreilly @vanessafox Search spiders replicating human/client views isn’t l/t viable. Predict custom views for spiders – & trust issues. in reply to timoreilly #
- Google Wave may rewrite the blogosphere. Blogs become wave collections. Goodbye RSS! If waves can nest, blogs become just another #gwave. #
- @ysrthgrathe Aye, getting the auth model right for Google Wave will be interesting. #gwave in reply to ysrthgrathe #
- #tweetdeck limited to 11 columns, #nambu 20 searches. Must run multiple clients to get perspective? Need 75+ w/ priority sorting. #twitter #
- Twitter, Facebook , blogs etc allow users to find discussions. Google Wave doesn’t. Participating is one thing, finding is another. #gwave. #
- Good discussion of systemic trade-offs in both problem resolution and process: http://bit.ly/On0Rl #
- @davemcclure Microsoft, Google and Yahoo! have re-invented their platforms at least once every 5 years. #twtrcon in reply to davemcclure #
- Any guesses on number of RPCs/second/user for Google Wave? What are the operational boundaries? #gwave #
- Greedy algorithm is strong in 4 player Mexica. With 3 players is viable but not dominant (tough proof). http://tr.im/n8n7 http://tr.im/n8na #
- Game design thought for the night: What if you’re herding cats (or dogs), but all you can do is to point their tails in the right direction? #
- @doctorow On source `dpkg –get-selectiions | fgrep -v deinstall | cut -f1` > pkg.list then `xargs apt-get install < pkg.list` on target in reply to doctorow #
- Max-diff surveying what customers really want with clear differentiation and ranking: http://tr.im/nsFK (via @seanellis, @brantcooper) #
- @raphkoster While twitter can support conversation, it is more of a performance art upon a stage. in reply to raphkoster #
- A little sentimental, but well worth the time, the thought and the resulting discussion. Home: http://www.youtube.com/homeproject #
- Ray Ozzie has a point: Google Wave “is anti-Web” http://bit.ly/12VwcD #gwave #
As those who follow my Twitter feed know, Corner Lot did rather well at the Kublacon design competition, coming in the top 3 and quite likely being second. Julie, the organiser of the competition said that if it had player aids it would have won.
- Player aids! Yep, there are now neat little player aids which contain the most frequently requested information (the 4 bonus categories and the 3 actions)
- Spiffy new art without conflicting colour pairs (all credit goes to Ariel Seoane here)
- An advanced variant which simply ups some costs and cash drains and thus significantly changes the timing and pacing of the Empty Lot cards1
- The increased cost of the Empty Lot cards is not cast in stone, the other two values likely are ↩
- Won 18C2C: C&O+Wabash & Norfolk&NW+GMO for the win. Beautiful stations & destination runs. Phew! #18xx #kublacon #
- Late mid-game in yesterday’s 18C2C: http://twitpic.com/5s0sg #
- Cavum, Corner Lot, 18Mex, 18TN requested by others for today. #kublacon #18xx #boardgame #
- How strange: was just asked to sign a copy of Age of Sream: London/Sun. #kublacon #
- Corner Lot desc’d at #kublacon design competition as Knizia-like strategy-dense publishable. Another request for player aids. #
- Corner Lot in top 3 of #kublacon competition. Some complaint of too unobvious, mathy and tempo-driven: ie things I like & designed it to be! #
- @punkzter My #AgeOfSteam maps (Wales, Central America, Denmark, SE Australia etc) are still slowly moving toward publication. #boardgame in reply to punkzter #
- Played 18C2C, 18Mex & 1889 at #kublacon. 18C2C endgame continues long after gameplay dies. 1889 is proving deeper than I’d thought. #18xx #
- Winner of the #kublacon design competition was combinatorial game, “Kiva”. Simply brilliant game. Sadly unpublishable but deserved the win #
- Dice rolling redux (via IngredientX) http://gamesbyemail.com/News/DiceOMatic #
- @frandallfarmer More evidence to support man’s gestation as a creature of lightly wooded plains? in reply to frandallfarmer #
- A/B testing: when does it have meaning? http://tr.im/mAOe (via ericries) #
- Hummingbirds are nesting right outside my front door. Eggs too! I feel bad merely leaving the house for the scare I must give them. #
- RT @BoardgameNews:Article: Brett Gilbert applies John Maeda’s "The Laws of Simplicty" to game design – http://bit.ly/17tde0 #
- RT @asbruckman DRM encourages people to break the law to use content legally. Empirical study by Akester in Ars Technica: http://is.gd/IiF5 #
- Bing: But It’s Not Google. Ooops. #
- (Ahoy, the startup life!) “”Sleep” and I broke up a few nights ago. I’m dating “Coffee” now. She’s Hot!” (via @ev, @CoryBooker) #
- Marketing makes good works known, Sales makes them bought: RT @NotGodinREPOSTs:The difference between marketing & sales http://ff.im/-3mLLy #
- She’s right, but only at scale: RT @alleyinsider:Subscriptions Only Work “Selling Weird Porn,” Says Arianna Huffington: http://bit.ly/zruA5 #
- Gahh! Is a low noise twitter search for #18xx related (game) traffic possible? http://search.twitter.com/operators #
- Obama’s burger outings are both branding touchstones and incredible marketing. Could beat Teddy’s fireside chats. http://tr.im/mPRg #
- @haazmatt #18xx OR “Deep Thought Games” OR “Heron Games” OR 1830 OR (list of 18xx titles) -from:news5_1860 (last needed as I list 1860) in reply to haazmatt #
- @haazmatt Which isn’t a very good search, but is what I use for now. in reply to haazmatt #
- The cost of phyrric victories writ large at Microsoft? Or inclusive vs exclusive relationships with customers & partners? http://tr.im/mQ7R #
- @brettspiel I’d search for just 18xx and not just the hashtag #18xx, but it matches all the crime stat reporting services.. Bah! #18xx in reply to brettspiel #
- @brettspiel I suspect 18xx means it is from radio-scanned dispatch rather than official. 17xx & 18xx are usually dispatch in police lingo. in reply to brettspiel #
- Is the big problem with electronic speech the separation of intent & meaning? Human speech is not algebraic, but our electronic speech is. #
- I dislike the centralised model espoused by Facebook/Google Wave/Twitter etc. Where is personal federation? Must the model be hub & spoke? #
- Late mid-game in yesterday’s 18C2C: http://twitpic.com/5s0sg #
- Cavum, Corner Lot, 18Mex, 18TN requested by others for today. #kublacon #18xx #boardgame #
- How strange: was just asked to sign a copy of Age of Sream: London/Sun. #kublacon #
- Dice rolling redux (via IngredientX) http://gamesbyemail.com/News/DiceOMatic #
- A/B testing: when does it have meaning? http://tr.im/mAOe (via ericries) #
- Bing: But It’s Not Google. Ooops. #
- @haazmatt Which isn’t a very good search, but is what I use for now. in reply to haazmatt #
- I see the #eurovision song contest is still long on kitsch but catchy hyper-enthusiasm: http://bit.ly/u9WKq (via @om) #
- @andrew_chen TwitterTools is good software: Does what it claims, does it well, and what it claims is useful. in reply to andrew_chen #
- Why should stem cell research have more oversight than shooting people in wars or killing people in capital punishment? #stemcell #
- Until 26 May, comment on NIH #stemcell research guidelines: http://tr.im/lzlP Respect sapiency & intelligence more than tissue. #
- @timoreilly I love clotheslines for how crunchy my clothes, especially cotton, are afterward. Towels feel like super-absorbent mega-wicks. in reply to timoreilly #
- 3P 1832 last night. 2nd by $300. It is a fine game up to the 5-trains, maybe the 6s, then not so much: typical uninteresting Dixon end-game. #
- @jdhuntington I’ll take #irssi over #Adium or #Colloquy for the win thankyouverymuch. #irc in reply to jdhuntington #
- Mergers and acquisitions are back up. Is this really a bellwether or merely temporary (in)digestion with better credit? http://tr.im/lHJp #
- The fact that I can’t go back and edit my 1832 post from earlier this morning to append an #18xx is bugging the crap out of me. Gahh! #
- 18C2C game starting Friday morning at Kublacon. We may have a seat open. #18xx #
- @BoardgamesToGo You have questions on Chicago Express strategy? in reply to BoardgamesToGo #
- @BoardgamesToGo No worries. I should post the next Wabash Cannonball: Set Piece article, The next one deals with end-game timing. in reply to BoardgamesToGo #
- Yes, yes, we know: The world is small and space is big and HOLY CRAP THERE ARE A LOT OF STARS OUT THERE! http://tr.im/m3sw #
- @jdludlow Mind sending a summary of your game of Corner Lot? A comment on my blog would be great — that’s how the rest are reporting. in reply to jdludlow #
- Played 1832. I’m not a Bill Dixon-game fan (cf 1870). Too many levers, fiddle, exceptions & chrome. Bank private & price protection are nuts #
- I should learn: the lower the player count, the faster the train rush in #18xx. 1860 tonight? #
- Played my favourite #18xx: 1860. Hugely facile & dynamic: 4 competing rhythms/phases, nasty tile set & track, many precise timing points. #
- @msaari 1860 is the next on JKLM reprint list, incl mult improvements over 1st ed. It is a truly weird 18xx, weirder than 18EU or 1841 #18xx in reply to msaari #
- @msaari Yup. JKLM’s relationship with printer is not…ideal. I am patiently on edge of my seat. 1st ed took 8mo from order to ship. #18xx in reply to msaari #
- RT @ericries:Great article “Fear is the mind-killer” by @ericries… reduce consequences, and fear often, fear early. http://is.gd/z33N #
- Retweet this if you disagree with Twitter’s decision to hide replies to people you don’t follow. #fixreplies #
- @icheyne I use the all-replies model to find useful people & conversations. It is the only signal network that Twitter actually represents. in reply to icheyne #
- Nail-biter Stephenson’s Rocket: Last move merged all networks into 1, giving me share & station lead & win after trailing all game by 40+VP #
- The most clear visual evidence we live on an orbiting planet, seen while standing on said planet: http://bit.ly/pK9I1 #
- I doubt: RT @ericries:RT @mashable: Twitter’s Response to #fixreplies: We Can’t (please RT) – http://bit.ly/FAoUV #
- Oh #twitter, the caterpillar of death is far less charming than the #failwhale of uncertainty! #
- Remember how the HHGTTG runs on about how very large space is, how unimaginably huge & population zero? Yeah, me too: http://tr.im/lgVx #
- @ChrisTheCat I’m mostly pleased with Nambu. in reply to ChrisTheCat #
- @ev Voice amplification of @ replies is what made #twitter useful to me. I hope #fixreplies doesn’t toss the baby with the bath water. #
- @ChrisTheCat Just upgraded #twitterfon. Where are the ads? in reply to ChrisTheCat #
- @andrew_chen Did the “coffee?” email you requested I send you get spam trapped? #
- !? http://tinyurl.com/dn6vll #
- @cshirky While I am in awe of the technology, to be $viable it has to sell not only its product, but a whole new market and that’s unlikely. in reply to cshirky #
- Clever. RT @frandallfarmer:The Palo Alto Medical Foundation Parkinglot Nightmare could use some of this: http://bit.ly/EJTqW #
- RT @ingredientx:You will not see a better comic about Ada Lovelace in all the internets: http://tinyurl.com/cngrar #
- Wow! RT @alleyinsider:Kindle Books Now A Shocking 35% Of Sales When Kindle Version Available by @hblodget http://bit.ly/LRfp0 #
- RT @BoardgameNews:Just joined a twibe. Visit http://twibes.com/boardgames to join #
- Twibes are less than useful. No advantages over simply using a #hashtag and a search filter. (cf @boardgamenews and #boardgames #twibe) #
- @frandallfarmer Twitter is the perl of social networks: the common glue and transport. in reply to frandallfarmer #
- @raphkoster I have rarely been so delighted to suck a lemon as when I read your RT. Umm, delightful. in reply to raphkoster #
Well that was fast!
- If nobody bids on a Capitalised bank share then the active player loses 3 months
- Secondary company shares are not available at all until after the 3rd General Dividend
Unless you’re likely to be playing 5 player games, and likely even then, there’s no need to print out a new map for either the #69 or #71 releases. Just grab the new rules and be done. Just remember that 5 player games have one more month than shown on the map if you’re playing with the older graphic.
The download file is in the same place as usual with 71 in the filename instead of the previous number.
- Removed support for 6 players
- Added a month to 5 player game
- Small legibility changes to the map.
There are no other rules changes. The download file is in the same place as usual with 69 in the filename instead of the previous number.
Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.
- @neilhimself Have a look at #Nambu. I found it preferable to #Tweetdeck for managing high traffic feeds & searches. in reply to neilhimself #
- One of the better flu/pandemic commentaries: RT @terrycojones: Blogged “A few comments on pandemic influenza” http://bit.ly/kK3zQ #swineflu #
- RT @timoreilly: For govt info on #swineflu, follow @CDCemergency and visit http://www.cdc.gov/swineflu/ (via @AndrewPWilson) #
- @timoreilly @billpena Same problems with #tweetdeck here. #Seesmic doesn’t save searches. #Nambu does & is faster/richer. in reply to timoreilly #
- @brookscl I found Small World’s art distracting & misdirecting. The gameplay changes didn’t seem an improvement. Not enough arc or depth. in reply to brookscl #
- Facebook’s official AIR applicaiton: http://tinyurl.com/dkblsu #
- RT @timoreilly:Fascinating from NYT: “skeletal integrity consumes maybe 40% of our average caloric budget.” http://bit.ly/yaZL3 #
- @elenuial HR resume parsing has long-since been out-sourced to 3rd party app stacks. Rarely is even PDF or ASCII supported. in reply to elenuial #
- @elenuial Resume is a key-word farm, yes, but cover letters more important to pass HR. Word’s just a standardised data-interchange-format. in reply to elenuial #
- @elenuial The other version is: This is a human problem, not a technical problem. in reply to elenuial #
- @elenuial Yep, and that’s the fate of all communication: finding the common middle ground (lowest common denominator). in reply to elenuial #
- @elenuial BtB I’m getting 1:1 in-person interviews for crafted cover letters. Bare resumes don’t cut it any more. Active selling required. in reply to elenuial #
- @timoreilly So few use #twitter usefully that there are few +ve role models and fewer ways to find ‘en. Celebrity sizzle doesn’t help in reply to timoreilly #
- @toddbert Heck no. Submissions to publishers. in reply to toddbert #
- @elenuial MUDs are rightly incredible. Nothing beats social engineering on that scale. in reply to elenuial #
I’ve posted a first draft of the rules for the un-named game to give an idea where I’m headed. Please note that I’ve not checked or otherwise verified any of the game’s basic arithmetic (eg component counts, scoring values, map sizes, etc), so they are likely to be way off. However the rules should show the intended basic structure and character of the game and to hopefully help get the game name suggestions flowing!
I need a name, a name for a game, preferably a punish double entendre. Here’s the premise:
It is 1958 and pop culture is transforming London, life and society. It is the age of the young and the young want to party and to hook up and to disappear into the night. But first they have to get involved, find their ways to the parties and avoid the police who don’t quite approve of the new social order along the way.
Yep, that’s mostly ripped off from the truly wonderful Absolute Beginners, and yes, this is a game all about getting your’s and the other player’s pieces laid1. Structurally the game features network-building, pick-up-and-deliver, a very relaxed definition of player ownership2 and a Velano-inspired scoring system3. Intended playtime is in the 75-90 minute range, which feels about right but it is early days yet.
The other inspirations include the usual suspects:
- Age of Steam
- Bridges of Shangri-La
- Through the Desert
- TrainSport: Austria
- TrainSport: Switzerland
The core premise is that of shared public actions, player actions which affect and move not only that player’s own pieces, but those of other players. The hope is to create a diffuse yet strong temporary emergent alliance/mutual incentive system that is based on spatial relationships and not partial-ownership via company shares (ie not like Wabash Cannonball, Pampas Railroads etc and more like Bridges of Shangri-La and Clans).
- Complete with boy bits and girl bits and disappearing into the night. ↩
- Players are colours but they may play any colour piece at almost any time. ↩
- I’d dearly love to own a copy of Veleno! ↩
- In changing the theme to teenage sexual exploration in the newly liberated London of the late 1950’s, only the names were changed. ↩
- Starting capital adjusted slightly for different player counts
- Several small language tweaks around bonus scoring, market layout, etc.
- Added poker chip colour section (to match the sets I’ll be sending out)
A possible clean-ish address for the problem of remembering the value assigned to a wild card: 20 small chits, 4 in each suit’s colour, double sided with each side bearing a revenue value (3/4/5/6/7/8/9/12). When a player buys a wild card they place the matching chit on the card with the appropriate side up so as to record the revenue they assigned to the card.
Unfortunately it means not only an extra component, but an extra component-type. Oh well. I guess I can’t hope for an Adlung-Spiele small-box presentation.
A few playtesters have requested player aids or cheat-sheets for Corner Lot. I may be too close to the game to see the wood for the trees: If there were to be a player aid, what would you like to see on it and how would that help you? Would a player aid have been useful to you? If you have played the game already, would it still be useful to you> Would it make teaching the game easier?
Only one of the 40+ players I’ve taught the game to locally requested a player aid, but didn’t have a clear statement of why they wanted one, how it would be useful or what data they thought should be on it (more likely a product of my bad questioning than their fault). My perhaps unflattering impression was that the player aid would provide comfort by re-assuring the player that they hadn’t forgotten any of the core game structures rather than providing data they’d forgotten. Does that about right? What do you think of the need and value for a player aid for Corner Lot?
- Delegating truth to authoritative experts, the (wonderful) information/communication theory vantage: http://bit.ly/FP4pC #
- A view/data-history centric model for a firefox? http://tinyurl.com/ceoh6y #
- Tweetie (OS X) would be a lot more useful if it saved search windows/strings between invocations. #twitter #tweetie #tweetdeck #osx #
- @tharri I’ve not tried. I know several who use it for multi-account on iPhone. I’m about to look into Seesmic. #tweetie #twitter #seesmic in reply to tharri #
- @hnshah Important thing isn’t title but, “Did you learn the lessons?”, “Are you still learning?” & “Will you use that to build success?” in reply to hnshah #
- @icheyne @Linnaeus The locals, who include Wei-Hwa & Tom, say the tiles offer more viable paths & make several corner cases viable. in reply to icheyne #
- @Linnaeus @Icheyne The assertion is that they force those reinforced strategies to be narrower and thus riskier if pursued directly. #rftg in reply to Linnaeus #
- @Linnaeus @icheyne Talk to Eugene Huang about #RftG exp tounament w/ Wei-Hwa. Amazing play by Wei. Eugene is ext-good. Wei steamrollered. in reply to Linnaeus #
- Accident on I85: 4 cars, motorcycle in middle, man lieing in oil spill desperately holding rider’s head/helmet still. Right on ya mate! #
- @ingredientx Clippers: Best game Alan Moon has done. 5 players only. Turn back lines so nothing gets to the 8 point islands. Avoid Samoa! in reply to ingredientx #
- @ingredientx SFR is terrible: the decisions are after the commitments. So wrong. Trick in Clippers is to fight off every avenue of success. in reply to ingredientx #
- @ingredientx My other phrasing: Stifle & strangle. Just stifle & strangle the other players on the board. You’ll get an amazing game! in reply to ingredientx #
- #Nambu is neat. Faster than #tweetdeck, clunky UI, multi-account, good threading, long histories, but still can’t edit searches! #twitter #
- @msaari So far #Nambu is happy with Spirited Away and doesn’t pop up unprompted. (http://drikin.com/spiritedaway/) in reply to msaari #
- @dan4th What about Chicago Express annoys you so? in reply to dan4th #
- @dan4th Yep, a tight dance with little forgiveness – but not inescapable. Usually hard but possible. See my set piece articles on BGG. in reply to dan4th #
- @brookscl Arguably the latter should be #go4 not #gof in reply to brookscl #
- @ginn5j @brookscl Absolutely. Sufficiently dense keys are always ambiguous: they’re called hashes. in reply to ginn5j #
- I find #gov20 so terribly encouraging. http://www.npr.org/templates/story/story.php?storyId=103461990&ft=1&f=1014 #
Reading between the lines, it seems that some of your players have had difficulty grokking some aspects of Corner Lot, especially the value and size of the bonuses, or how the stack will unroll etc. Below is a rough transcript (from memory) of the spiel I use when teaching the game. It has worked well for me. I wrote this originally in reaction to a session report. In case I forgot anything, I’ll update this version as needed.
This is a set collecting game. We’re going to be buying cards in a weird auction and collecting revenues for the cards we get. At the end of the game we’ll get bonuses for having certain patterns of cards. The player with the largest net worth wins.
There are 5 suits of cards with 8 cards per suit. (Lay out 8 cards, one of each value) Property cards have a cost and a revenue. The cost is the baseline of how much they cost to acquire and the revenue is roughly what they’ll pay you every round for owning them. With one exception the cost is always the revenue minus two times five. And the exception is…? (Wait for someone to point at the 40/12) Correct!
The deck will be shuffled and five cards will be laid face up to the side. (Lay 5 cards off to the side) These are out of the game and yes, you get to see them. Then 7 cards are laid in a sorted row as so. (Does this) This is the current market: the cards up for auction first. Then another 7 cards are set out, and make the future market: the cards auctioned in the second round. Later they’ll move down to become the current market, a new set of 7 will be dealt to be the new future market and so forth. As there are 40 cards in the deck, 5 are out, leaving 35, the game has 5 rounds of 7-card lots.
Okay, we’ll also pick a start player. They’ll get the first turn, then the player to their left and so on. Always purely rotational. That never changes.
On your turn you may bid, buy or pass. That’s it, just bid, buy or pass. Bidding! You may bid on any card in the current market that isn’t the cheapest/bottom card and that you haven’t bid on already. Just to keep the bids straight, make your bids by putting your chips on the corner of the card nearest you. So you get this corner, you get this corner you get this corner etc. (points) The minimum bid is the cost of the card plus $2, or $2 more than the highest bid on the card, whichever is more. Instead of bidding you can just buy the cheapest/bottom card for face value: this number on the card. Pay your money, take the card. And of course, you can pass. If you pass you’re not out: you can come back in later.
So why bid ahead and pay that $2 premium? Because the high cards are worth a lot more than their face value and the low cards, are well, not so good. (Quickly throws some chips on the various cards, some cards with a single bid, some two, some three, usually the penultimate card with none) Just pretend these chips are the bids by various players. When someone buys the bottom card we then look at the next card up. If it has just a single bid on it, then that player gets the card instantly for his bid. (Shows this) Then we do it again. Ahh, the next card has two bids! Those two players then go clockwise bidding for the card until only one person is left and they win the card for their bid and the losers get their money back. The minimum raise is $2. This next card has 3 bids on it: same thing happens, round robin etc, And this keeps on going, the stack keeps unrolling until there are either no cards left or you get to a card with no bids on it. Then it stops. Often all 7 cards in the market will go all at once! The key thing is that by bidding ahead you are securing the right to bid later. If you didn’t bid ahead on a card, you’ll have no chance to bid on it when the stack unrolls if someone else has bid on it. You are bidding for the right to bid!
Now all this unrolling and bidding and cards going places etc happens during the turn of the player who bought the bottom card. Once it is all done, the next player gets his turn.
Now of course with this card here (points to the penultimate card with no bids), say you (points) have the next turn, you can just buy that card for face value, you can bid on this last card if you haven’t already, or you can pass. It might be a good deal. Or not.
Okay, once all the cards in the current market are gone we get revenues! You get paid for every card you have. But you don’t get the full revenue! If the wild card for that suit hasn’t been bought, then every card in that suit pays $2 less. (I’ll talk about the wild cards and how to get them later) So this 5/3 card only pays $1 and this 25/7 only pays $5 and so forth. The key thing here is that cards pay back at roughly 22%. So you don’t get your money back quickly!
So we all get our money, a new future market is dealt and we do it all again. We do that 5 times and the game is over and we figure out how much I won by. Or not. Again. Bahh!
At the end of the game you get bonuses for the cards you have. There are four bonuses. For 3 or more cards in the same suit you get the number of cards you have of that suit times the highest revenue card you have in that suit, Then, 3 or more cards in the same suit in adjacent numerical order (and 12 comes after 9 as there is no 10 or 11) pays the number of cards in the run times the highest revenue card (so 4/5/6 or 7/8/9/12 for instance), 3 or more cards of the same value pays the number of cards time the revenue, and 3 or more cards of adjacent values but with each card of a different suit and each suit only occurring once pays the number of cards times the highest revenue. Sort of a “rainbow” run. It is always 3 or more cards and always times the highest revenue card in the set.
Each card can pay all four bonuses, but it can’t pay any bonus more than once. So 5/6/7 in suit will pay two bonuses, one for the suit and one for the run! But you you can’t take four 7s and say you have lots of sets of triple 7s as you mix and match them, and you can’t take two 5s, a single 6 and two 7s and say you have two rainbow runs.
So these bonuses are where the real money is in the game. And what you really want is for all of your cards to pay out multiple bonuses in different directions. Something like a 5/6/7 in 3 suits will pay every which way, for the suits, the suited run, the triples, and the three rainbows, see? See why the big cards are so much more valuable? (Get an answer) There’s lots of money there.
So we do all that and the player with the most money wins! It takes about 45 minutes.
Oh, the wilds! Okay, remember the bid, buy or pass business? You can just buy a wild card. It costs $20. It is just like buying the bottom card but it doesn’t start the stack unrolling. When you buy a wildcard you have to instantly say what it is. It is a 7! This is a 12! Whatever, just one of the card values: 3/4/5/6/7/8/9/12. But! But! When it comes to revenue time, the revenue for the wild card goes straight to the card and just piles up there. You don’t get it until the end of the game. Also, you have to pay the bank $5 for each wild card you own. You do get your revenue income first, so you can pay from that, but if you still can’t pay the $5, you have to put the wild card back and you lose all the money that piled up on it!
Now for the bonuses the wilds are just like any other card. They have a suit and they have a value. You can have the wild be a duplicate of another card you have, so you could have a blue 40/12 and have a wild blue 40/12 too. That’s fine.
And of course, once someone buys a wild, all the cards in that suit will now pay their full revenue.
There’s also a trick in passing. If everyone passes in a round, $5 is put on the bottom card. It is now $5 cheaper! However the first person to pass doesn’t get first dibs at the card at the new price. The turn marker moves forward and the next player does. Of course if everyone one passes again, it gets $5 cheaper again and the turn marker moves forward etc. If it ever gets to $free the next player has to take the card. Such a problem!
So we do all this: bidding, buying cards, moving cards about, vast amounts of money leap out of the bank and go to me, little small bits go to you guys, all that stuff. We do 5 rounds, then we pay out the bonuses, count up the money, and see that I won yet again. Hey gee, I’m the banker too!
I’ve posted new rules for Corner Lot. The only substantive change is the requirement that all bid raises by by at least $2. There’s also an explicit statement that players may not increase their bid on a card prior to tis resolution, as there were as questions on that (this limit prevents the game from deadlocking as players dollar-up their prior bids in order to manipulate turn order).
I’m also working on new card art in order to resolve the colour problem some of you are having. With luck it will be ready in a few days. Meanwhile, please review and play by the new rules and post any thoughts, reactions and playtest reports as a comment to this post.
- @andsoerinsaid Bohrer has repeatedly kiboshed the idea of a UvC reprint. We’ll see. #GoF in reply to andsoerinsaid #
- @peterpham Karma is good. Give him a disposable email addr so he can also keep his karma straight & feel honest. in reply to peterpham #
- @kgnunn Local group summary of Diamond’s Club: Interesting but short legs. No more than 6-10 plays before exhausted. We’re ~4 plays in. #gof in reply to kgnunn #
- @neilhimself We asked, “Most useful & expressive word added to English in the last century?” The winner: Doh! Your nomination? in reply to neilhimself #
- @icheyne I use #bgdf_chat on mibbit (boardgame design) & some OSS projects on effnet & freenet. Long wished BGGChat was IRC based. #IRC in reply to icheyne #
- @timoreilly @precipice It’s often cheaper & faster to deliberately make & fix a bad decision than to get it right in the first place. in reply to timoreilly #
- @ingredientx Welcome to my world for 3+ years while I was at PayPal. The truth and the chattering classes bear very little relation. in reply to ingredientx #
- @brettspiel @ingredientx Yep. PayPal is slammed for anti-laundering/fraud/etc laws/contracts etc they can’t talk about due to privacy regs. in reply to brettspiel #
- @icheyne I get ragged on as as I use both score and thrice and am neither Indian or British. in reply to icheyne #
- @icheyne Do a TwitSearch for #IRC. Lotsa hits. A channel list on freenet or effnet shows much non-tech activity. I’m on 24/7/365. #
- @icheyne Mibbit has a neat dedicated web-widget for the non-IRC literati (see the one at bgdf.com). I use irssi. #irc #irssi #bgdf in reply to icheyne #
- RT @neilhimself: Was just sent awesome link to a short film by me drawn by Gahan Wilson. #
- 18Mex again last night. Bank broke after 3 diesel ORs! Too soon. Still figuring out why train rush was so lurchy & slow. 5P>4P? #18xx #
- I want to read their S-1. Huge insights into product & market likely. RT @nytimes: EBay Plans Public Offering for Skype http://bit.ly/m3dvC #
- Good typography summary of concerns and design guides for HTML/CSS: http://bit.ly/jOIH #
- Somali pirates can’t escalate materiel as fast/far as RoW can. The pirates may back-handedly force Somalia to be stabilised. Sad. #
- @andsoerinsaid BTW now you have the real rules to Corner Lot, did y’all get them right at #GoF? in reply to andsoerinsaid #
- RT @BoardgameNews: Truth: “Ideas alone are nearly worthless.” Lewis Pulsipher offers … on designing games – http://bit.ly/jDlz2 #
- Disney recycling their own content? Say it isn’t so! http://bit.ly/6PUU4 #
- @rholzgrafe Agreed on both counts, but he has prompetd me to re-examine how I use my blog and internal notes system. A good thing I think. in reply to rholzgrafe #
- E-Books, publishing, revenue models and the impending splat sound of karma meeiting dogma & the harsh road of reality: http://bit.ly/GdBUN #
- Don’t just handle symptoms. Tactics vs strategy in handling Detroit, the bailout & the industry’s future: http://bit.ly/ss9E #
- RT @codinghorror Wikipedia: where the most obsessed users always win. Always. The weird thing is that in the aggregate, this system *works*. #
- @rholzgrafe (Disney recycling) Yeah, I know, my comment is satircal. Animators were early practitioners of re-factoring long before Disney in reply to rholzgrafe #
- RT @Dave_Ferguson Original name for Wikipedia: “unemployed Ph.D. Death Match” (Me: You’ll be getting a bill for my coffee-stained screen…) #
- @raphkoster I like & use Twitter Tools for WordPress: http://bit.ly/bt6GV in reply to raphkoster #
- Tweetie for OS X? I’m in. http://bit.ly/9okr #
- @raphkoster My pattern is to follow generously but filter and remove even faster. Low barrier to entry. High bar to stay. in reply to raphkoster #
- RT @ChrisTheCat: My job description? http://is.gd/q5Um #
- @davemcclure Twitter is becoming the common inter-site transport and notification system. Adding Twitter Connect just makes it the glue too. in reply to davemcclure #
- RT @antrod: Completely agree URL shorteners blow http://bit.ly/38PcEp (yes I know the irony!), & hope that site owners get better hygiene. #
- RT @timoreilly: This is a great bit of work by @dannysullivan: Analysis: Which URL Shortening Service Should You Use? http://bit.ly/Qtjb #
- @andsoerinsaid Which of my designs are you looking at? #GoF in reply to andsoerinsaid #
- @matthewlive Theme-modified? It is almost theme-less. What was the weird event? #GoF in reply to matthewlive #
- @tharri I fiigured it was Corner Lot, but it is possible that Muck&Brass & ‘Ohana Proa are at #GOF too. in reply to tharri #
- @brookscl Small World: How so? Seems to sub humor for meat, shorter but defanged & thinner. Not played tho. Jet Set seems more interesting. in reply to brookscl #
- RT @timoreilly: Internet advocacy group asks FCC to investigate limits on skype on iPhone: http://bit.ly/17bi #
- @andsoerinsaid DM me your snail mail at #GoF and I’ll send a Corner Lot in the mail. (Ditto one other at #GoF) in reply to andsoerinsaid #
- @matthewlive Same offer for you: DM me your snail mail at #GoF and I’ll send out a Corner Lot. (I’ve two copies sitting here) in reply to matthewlive #
- As discussed, URL shorteners are bad & useful. This one ollapses multiple URLs plus notes to a single short URL: http://i.hubb.me/ #
- @andsoerinsaid What’s your general view of Metropolys? (BTW: Played Tom Lehmann’s Memphys?) in reply to andsoerinsaid #
- @tharri So far I’m most pleased with Tweetdeck with Twhirl coming a close second. in reply to tharri #
- @tharri I rarely to never use the Firefox sidebar. I’ve fought to minimise the F’fox UI. and maximise content. Tabs on right, no menus etc. in reply to tharri #
- @tharri I love big screens — for putting more text on! ftp://ftp.kanga.nu/users/claw/screenshots/Desktop/JCL.Desktop.20.png in reply to tharri #
- @tharri Welcome to my world… in reply to tharri #
- @andsoerinsaid How did you find Steel Driver? I’m very mixed; strong concerns about control versus incentive. #GoF in reply to andsoerinsaid #
- @subhan_michael Stephenson’s Rocket is great, one of Knizia’s two best. Equally good 2P, 3P and 4P. Play aggressively, force vetos often! in reply to subhan_michael #
- @matthewlive Per Erin’s report y’all played Corner Lot wrong. Players are cash limited & can’t bid if don’t have cash right then. #GoF in reply to matthewlive #
- @andsoerinsaid @matthewlive Corner Lot rules: ftp://ftp.kanga.nu/users/claw/odd/games/prototypes/CornerLot/rules.pdf http://is.gd/r9Wl #
- @andsoerinsaid Kaivai is brilliant. Persist. in reply to andsoerinsaid #
- Ok, I’m scared RT @NASA: Ice problems down south, too. See NASA satellite image of a key Antarctic ice bridge collapsing. http://tr.im/iov5 #
- @jdludlow Just set a search ala #Gof OR “Gathering of Friends” OR bggcon OR bgg.con OR #boardgame in your Twitter client and you’re done. in reply to jdludlow #
- @tharri #facebook uses @CDN heavily — I suspect the #FB problem is with the Content Delivery Network (eg S3, akamai) in reply to tharri #
- @timoreilly Engineers love problems. Managers love solutions. Entrepreneurs love inventing brand-new problem/solution pairs. in reply to timoreilly #
- RT @antrod: When life imitates art (24) and spies hack into our electrical grid: http://bit.ly/2e0et7 #
- Some truth here, some Qs, some rants: RT @davemcclure: Nassim Taleb 10 Points to avoid Black Swans http://bit.ly/12h50V (via @kevinmarks) #
- RT @timoreilly: Help ban single-use styrofoam containers in California: http://tinyurl.com/c7ex35 #
- RT @raphkoster: TipJoy looks rather interesting! http://tipjoy.com/twitterapps/ #
- @ingredientx Actually the proper form is “dit”. Not sure how to effect rescue from CA. Waving hands? in reply to ingredientx #
- @peterpham (FBvsTwitter) Quite. Instead of building their core competency they’re chasing someone else’s. Poor focus & discipline, bad move in reply to peterpham #
- @GreenMBA Which do you maximise for? # of happy people or total happiness? What’s the ecological trade-off? When does it invert? #
- @andsoerinsaid I’m glad it got there in time. Please check the rules I sent against what you learned. Jealous of your UvC game. in reply to andsoerinsaid #
- @BilboAtBagEnd It would greatly help those interested in the games at the #GoF if you used a #GoF hashtag on your tweets. in reply to BilboAtBagEnd #
- @BilboAtBagEnd No worries mate. I see your now, err, storming the #GoF hashtag. in reply to BilboAtBagEnd #
- @snicholson I prefer the on-going #GoF commentary rather than summaries. #
- @snicholson Cavum is a fight to be last or first. Middle is terrible. Makes 1-4 action pacing interesting for me. Brilliant flawed game. #
- RT @hnshah: “Intellectual property has the shelf life of a banana.” – Bill Gates #
- @jdludlow Checkout Cavum. Not economic engine but remarkably good. Common summary here is “Brilliant but flawed” (quote David Eisen) #gof in reply to jdludlow #
- @jdludlow Cavum is a typical K&K action point game, this time indirectly modeled on the 18xx track-laying sub-game. Clever, hard, 90-120min in reply to jdludlow #
- @andsoerinsaid Try Carrom before committing to Crokinole. I find it more interesting. #GoF in reply to andsoerinsaid #
- Nudge #gamestorm game name? Thanks. in reply to brookscl #
- Supermarket 2.0 (youtube): http://is.gd/ptyz #
- @jdludlow Kindle & its content DRM are a transitional platform in the same way that RIAA’s view of music dist is proving to be transitional. in reply to jdludlow #
- RT @bokardo “Relationship Symmetry in Social Networks: Why @Facebook will go Fully Asymmetric” http://bit.ly/nPGBA #Twitter #Facebook #
- @jphatala Yes, that’s why how and why 409 spam and a great host of other spam and confidence tricks work. #
- @jphatala http://tinyurl.com/5kal5 That said, Social media and value is built on the presumption of trust. #
- @brooksci Which 18xx was this? It isn’t 1861 or 1850. http://tinyurl.com/cw5q3g #
- @ingredientx A not-so-small cadre of designers from #BGDF attended #gamestorm. #
- @Veronica The Forbidden Planet on Tottenham Court Rd is ace, tho sadly far more corp-glossy than its days on Denmark St. #
- @Veronica If a museum buff, don’t miss the Victoria & Albert. Some of the best pre-raphaelites are (were?) there. #
- On Fri played 1846, 18Mex & 1832. I loathed ’46, loved Mex, and sucked on ’32. Not a Dixon fan but ’32 won’t leave my head. Promising! #
- @brookscl Yep, that is 1873! Thanks! #
- @jdludlow #18xx my comfort games: http://is.gd/pBfw http://is.gd/pBfC 2P Abstracts : stuck at gamenight, only 2P. Normally not my bag. in reply to jdludlow #
- @brookscl SoH: I see groupthink & poor play for brutal trainrush. Not newbie-suitable game. Newbies can’t plan thru the trainrush. #18xx in reply to brookscl #
- @ChrisTheCat 18Mex is very popular locally. Love the poison 3, Phase 3.5 and Phase 5/NdM evolutions ala 1856’s CGR evolution. 18TN? #18xx in reply to ChrisTheCat #
- @brookscl Gahh again? Site hijacked by spammers briefly years ago. The reactions seem immortal. I’ll request review again. in reply to brookscl #
- 1812 looks more interesting than 1861. Files posted to #18xx mailing list on Y!. http://is.gd/pBmf #
- @ChrisTheCat I have 18TN here. Given 18Mex’s success I see it being played soon. Will report. #18xx in reply to ChrisTheCat #
- @brookscl 18TN should have fast trainrush, but not 18Mex’s or 1841’s speed. Two more weeks to #18xx night here (2nd Mon of month). !Wait in reply to brookscl #
- @brookscl Dunno if newbie & interesting #18xx possible. 18EZ trying. i’ve doubts. Teacher so important. Hard show game’s depth w/o scaring. in reply to brookscl #
- @jphatala Trust & reciprocity not quite the same. Some iterative prisoner’s dilemma here. Winning strategies all include trust by default. in reply to jphatala #
- @jphatala That goes both ways. There’s also trust in -ves. Trust in cheating and failing for instance. Not reciprocal, but needed. in reply to jphatala #
- @andrew_chen Screw followers and subscribers. More actively participating members of the network, not just lurkers. in reply to andrew_chen #
- RT @jdludlow: I laughed. http://hugeurl.com/ #
- @raphkoster I filter and read my filters, same as email. #twitter in reply to raphkoster #
- @raphkoster Tweetdeck (mostly). Nice UI. Limited # of filters tho. I also RSS my #twitter feed and filter/read that. in reply to raphkoster #
- @toddbert I like the simplicity but not enough contention–too rarely an auction mid-resolution. Card luck too strong but still working. in reply to toddbert #
- The journalistic media is dead. Long live the journaling media: http://is.gd/pY6W #
- @elenuial @raphkoster Own your own intent invokes the intentional fallacy. Intent is less important than the recipient’s perception. in reply to elenuial #
- My online communications just got a lot easier with Google’s Autopilot: http://is.gd/q1uR #
- @raphkoster That’s Okay, @neilhimself just hired on at the Guardian to help rewrite all the parliamentary speeches: http://is.gd/pY6W in reply to raphkoster #
- RT @Joshlam Warner Bros. Acquires The Pirate Bay! http://tw2.us/eD (via @hnshah) #
- @morganramsay The argument is subjective, of course it is uncertain. However audience is larger, sets discussion & thus determines effect. in reply to morganramsay #
- @ingredientx I wonder. Do any current browsers still support marquee? in reply to ingredientx #
- @ericries Isn’t that a direct implication of the thousand true fans model? in reply to ericries #
- @ChrisTheCat Gods I would miss MH if I ever moved to a different mail platform. The ease of file/text-tool processing mail is ace. in reply to ChrisTheCat #
- @morganramsay Obviously there is authorial lifecycle, but there never is perfect duplication of intent in recip & there doesn’t need to be. in reply to morganramsay #
- @elenuial Agreed, responsible for the effect you create, intentional or not. Intent isn’t an effect thus less social responsblty for intent #
- @morganramsay Is question of intent or coherency & hitting what aimed at? I see intent as a mere tool. May be talking past each other. in reply to morganramsay #
- SGI, coolest company in the Valley in their day & hugely fun to work at, gives up the ghost and is sold for pity money: http://is.gd/qdGx #
- @ingredientx Thanks man. SGI was…the best. I got there late but they were still glorious. in reply to ingredientx #
- #boardgame design Q: What do international currency trade & international currency markets make you think of? Looking for memes. #bgdf #bgg #
- I hear crashing pride. Better than SGI’s fate tho: RT @alleyinsider: IBM Cuts Its Price For Sun To $9-$10 http://bit.ly/lwfVc #
- Great — nail on Hwy 101, then it bubbled. New tires here I come. Goodbye afternoon. http://twitpic.com/2qktq http://is.gd/qon2 #
- @icheyne If anything I wonder if offline friends will find out if I’m less of a geek than they think I am. #
- @ingredientx FF game neat but diff dir than I’m going: money as idea backed by confidence only & e/ing relative & no real values for a/ing #
- Another form of YAGNI/GIB/WIB/etc — RT @antrod: Fantastic Gruber piece on building long lasting systems: http://bit.ly/Gp4hX #
- @ingredientx The notion is for each player to entirely control issuance of at least one currency. At some point it is all just money. in reply to ingredientx #
- RT @BoardgameNews: Wisdom: What “Easy to learn, hard to master” really means for game designers – http://bit.ly/baNIR (from Gamasutra) #
- Is moving the dependency from MS to Google such a game-shift? RT @alleyinsider: Vivek’s Plan: More Google For Government http://bit.ly/G1WNU #
- @neilhimself I have a milk carton and I know how to use it. Ariba! Ariba! Andale! Andale! #
- Looking for basic #chemistry supply in #SanJose CA: beakers and test tubes (kid’s #scienceproject). Where? #