A trial of strategy
Another off-hand note that seemed more interesting after I’d noticed I’d written it:
My litmus tests for calling a game “strategic” are something like:
0) Does the game reward continuous planning from the current state out through the end-game starting from before the game’s actual start until the game ends?
1) Does the game also reward a continuous 3-5+ turn detailed look-ahead?
2) Are the decisions made in that detailed look-ahead primarily concerned with support of the continuous end-game planning?
3) Will players that fail to coherently do any of the previous three (necessarily(?)) lose to those that succeed in coherently doing the previous three?