1828 1.0 general release
I’ve removed the prototype watermark from the 1828 rules. It is now fully released.
I’ve removed the prototype watermark from the 1828 rules. It is now fully released.
O’ tradition! (I released 1828 for playtesting over Christmas a few years back – might as well continue that pattern)
I’m now releasing the latest-ish draft of the 1839 rules and the game itself for (somewhat limited) open playtesting. Supported player-counts: 2-4. (Yep: 2)
What is (somewhat limited) open playtesting? Pretty simple really:
Some caveats/guidelines:
Guidelines, easily tested statements of principle for game presentation design:
I’ve come up with such lists before, but they’ve been verbose or numerous or not-so-easily-tested or not phrased in terms of principles etc. eg No distractions, everything presented at equal weight and visibility, no additional emphasis or suggestion anywhere, never ever help the player but also don’t ever get in their way, etc. The above seems better in accuracy, also application and testing against choices.
What may playtesters of my games do or not do? Are there secrecy rules? Expectations that they’ll keep mum and only talk to me or my assigns? That they won’t talk to third parties or potential competition?
No, it is simpler than that. The game-teach and playtesting rules are simple: you can take and send pictures around freely, you can talk about the game freely – good or bad or ugly or indifferent is all fine – but you can only do those things where I can see/participate (tell me about it), and you can only play the game (at all) either with me or with my approval (so I can observe and respond).
My games are all under Creative Commons licenses, I keep no secrets here, but I mind the conversation.
I’ve a liking for games where the lack of rules is a bigger problem than the rules that are present.
Which suggests an aspect of style: complex, entangled, compromised positions in which extrication/differentiation is frequently worse than remaining in the (?abusive/exploitative?) relationship.
Yeah, that seems good.