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<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Other Wise (Posts about 1820)</title><link>https://kanga.nu/~claw/blog/</link><description></description><atom:link href="https://kanga.nu/~claw/blog/categories/1820.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><copyright>Contents © 2023 &lt;a href="mailto:claw@kanga.nu"&gt;J C Lawrence&lt;/a&gt; &lt;a rel="license" href="https://creativecommons.org/licenses/by-nc-sa/4.0/ &gt;Creative Commons License&lt;/a&gt;</copyright><lastBuildDate>Sun, 27 Aug 2023 20:59:21 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>goes around, comes around</title><link>https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/</link><dc:creator>J C Lawrence</dc:creator><description>&lt;p&gt;Until now the development of &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt; has been mostly
&lt;a href="https://www.boardgamegeek.com/geeklist/50723/item/4462370#item4462370"&gt;discussed on
BGG&lt;/a&gt;.  Given the new blog stack etc, it seems time to bring that back home.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt; has been developing apace&lt;sup id="fnref:1"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:1"&gt;1&lt;/a&gt;&lt;/sup&gt; and is now in
rather fine if not-quite-complete fettle.  I don’t know that there are
any problems&lt;sup id="fnref:2"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:2"&gt;2&lt;/a&gt;&lt;/sup&gt;, but the end-game hasn’t been fully proven out&lt;sup id="fnref:3"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:3"&gt;3&lt;/a&gt;&lt;/sup&gt;
and I don’t think I can adequately validate that here.  At least not
within my lifetime.  To the bat c…, umm, external development! So
play-tester copies need to be made and that means not only more use of
XXPaper’s new-found support for &lt;a href="https://www.thegamecrafter.com/"&gt;The Game
Crafter&lt;/a&gt;, but also getting John
Tamplin’s/&lt;a href="http://www.deepthoughtgames.com/"&gt;Deep Thought Game&lt;/a&gt;‘s
track-tile generation&lt;sup id="fnref:4"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:4"&gt;4&lt;/a&gt;&lt;/sup&gt; and production system setup here&lt;sup id="fnref:5"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:5"&gt;5&lt;/a&gt;&lt;/sup&gt;.&lt;/p&gt;
&lt;p&gt;So, what to do while that’s going on?  I’ve been talking about setting
a game in Java for a few yearsnow, but those ideas are too undeveloped
to use now. &lt;a href="https://kanga.nu/~claw/blog/categories/18rt/"&gt;18RT&lt;/a&gt; is an older and troubled design.
Many of its ideas were taken by &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;, but not all
and while most of what’s left is crap, perhaps there are worthwhile
bits to rescue. Thus &lt;a href="https://kanga.nu/~claw/blog/categories/1836/"&gt;1836&lt;/a&gt; is born – in
Cuba&lt;sup id="fnref:ireland"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:ireland"&gt;7&lt;/a&gt;&lt;/sup&gt; commemorating &lt;a href="http://www.encyclopedia.com/humanities/encyclopedias-almanacs-transcripts-and-maps/betancourt-cisneros-gaspar-1803-1866"&gt;Gaspar Betancourt
Cisneros&lt;/a&gt;‘
founding of the first railway service in &lt;a href="https://en.wikipedia.org/wiki/Port-au-Prince"&gt;Camagüey (aka Puerto
Príncipe aka
Port-au-Prince)&lt;/a&gt;&lt;sup id="fnref:horse"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:horse"&gt;8&lt;/a&gt;&lt;/sup&gt;.&lt;/p&gt;
&lt;p&gt;![Sugar train] (/images/cf01.jpg)&lt;/p&gt;
&lt;p&gt;In launching any new design it is always easy to make it a derivative
or extension of the prior design.  While I don’t want difference for
difference’s sake, &lt;a href="https://kanga.nu/~claw/blog/categories/1836/"&gt;1836&lt;/a&gt; should stand on its own
feet as an independent and original design.&lt;/p&gt;
&lt;p&gt;Already a troublesome goal.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.railpictures.net/photo/400929/"&gt;&lt;img alt="Masthead?" src="https://kanga.nu/~claw/blog/images/cuba_train_yard.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The center of the game of &lt;a href="https://kanga.nu/~claw/blog/categories/1836/"&gt;1836&lt;/a&gt; is Cuba’s sugar
trains.  Those are the minor companies that start the game.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Sugar train" src="https://kanga.nu/~claw/blog/images/Cuba+Cane+Train.JPG"&gt;&lt;/p&gt;
&lt;p&gt;Then, later, come in the trams to ferry people – these are the major
companies.  It is unclear which might be more profitable.&lt;/p&gt;
&lt;p&gt;As Cuba is poor, &lt;a href="https://kanga.nu/~claw/blog/categories/1836/"&gt;1836&lt;/a&gt; will not be a rich game.
Instead the expectation is that players will be deep in debt for the
entire game, but through asset growth their net values will end up
being positive (maybe) by the end of the game.  Figure winning scores
in the $hundreds, maybe just over $1,000-ish after accounting for a
fat handful of loans (eg: ending the game with $5,000 in assets and
$4,200 in loans for a net score of $800).&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Basic economic model the same as &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;
  (incremental capitalisation, where shares pay, no half pays etc).&lt;ul&gt;
&lt;li&gt;Stock movement is a little different:&lt;ul&gt;
&lt;li&gt;Pay a dividend of your stock price to move up.&lt;/li&gt;
&lt;li&gt;Pay a dividend of double your stock price to double-jump.&lt;/li&gt;
&lt;li&gt;Pay less and fall.&lt;/li&gt;
&lt;li&gt;Fall again if you didn’t have a train.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;A variation on &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;‘s free track system.&lt;ul&gt;
&lt;li&gt;No simple track.&lt;/li&gt;
&lt;li&gt;Every hex is a double dit.&lt;/li&gt;
&lt;li&gt;Double dits can then upgrade to OO and more typical green cities
  (eg #14, #15, etc).&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;As Cuba is long and skinny and free-track-like systems don’t work
  too well with narrow constraints, I’ve “fattened” the
  island&lt;sup id="fnref:fattened"&gt;&lt;a class="footnote-ref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fn:fattened"&gt;10&lt;/a&gt;&lt;/sup&gt;.&lt;ul&gt;
&lt;li&gt;This made the map too large, and so I’m cutting into two
  sections along the coloured lines seen below, with a two-hex
  overlap between the sections.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Players start with no capital, but can borrow money.&lt;ul&gt;
&lt;li&gt;Yes, players take loans, not companies.&lt;/li&gt;
&lt;li&gt;Loans are probably for $200.&lt;/li&gt;
&lt;li&gt;Currently expected interest rate is 40%.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The train progression is the typical yellow, green, blue, brown, red, gray.&lt;ul&gt;
&lt;li&gt;Minors can only run/own “G” trains.  Majors can only run/own “N” trains.&lt;ul&gt;
&lt;li&gt;G trains ignore cities and pay dits.&lt;/li&gt;
&lt;li&gt;N trains ignore dits and pay N cities.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Brown rusts green, red rusts blue, gray rusts brown.&lt;/li&gt;
&lt;li&gt;Yellow 1G trains are rusted by brown and replaced by permanent
    brown 2Gs.&lt;/li&gt;
&lt;li&gt;Green trains are thus N trains (for majors only)…and are probably 2Ts.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The game starts (SR1) with a ~dozen ~5 share minors,&lt;ul&gt;
&lt;li&gt;Auctioned by an as-yet-unknown method.&lt;ul&gt;
&lt;li&gt;I want a simultaneous auction ala &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;‘s
  lobby system, but do not want to recreate/re-use
  &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;‘s lobby system.&lt;ul&gt;
&lt;li&gt;Goa’s spatial auction has been haunting my head.&lt;ul&gt;
&lt;li&gt;But it is too involved.&lt;/li&gt;
&lt;li&gt;But I love the idea of players paying other players
  in the initial auction.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Minors are only available in SR1.&lt;/li&gt;
&lt;li&gt;Minors must start adjacent to ports.&lt;ul&gt;
&lt;li&gt;On a yellow city.&lt;ul&gt;
&lt;li&gt;The sole exception to the rule of all yellow track tiles
  being double dits.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Minors can lay two yellow track tiles per OR or one upgrade.&lt;/li&gt;
&lt;li&gt;Minors do not pay terrain costs for yellow track.&lt;/li&gt;
&lt;li&gt;Minors have a single station marker until later in the game when
  they gain a second station marker which may be placed for free(?).&lt;/li&gt;
&lt;li&gt;Minors start with a 1G train which pays dits and not cities.&lt;ul&gt;
&lt;li&gt;Yellow dits are worth $5.  More in later colours.&lt;/li&gt;
&lt;li&gt;The 1G rusts in brown and is replaced by a 2G train.&lt;ul&gt;
&lt;li&gt;This is probably when the second station becomes available.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;In SR2 and later majors can be started.&lt;ul&gt;
&lt;li&gt;10 shares.&lt;/li&gt;
&lt;li&gt;Two stations (home plus one, free placement)&lt;/li&gt;
&lt;li&gt;Cannot lay yellow track but can do 2 upgrades per OR.&lt;/li&gt;
&lt;li&gt;Major’s N-trains cannot run on yellow track.&lt;/li&gt;
&lt;li&gt;Minors can merge into majors:&lt;ul&gt;
&lt;li&gt;Each pair of minor shares trades for a major share.&lt;/li&gt;
&lt;li&gt;Loose shares can pay up or get cash instead.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Yellow double dits upgrade to:&lt;ul&gt;
&lt;li&gt;Green double dits (one of the dits grows a third leg, the other
  dit gets more revenue)&lt;/li&gt;
&lt;li&gt;Green OO cities (same spacing requirements as big cities in
  &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Green normal cities, but with 5 legs.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Upgrades from there do nothing interesting except that the brown OO
  tiles have one of the cities growing a leg and the other getting
  more revenue.&lt;/li&gt;
&lt;li&gt;No director’s certificates.&lt;ul&gt;
&lt;li&gt;Same buy-to-40% to float as in &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;.&lt;ul&gt;
&lt;li&gt;Yeah, this really is its own game…&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;All shareholders are liable.&lt;ul&gt;
&lt;li&gt;Mostly this means emergency buying trains.&lt;ul&gt;
&lt;li&gt;Like loan debts in &lt;a href="https://kanga.nu/~claw/blog/categories/1820/"&gt;1820&lt;/a&gt;, shares in play
  are obligated to cover their fraction of the expense.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Game ends after…?&lt;ul&gt;
&lt;li&gt;Probably after N ORs in gray.&lt;/li&gt;
&lt;li&gt;Intended game length is 6 SRs.&lt;ul&gt;
&lt;li&gt;Well before Castro.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src="https://kanga.nu/~claw/blog/images/1836__early.png" alt="1836 development map" width="75%"&gt;&lt;/p&gt;
&lt;div class="footnote"&gt;
&lt;hr&gt;
&lt;ol&gt;
&lt;li id="fn:1"&gt;
&lt;p&gt;I guess getting to here in about 4 years is a “pace”. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:1" title="Jump back to footnote 1 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:2"&gt;
&lt;p&gt;I’m not expecting anything big.  A cousin or a port might profit
from a small adjustment, a terrain on a hex here or there perhaps. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:2" title="Jump back to footnote 2 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:3"&gt;
&lt;p&gt;To wit the tension BR and the final viable with a FLOOD.  I
suspect that the game is a little too heavily canted against the final
viable company, but that’s dashed hard to tell conclusively. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:3" title="Jump back to footnote 3 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:4"&gt;
&lt;p&gt;The software stack, custom die for my Ellison Prestige Pro and
whatever physical system they use for die registration. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:4" title="Jump back to footnote 4 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:5"&gt;
&lt;p&gt;Conceivably I could hack ps18xx to produce track tiles to fit
DTG’s dies, but I expect that bleeds would be a problem. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:5" title="Jump back to footnote 5 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:6"&gt;
&lt;p&gt;I’m going to miss using ps18xx for track tiles… &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:6" title="Jump back to footnote 6 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:ireland"&gt;
&lt;p&gt;I’d originally intended Ireland, but it seems mannerly to
give Ian Scrivins’ 18Ireland some room. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:ireland" title="Jump back to footnote 7 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:horse"&gt;
&lt;p&gt;Albeit horse-drawn.  While Cuba has one of the most
extensive railway systems in the world, arguably the largest per
capita, Cuba operates on small scales. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:horse" title="Jump back to footnote 8 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:borrow"&gt;
&lt;p&gt;But can borrow money at only faintly usurious rates. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:borrow" title="Jump back to footnote 9 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id="fn:fattened"&gt;
&lt;p&gt;Hopefully still recognisable. &lt;a class="footnote-backref" href="https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/#fnref:fattened" title="Jump back to footnote 10 in the text"&gt;↩&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;</description><category>18RT</category><category>18xx</category><category>1820</category><category>1836</category><guid>https://kanga.nu/~claw/blog/posts/2017/04/17/goes-around-comes-around/</guid><pubDate>Mon, 17 Apr 2017 18:42:58 GMT</pubDate></item></channel></rss>