Paste glue and narrative
I’ve the sense that the game would do better with a silly theme. Perhaps something like robbers competing in robbing banks and each other’s hoards or some such. Suggestions are welcomed.
I’ve the sense that the game would do better with a silly theme. Perhaps something like robbers competing in robbing banks and each other’s hoards or some such. Suggestions are welcomed.
New/better/polished rules.
Cleaned up some ambiguities, fixed the initial deal, I Win! cards are now worth points, tweaked the variants.
The deal description is wrong.
The first player should get the 1/5/9 in one suit, the 2/6/7 in another, and the 3/4/8 in the third. The second player should get the same thing but with the suits allocation rotated once. The third player should get what’s left, which is the same distribution with the suits rotated the last time.
I’ll get a formal versioned PDF of the rules put together and posted soon.
Initially targetted as a perfect and certain information three player card game with both a high Take-That! factor and high control. This game is the product of roughly 15 minutes actual thought and a little mumbling to myself while taking a shower.
The game consists of two decks of cards. The player deck and the prize deck. The player deck consists of 31 cards: three suits of 11 cards (red, green, blue) with values ranging from 1-9 inclusive, plus three I Win! cards and three blank player identification cards. The prize deck consists of nine cards, three in each of the three player suits with values of 4, 6 and 9. The back of each prize card is coloured to match its player suit.
Setup:
Rules:
Resolving the trick:
The trick is resolved by resolving each suit in order, starting with the suit of the prize card, then the remaining suit with the highest value card played (tiebreak goes to the player suit to the prize suit player’s left), then the last remaining suit. If no cards are played in a given suit, then that suit is not resolved for that trick. If no card is played in the prize suit then the other suits are resolved as necessary and the prize card is left in the prize pile. In this case the lead moves to the next player to the left of the previous lead.
Resolving the prize suit:
Resolving other suits:
Scoring:
Each player sums the value of the cards in their scoring pile. I Win! cards are worth nothing. The largest score wins.
Variant #1:
When dividing their scoring pile into two sets for another player to choose from, the splitting player must ensure that the two piles have as close as possible to the same number of cards as each other.
Variant #2:
A tenth trick is played, but without any prize cards. The suits are resolved starting with the suit of the player that lead the trick.