First circle the drain before being flushed away
I played Age Of Steam: Wales with a new group last night (and was so out of it that I made a utter mash of the game — quite embarrassing). (AoS: Wales is a prototype map that I hope to have released later this year — implements both standard and narrow gauge track). Perhaps more interesting is that last night’s game prompted some thoughts about a possible new Age of Steam expansion. I don’t know if there’s enough there to really pull a map out of, but I’d like to try.
Basic ideas:
- Goods cubes are produced on cities only when a track segment is compleated connected to that city. There is no Production Phase.
- Passing through an empty city during a delivery costs an income for the moving player.
- Production Action replaced with Business Development action which allows N random goods cubes cubes to be bought for $Q (linear or exponential cost?) and placed on the production chart.
- A delivery through a city with a developed goods cube produces that cube and does not deduct income
- No income reduction
For now I’d like to not use the simplified Peroxide economic system, though it is tempting.