Magrathean exercise

It took some fiddling and slightly ahistorical editing (hardly the worst crime in the current map) to get to the right numbers, but the map graph currently has 34 islands and 61 routes. Assuming that each island starts with two markets and that the development chart (I should get a better name) has one market for every route which connects to the island but one, that gives ((61*2)+34)=156 markets.

Why is this important? 156=22313 silly. That means I can use 4 market colours with 39 of each. I would have liked to get down to 155 (531) and 150 would have been ideal (235*5) for 5 colours of markets with 30 of each.

But I have 156, which gives 4 colours of markets with 39 of each, which is workable. Another choice would be to put back the link from the Society Islands to Tubuai and use an asymmetric distribution, like 5 colours of markets with 26 of one colour and 33 of all the others (I kinda like this idea – good thing I don’t know of any other pick up and deliver games which use an asymmetric distribution of 5 colours of cubes). I would have also liked to get a few more of the island blobs in there, but the graph is already too big and likely in need ot trimming.

Ahh well, at least I have the base numbers set out and am familiar with the patterns to work with.

Oh, and there’s a minor rules] update, mostly just correcting obvious inconsistencies.