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From the keyboards of babes

2007-09-02 06:25 · Tags: Game Design

A conversational comment to David Boyd about arc in games, “Right, the optimal funnel should narrow and the variance of potential gains should increase,” got me thinking. Sometimes I type faster than I think. In this case the clear implication is that the special powers and roles should, nay must have limited use lifespans. Doh, of course!

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