All your bass are belong to us
The prototype is complete. The kula tokens are chits cut from picture matt with the size of the chit proportional to its value, and the colour representative of type. This works surprisingly well. The markets are 12mm in diameter so I’ll probably need to scale the map bigger again (and it is already quite big). At the same time I’ll put claiming token locations on the routes. A quick trial run of three turns suggested that the economy richness is not far off right and if anything may be a little too rich.
1) I still need to redo the VP_discard/resource ratio as already noted. This will likely have a sympathetic effect on all pricing, mostly upward.
2) The idea of a home base token is growing on me. The implementation would be relatively simple:
– Players don’t start with a base
– There is one base per player
– A base may be bought during any delivery phase and placed on an island delivered to
– Deliveries to islands containing the player’s home base produce double resources (this may be too rich)
– Bases may be moved in the same way as markets but base movements earn nothing
– A player making a delivery to an island containing another player’s base must give that player a kula item. If there are multiple bases on the island the player must give a kula item to each base’s player.
3) 151 markets in the game suggests 4 market colours with 30 tokens and 1 with 31. Fair dinkum.