Fish your money out lad, the boats are coming in!
New rules.
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Added an acknowledgements section. There should be few surprises there.
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New rule: When all of an island’s routes are claimed anything left on the development stack is discarded. This can happen when two different player’s initial starting routes touch the same island.
– Entirely removed the Auction Routes phase. Possibly temporarily. As it was defined it was extremely interesting about 3 times per game and that’s simply not often enough to require a whole phase for every turn. I’ve rejiggered the turn order controls in response but more development may be needed.
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Rejiggered turn order setting. The result is that the bids during Explore Routes are effectively once-around for turn order. I’m still not entirely happy with it, but it is better. The handling of delivery versus claim order is at least better this way.
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Kitoum now scores in the end-game. Otherwise the incentive was to simply not be last. May be too rich. There is now also an incentive to be first and to have kitoum in general.
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Added phase aids to the map
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Added an Explorer track to the map (should be a bit, but I’m out of convenient bits that aren’t also silly sized). No rules annotation for this yet.