He's beside himself with his other mind
Yet newer rules:
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When all the routes to an island are claimed instantly move all remaining development queue items to the island. (Reversed the new rule added last night)
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Kitoum points are now worth 1 VP in the endgame. This forces VP trade-ins to be at a loss. Shells are worth just over 1.5 VPs, fish just over 0.5 VPs. Discarding 6VPs thus generates 4VPs in direct resource value (if expressed in kula) plus a kitoum. If the kitoum were worth 2 VPs then the VP trade-in would be positive sum given the marginal gain for 4/fish and 6/shell kula items. Dropping the net to 1 VP gives 5 VPs (4+1(kitoum)) for the discarded 6 VPs: a small net loss.
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Players may now have up to 2 bases. The expectation is that adding a second base will afford interesting trade-offs both for the purchase and movement of the bases. This could be a colossally Bad Idea, but I’m not sure where the balance point is between base movement and placement.
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Clarified that bases don’t double production on the delivery round they are built.
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Entirely removed the Auction Routes phase (was deprecated).
Aside: The narrowing of the graph from the centre sections toward the edges has the interesting effect of increasing the import of early game decisions, decisions which are made when the game state is also most unclear. I’m not sure this is an advantage, but it is interesting.