Dance Dance Redaction
I played two playtest sessions this weekend at the Los Altos Gamesday, both with 4 players. In both games I made a variety of small rules optimisations (more on that later), but in the second game I made one small rules change to the scoring of prestige which suddenly snapped the whole game together and into strong focus. It was…amazing. I’ll post a more detailed report later but here’s the teaser:
Score=VictoryPoints+(Prestige*multiplier)