It is easier for a camel to pass through the eye of a needle than for a rich man
New rules.
Changes:
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Clarified currency usage in introduction
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End game scoring extended by privilege multipliers. This is the biggie. x1, x2, x3, x3.5 (rounded down). The other choice is x0, x1, x2, x3, but the reward at +30 seems overly large
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Turn order no longer (ever) reverses
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Rewrote the Delivery section again
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Rewrote and yet again re-determined how Kahuna work
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Fees for moving over others routes with kahuna or empty optimised out
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Entire resource game is now positive sum. There are no fees and no payments except for turn order auction, VP sales and kula. This small coherency change has a large bu subtle effect.
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Rules are getting shorter.
Note: Not clear that Kahuna are still needed. For now I’m going to leave them. I don’t intend to remove them from the design. If they go anywhere it will be to an advanced/more strategic variant, leaving a simpler base game.