It is easier for a camel to pass through the eye of a needle than for a rich man

New rules.

Changes:

  • Clarified currency usage in introduction

  • End game scoring extended by privilege multipliers. This is the biggie. x1, x2, x3, x3.5 (rounded down). The other choice is x0, x1, x2, x3, but the reward at +30 seems overly large

  • Turn order no longer (ever) reverses

  • Rewrote the Delivery section again

  • Rewrote and yet again re-determined how Kahuna work

  • Fees for moving over others routes with kahuna or empty optimised out

  • Entire resource game is now positive sum. There are no fees and no payments except for turn order auction, VP sales and kula. This small coherency change has a large bu subtle effect.

  • Rules are getting shorter.

Note: Not clear that Kahuna are still needed. For now I’m going to leave them. I don’t intend to remove them from the design. If they go anywhere it will be to an advanced/more strategic variant, leaving a simpler base game.