An early exposure to the cold -- yes it is that small
A recent review of Ruhrtropolis by Scott Tepper got me thinking about players iteratively creating incentive structures, and in particular having players communally create an implicit DAG among themselves in order to predictively profit from incoming events and then having to maintain and optimise that graph across future events.
This feels, nay tastes, like there’s a really neat problem hiding in here that a game could be wrapped around. Something juicy. I’m just having a difficult time isolating what the core problem really is so I can wrap a game around it (in case it gets lonely of course). Grrrr.
The blog title is suggestive of a possible themeing around grubbing ambulance-chasing politicians attempting to exploit public disasters for political profit.