And the wallet bone is connected to the bribe bone
Much more work and thought has been going into this project than I’ve had time to document. Some notes:
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Most important: Scoring is (good_press-bad_press)^2+money. Ties go to highest good press. Player with the most bad press is auto-eliminated
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Event cards come with money (total defined on card). Other values on events are good and bad press. Good press slightly outnumbers bad press. This guarantees a winner outside of ties.
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Draft an event higher up the stack results in money from the bank going on lower cards
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Select an event and resolve it against your network, or play money and resolve it against another player’s network
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There are three phases per turn: networking, event, press resolution.
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In networking each player plays two cards, or plays one card and pays money to move one network card
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In press resolution rounds only one step of the graph is resolved, not the full graph.
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After all event cards are processed, networking and press resolution alternate until graph is empty