Waxing carroma

On Crayon Rails

I recently upgraded my rating for the crayon rails games from 3 to 5. I’d thought them quite poor games, almost the epitome of multiplayer solitaire, over-long, and soporific. Yet, I’ve raised my raiting and it may yet rise further. I’m still not fond of them as games; I almost dislike them but yet I find myself frequently calling to get them to the table…with my kids.

For the kids they are great games. I have two typically testosteronal boys that are close enough in age that the elder still takes a delight in squelching the younger, and the crayon rails games fit them perfectly. They are non-confrontational, skill-gap insensitive, have a nice micro positive-feedback loop as deliveries are made and as the track network they’ve built grows, and as an added bonus, there’s a constant exercise of minor arithmetic, geography, forward planning and cost/reward balancing skills. As such I’ve found them ideal Friday-night or lazy Sunday afternoon games: the click of poker chips, haltering queries as to where the unbelievable Wollongong is?, the drowsy buzzing of train movements being stepped out, occasional exclamations of joy as a big delivery is made and finally the gentle sigh and congratulations as a victor is announced. It great many positive ways they remind me of Sunday afternoon cricket in England: the quiet padding of the bowler, the hush of hushed yet smug anticipation after the release and as the batsman faces the approaching bullet, the sotto THWACK of the bat, the calls of the fielders and umpire drifting over the sward and the bees droning among the clover, and the ever-present smell of grass and indelible grass stains. Ahh glorious Sundays!

Thusly I’ve raised my rating for the Crayon Rails games to a healthy 5 and may in fact be rising them further. I currently own Australian Rails and already planning out which additional games in the series to acquire to help spread and speed the rewards. British rails? Euro-Rails? Nippon Rails? Perhaps after the visualisation/planning skills are a little more settled, Lunar Rails?

On Carrom1

Meanwhile through means underhanded and skullduggerous I’ve recently acquired a low-grade Synco Carrom board at work. It has proven a staggering success, especially with the Indians and most especially with the Indian women that work near me. I’ve perched the board on the endcap between two cubicles in my aisle and an average day will see somewhere between a dozen and a score of games played. I’ve racked up a little under 30 games in but a few weeks and the play rate isn’t falling. For me Carrom is what that Crokinole promises and nearly delivers: approachable but with a lengthy learning curve, rewarding of skill, unconfrontational (Carrom is oddly less confrontational than Crokinole) and with delightfully subtle tactics and strategy that stretch far beyond Crokinole’s. In contrast Crokinole feels like a slightly gawky one-dimensional teenager of a party game that needs a few more years of development. Now it is a fun teenager to be sure, but the adult around the corner who knows a thing ot two is a lot more interesting and far more tempting.


  1. On Prancer!, on…!