Chain link fences on the prairie
A quick simulation run on a 9x9 board ran for over 2,500 turns. Repeating on a 7x7 board with a somewhat dumber greedy algorithm hit 900 turn before I got tired. This is clearly unreasonable for a tabletop game.
Some concepts for address:
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Keep the board size no large than 7x7. While 6x6 is tempting, the side-length being a natural multiple of 3 is overly pleasant. 5 or 7 are more attractive and 5x5 appears to be clearly too small.
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Give a marker to the start player. After the player with the marker takes a turn, they must place an unmarked level 1 tile of the highest level the player is qualified for1 on an empty square of the board, if possible without causing a glob. If a glob is formed, the resultant tile is left unmarked. After their turn they pass the marker to their right (against the flow of turns).
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Among the objects that can be placed during setup are a variously large number “rocks” which create dead squares on the board and thus break up object formation globs.
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When three ore more level 4 objects glob, the active player is awarded a VP tile…which is placed on the board with a player marker and otherwise acts as a “rock”.
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The game ends N rounds after the first VP tile is placed.
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humans > animals > vegetables. ↩