Money can buy you privates
One of the 1839 playtesters argues convincingly that $2700 is too much starting capital for 1839. When playing, that feels right, it does seem too rich, but the numbers don’t make sense to me. Both games have a non-sellable B&O-type private for $220, so ignoring that:
- Maximal total private sell-in value in 1830 is $latex (20+40+70+110+160)*2 = \$800$.
The privates in a given game of 1839 are semi-random, but the face value of the random portion ranges from $400 to $680
- Smallest maximal private sell-in value in 1839 is $latex (40+160+160+300+400) = \$1,060$.
- Largest maximal private sell-in value in 1839 is $latex (40+160+160+300+680) = \$1,340$.
That’s variously $260 and $540 more than 1830. In a 4-player game of 1830, privates generally sell as a collective set for a little under a 40% premium over face value, or 70% of maximal sell-in value. 1839’s privates shouldn’t be any worse than 1830’s in sum, and are often better due to useful special powers. That gives baselines for total expenditure:
- 1830: $560
- 1839: $742 - $938
Which puts the baseline additional expenditure on 1839’s privates from $182-$378 more than 1830. While I haven’t done a formal permutations analysis as to where the average total value is for 1830, my sense is that it sits around $1,150, which gives $245 more in overage. As such, adding $300 to the game’s starting capitalisation seems not-reasonable. Yeah, a bit rich, $15ea too rich in a 3-player game, but surely not overwhelmingly so? Or is the richness seen more as a product of the dutch auction for the privates rather than 1830’s traditional reservation auction?