Posts about posts (old posts, page 30)

Beating ploughshares into velocipedes

I’ve posted new rules for Corner Lot. The only substantive change is the requirement that all bid raises by by at least $2. There’s also an explicit statement that players may not increase their bid on a card prior to tis resolution, as there were as questions on that (this limit prevents the game from deadlocking as players dollar-up their prior bids in order to manipulate turn order).

I’m also working on new card art in order to resolve the colour problem some of you are having. With luck it will be ready in a few days. Meanwhile, please review and play by the new rules and post any thoughts, reactions and playtest reports as a comment to this post.

Twitter Week: 2009-04-18

  • @andsoerinsaid Bohrer has repeatedly kiboshed the idea of a UvC reprint. We’ll see. #GoF in reply to andsoerinsaid #
  • @peterpham Karma is good. Give him a disposable email addr so he can also keep his karma straight & feel honest. in reply to peterpham #
  • @kgnunn Local group summary of Diamond’s Club: Interesting but short legs. No more than 6-10 plays before exhausted. We’re ~4 plays in. #gof in reply to kgnunn #
  • @neilhimself We asked, “Most useful & expressive word added to English in the last century?” The winner: Doh! Your nomination? in reply to neilhimself #
  • @icheyne I use #bgdf_chat on mibbit (boardgame design) & some OSS projects on effnet & freenet. Long wished BGGChat was IRC based. #IRC in reply to icheyne #
  • @timoreilly @precipice It’s often cheaper & faster to deliberately make & fix a bad decision than to get it right in the first place. in reply to timoreilly #
  • @ingredientx Welcome to my world for 3+ years while I was at PayPal. The truth and the chattering classes bear very little relation. in reply to ingredientx #
  • @brettspiel @ingredientx Yep. PayPal is slammed for anti-laundering/fraud/etc laws/contracts etc they can’t talk about due to privacy regs. in reply to brettspiel #
  • @icheyne I get ragged on as as I use both score and thrice and am neither Indian or British. in reply to icheyne #
  • @icheyne Do a TwitSearch for #IRC. Lotsa hits. A channel list on freenet or effnet shows much non-tech activity. I’m on 24/7/365. #
  • @icheyne Mibbit has a neat dedicated web-widget for the non-IRC literati (see the one at bgdf.com). I use irssi. #irc #irssi #bgdf in reply to icheyne #
  • RT @neilhimself: Was just sent awesome link to a short film by me drawn by Gahan Wilson. #
  • 18Mex again last night. Bank broke after 3 diesel ORs! Too soon. Still figuring out why train rush was so lurchy & slow. 5P>4P? #18xx #
  • I want to read their S-1. Huge insights into product & market likely. RT @nytimes: EBay Plans Public Offering for Skype http://bit.ly/m3dvC #
  • Good typography summary of concerns and design guides for HTML/CSS: http://bit.ly/jOIH #
  • Somali pirates can’t escalate materiel as fast/far as RoW can. The pirates may back-handedly force Somalia to be stabilised. Sad. #
  • @andsoerinsaid BTW now you have the real rules to Corner Lot, did y’all get them right at #GoF? in reply to andsoerinsaid #
  • RT @BoardgameNews: Truth: “Ideas alone are nearly worthless.” Lewis Pulsipher offers … on designing games – http://bit.ly/jDlz2 #
  • Disney recycling their own content? Say it isn’t so! http://bit.ly/6PUU4 #
  • @rholzgrafe Agreed on both counts, but he has prompetd me to re-examine how I use my blog and internal notes system. A good thing I think. in reply to rholzgrafe #
  • E-Books, publishing, revenue models and the impending splat sound of karma meeiting dogma & the harsh road of reality: http://bit.ly/GdBUN #
  • Don’t just handle symptoms. Tactics vs strategy in handling Detroit, the bailout & the industry’s future: http://bit.ly/ss9E #
  • RT @codinghorror Wikipedia: where the most obsessed users always win. Always. The weird thing is that in the aggregate, this system works. #
  • @rholzgrafe (Disney recycling) Yeah, I know, my comment is satircal. Animators were early practitioners of re-factoring long before Disney in reply to rholzgrafe #
  • RT @Dave_Ferguson Original name for Wikipedia: “unemployed Ph.D. Death Match” (Me: You’ll be getting a bill for my coffee-stained screen…) #
  • @raphkoster I like & use Twitter Tools for WordPress: http://bit.ly/bt6GV in reply to raphkoster #
  • Tweetie for OS X? I’m in. http://bit.ly/9okr #
  • @raphkoster My pattern is to follow generously but filter and remove even faster. Low barrier to entry. High bar to stay. in reply to raphkoster #
  • RT @ChrisTheCat: My job description? http://is.gd/q5Um #
  • @davemcclure Twitter is becoming the common inter-site transport and notification system. Adding Twitter Connect just makes it the glue too. in reply to davemcclure #

Twitter Week: 2009-04-11

Twitter Week: 2009-04-04

So ya wanna sniff?

This morning’s surprise was a playtesting request for Corner Lot. Colour me surprised (Oh, so that’s what colour surprise is! Ewwww.). I’ll get a playtest kit (ie a PDF of the required cards) put together later today for requesters1.

Producing the game is pretty trivial as it is just 45 cards. The only other component’s you’ll actually need are poker chips. We don’t bother with the player markers here as I have players place their bids on the corner of the property card closest to them, thus self-identifying the bids as their’s.

Please comment on this post to request playtest kits. Playtesters, please also append your comments questions, thoughts etc to this post as comments.


  1. Already done. Later is now. 

Regimental thuggery

We’ve played a slew more games of Corner Lot in the last days, all remarkably well received. The big concern is that the game is clearly a 3 or 4 player game and does not scale well to larger players. As such I’ve been pursuing avenues to increase player count flexibility. Most recently we’ve been trying the following changes:

  • Starting capital is increased to $600 divided among players
  • 5 Wildcards are placed beside the tableau
  • Each wildcard has a cost of $20
  • A player may purchase an available wildcard for cost on their turn as a normal action
  • When a player buys a wildcard they must assign it a revenue value ($3, $4, $5, $6, $7, $8, $9, or $12)
  • Unbought wildcards reduce the revenue of all cards of that suit by $2 at revenue time
  • Players must pay $5 for each wildcard they own to the bank at revenue time (deducted from revenues)
  • Purchased wildcards accumulate their revenues on the wildcard at revenue time
  • The owning player receives this money during end-game scoring
  • Melds with wildcards score bonuses in the normal way
  • Wildcard duplicates of cards already held score both bonuses as if they were an additional suit of that value and an additional card of that suit

This has worked well and has improved the game for all the players. I’ve found it a surprisingly strong improvement.

However, all is not rosy. Players tend to specialise in suits as the game rewards them heavily for that, leading to low contention rates for property cards once into the mid-game. In general each player will pursue bonuses in two suits, making competition for cards generally tepid outside of bid ordering details. The tendency is for there to be a round to a round and half of bidding for each lot before the trigger is pulled. If there were more contention for cards the trigger-pulling decision would be more difficult and interesting.

Two proposals have been made by the players:

  1. Add support for scoring bonuses for straights (not just straight flushes). This would need to be explicitly limited in some way else a player with the 5/6/7 of three suits could construct an ungodly large number of possible three-card bonus straights!
  2. All players, once per game to insert one of their purchased cards into the currently auctioned lot in return for the card’s revenue - A possibly slightly more interesting form of this instead adds a 6th round to the game in which players may (must?) put one card up for auction (in return for its revenue).

I’m tempted by the straights and in particular for allowing players to score bonuses for rainbow straights (3 or more cards in revenue sequence with each suit occuring not more than once). The notion of putting cards back up for auction is interesting but a little less compelling at the moment as almost every case would involve another player scoring more for the card than the contributor Hurm. Unless the winning bids on the property cards in that last round were paid back to the contributing player? I have numbers to crunch.

I’ll get updated rules including the wildcards posted Real Soon Now.

Old Age of Steam playtest photologs (Sun, London, SE Australia, Wales, Nitrogen)

I recently acquired Okay to post the photologs from some of the outside playtests of my Age of Steam maps:

Age of Steam: Sun

AoS-Sun-1

Age of Steam: London

AoS-London-1

Age of Steam: South East Australia

Game #1

AoS-SEAustralia-1

Game #2

AoS-SEAustralia-2

Game #3

AoS-SEAustralia-3

Age of Steam: Wales

Game #1

AoS-Wales-1

Game #2

AoS-Wales-2

Game #3

AoS-Wales-3

Age of Steam: Korea (using Nitrogen rules)

AoS-Korea-1

Site upgrade

I’m about to start a site-upgrade for Wordpress and a few other key packages, moving from Wordpress 2.5 (plus a long list of security patches) to Wordpress 2.7 (plus a shorter list of security patches). As I hand-wrote the Wordpress theme this site uses, and several of the plugins were extensively edited away from their defaults, things may look odd or broken for a while. Please bear with me…

Muck & Brass — Revision #67 released

Thanks for all the great responses on the playtests so far!

There are no big changes in this new release, just clarifications, grammar and typo fixes to the rules. There have been no substantive rules changes. Playtesters can download the full distribution by changing the 65 in the super-sekrit filename to 67, or you can just download and print off the new rules as they’re the only thing that has changed in this release.

Again, please append commentary, questions, reactions, thoughts etc1 as comments below so we may all easily track exactly what is being talked about.


  1. Please upload images and other media to the FTP server and then mention the upload in your comment.