The future is not our's you see

I previously simplified the implemented definition of a future down to:

  1. Buy goods now to be delivered at time X
  2. Sell goods now to be delivered at time Q

That was a mistake. A necessary element of the core problem of Modern Mogul is that fact that the players should (nearly) never be playing the game as it exists in present time. Instead they should be playing the game as they hope it will be some number of turns in the future. In the above simplified definition the capital is both committed and spent now and only satisfaction is delayed. The more interesting and useful form has the commitment occur now and the capital expenditure when the future matures. In this way the players will not only have to juggle the vagaries of the future market, but also the vagaries of their future liquidity as a result of market activity between then and now. Much better.