Twitter Week: 2009-06-20

Twitter Week: 2009-06-13

  • Yep, #twitter is a performance art more than a participatory or discourse system: http://tr.im/nEMD #
  • Common wisdom and the symmetry of popularity: http://tr.im/nEZh (via @andrew_chen, @jhong) #
  • @neilhimself So would that be the blessed schizophrenic duality of the beast or merely a squared beast, perhaps framed in fearful symmetry? in reply to neilhimself #
  • Piracy becoming the centre: http://tr.im/nJdZ If you outlaw piracy, only everyone will be a pirate. Ergo, you become what you resist. #
  • Blind search engine result testing: http://blindsearch.fejus.com/ Surprised? #
  • No, this is the onset of active data. RT @hnshah: RT @timyoung The web “page” will soon be dead. It’s days are numbered. #
  • @seo1970 And are the cows winning? Told Michael last night to not make a decision on the render, but to paste-up a real box. Light dawned? in reply to seo1970 #
  • @seo1970 Send me an URL? in reply to seo1970 #
  • http://twitpic.com/6zs9s It seems the hummingbird eggs by my door have hatched. http://twitpic.com/6zseh #
  • Google Wave’s success rests on its LCD OSS foundation? MS’s Mesh tied too hard to proprietary product stack? http://tr.im/nXIe #gwave #
  • Fiddled with Jeremiah Lee’s #Kindle during Tahuantinsuyu. Great human factors. The data-trap (Amazon dies, so does your Kindle) scares me. #
  • Do you know where you are? Really? Seen the Milky Way lately? Context is everything for a sense of life’s relative scales. http://tr.im/nZPb #
  • Here Cthulhu, here boy! Come on boy! That’s my little Cthulhu! Want a Care Bear for din-dins? http://tr.im/o69z (via @neilhimself) #
  • I’m off to meet the Wizard, the wonderful wizard of, umm, 18TN? B&O? Gimme my damn poker chips back, and no, you can’t have that many! #18xx #
  • Neighborhood pot boiler. RT @newscientist:Supervolcano under Mount St Helens may be cranking up for a biggun http://bit.ly/2HMDH #
  • The ranting on Rubicon’s offices is BS. They’re not an engineering/tech company, they’re market-driven media and they’re optimised for that. #

Time's sweet paradox

To some degree games may be classified as reactive and predictive. it all depends on where the players act in relation to the progression of time in the game. In reactive games events occur in the game and the players respond. They may have prepared for such an event in advance, but their response is purely reactive when it occurs. In predictive games player act ahead of the game time, they make choices so that when/if certain matters should come true they are ready and (ideally) don’t even need to react. This is perhaps not a stunning insight, but it got me to thinking, What about a game in which the players are never in present time, a game in which the players exclusively operate in the future, both short and long term? What if players can only operate within the bounds of an increasingly uncertain future?

Imagine a planning game, perhaps a logistics game of some sort. Possible actions are arranged in a stack, perhaps represented by cards or tiles. The bottom action is NOW (ie present time) in the game sense. The bottom action card will be performed on this game turn, either by a player or by the game itself in some autonomous fashion or interpretation. When an action is performed it is discarded or perhaps recycled.

Each player has a number of markers, perhaps two or three which they can place on action cards (one marker per card) in the future. In fact this is the only decision afforded to a player: committing to a future action. If and as when such a card with a player marker becomes the bottom card, that player does that action, and they move their action marker to another action card (unoccupied by another player’s marker) in the future.

But things are not quie that simple. Actions have durations. As quick example a future action might be building a factory. However the action card reaching the bottom of the stack merely means that construction has started. Factory construction lasts 5 turns (ie 5 action cards off the bottom of the stack). If the factory construction card was 3 turns in the future when the player put their marker on it, then the player waited 3 turns before starting to build the factory, and then another 5 turns of actually building the factory (assume some cost for this) before the factory is finally built and the action marker may be used to reserve yet another action in the future. Game state could have changed considerably in that time. Perhaps the player carefully built a Q-Factory as Q-items were in high demand and commanded a price premium, but by the time their factory came online, not only had the Q-item market collapsed, but Q-items were obsolete and couldn’t even be used for any purpose! Then again, they might have started shipping T-items by slow boat over the ocean, a trip that takes 7 game turns, only to find that T-items are commanding a huge price premium when they arrive.

In short the player is constantly committing themselves to events which will only occur in the relatively distant future (in game terms). They have absolutely no ability to react to current events, only to setup changes that will be realised after an appreciable game delay. In short they are stuck in the future.

Some abstractions may be added. Players could be allowed to sell each other the actions they’d reserved in the future, or possibly the actions that have occurred but are still maturing (eg construction on the factory has started but not yet finished). In this way something of a futures market could be supported in which players not only speculatively commit to actions they think will be profitable for themselves, but also to actions they may be able to sell to other players. Of a sudden players are trading in what they imagine the game’s future will be.

Twitter Week: 2009-06-06

  • The short definition of Google Wave: Conversation as a first class noun/object. The rest is just network & RPC model. #gwave #googlewave. #
  • @timoreilly @vanessafox Search spiders replicating human/client views isn't l/t viable. Predict custom views for spiders - & trust issues. in reply to timoreilly #
  • Google Wave may rewrite the blogosphere. Blogs become wave collections. Goodbye RSS! If waves can nest, blogs become just another #gwave. #
  • @ysrthgrathe Aye, getting the auth model right for Google Wave will be interesting. #gwave in reply to ysrthgrathe #
  • #tweetdeck limited to 11 columns, #nambu 20 searches. Must run multiple clients to get perspective? Need 75+ w/ priority sorting. #twitter #
  • Twitter, Facebook , blogs etc allow users to find discussions. Google Wave doesn't. Participating is one thing, finding is another. #gwave. #
  • Good discussion of systemic trade-offs in both problem resolution and process: http://bit.ly/On0Rl #
  • @davemcclure Microsoft, Google and Yahoo! have re-invented their platforms at least once every 5 years. #twtrcon in reply to davemcclure #
  • Any guesses on number of RPCs/second/user for Google Wave? What are the operational boundaries? #gwave #
  • Greedy algorithm is strong in 4 player Mexica. With 3 players is viable but not dominant (tough proof). http://tr.im/n8n7 http://tr.im/n8na #
  • Game design thought for the night: What if you're herding cats (or dogs), but all you can do is to point their tails in the right direction? #
  • @doctorow On source `dpkg --get-selectiions | fgrep -v deinstall | cut -f1` > pkg.list then `xargs apt-get install < pkg.list` on target in reply to doctorow #
  • Max-diff surveying what customers really want with clear differentiation and ranking: http://tr.im/nsFK (via @seanellis, @brantcooper) #
  • @raphkoster While twitter can support conversation, it is more of a performance art upon a stage. in reply to raphkoster #
  • A little sentimental, but well worth the time, the thought and the resulting discussion. Home: http://www.youtube.com/homeproject #
  • Ray Ozzie has a point: Google Wave “is anti-Web” http://bit.ly/12VwcD #gwave #

Oooo my pretty precious!

As those who follow my Twitter feed know, Corner Lot did rather well at the Kublacon design competition, coming in the top 3 and quite likely being second. Julie, the organiser of the competition said that if it had player aids it would have won.

Several changes:

  • Player aids! Yep, there are now neat little player aids which contain the most frequently requested information (the 4 bonus categories and the 3 actions)
  • Spiffy new art without conflicting colour pairs (all credit goes to Ariel Seoane here)
  • An advanced variant which simply ups some costs and cash drains and thus significantly changes the timing and pacing of the Empty Lot cards1

New rules. Playtesters will find that the file at the same magic URL has the new card images and rules.


  1. The increased cost of the Empty Lot cards is not cast in stone, the other two values likely are 

Twitter Week: 2009-05-30

  • Won 18C2C: C&O+Wabash & Norfolk&NW+GMO for the win. Beautiful stations & destination runs. Phew! #18xx #kublacon #
  • Late mid-game in yesterday’s 18C2C: http://twitpic.com/5s0sg #
  • Cavum, Corner Lot, 18Mex, 18TN requested by others for today. #kublacon #18xx #boardgame #
  • How strange: was just asked to sign a copy of Age of Sream: London/Sun. #kublacon #
  • Corner Lot desc’d at #kublacon design competition as Knizia-like strategy-dense publishable. Another request for player aids. #
  • Corner Lot in top 3 of #kublacon competition. Some complaint of too unobvious, mathy and tempo-driven: ie things I like & designed it to be! #
  • @punkzter My #AgeOfSteam maps (Wales, Central America, Denmark, SE Australia etc) are still slowly moving toward publication. #boardgame in reply to punkzter #
  • Played 18C2C, 18Mex & 1889 at #kublacon. 18C2C endgame continues long after gameplay dies. 1889 is proving deeper than I’d thought. #18xx #
  • Winner of the #kublacon design competition was combinatorial game, “Kiva”. Simply brilliant game. Sadly unpublishable but deserved the win #
  • Dice rolling redux (via IngredientX) http://gamesbyemail.com/News/DiceOMatic #
  • @frandallfarmer More evidence to support man’s gestation as a creature of lightly wooded plains? in reply to frandallfarmer #
  • A/B testing: when does it have meaning? http://tr.im/mAOe (via ericries) #
  • Hummingbirds are nesting right outside my front door. Eggs too! I feel bad merely leaving the house for the scare I must give them. #
  • RT @BoardgameNews:Article: Brett Gilbert applies John Maeda’s “The Laws of Simplicty” to game design – http://bit.ly/17tde0 #
  • RT @asbruckman DRM encourages people to break the law to use content legally. Empirical study by Akester in Ars Technica: http://is.gd/IiF5 #
  • Bing: But It’s Not Google. Ooops. #
  • (Ahoy, the startup life!) “”Sleep” and I broke up a few nights ago. I’m dating “Coffee” now. She’s Hot!” (via @ev, @CoryBooker) #
  • Marketing makes good works known, Sales makes them bought: RT @NotGodinREPOSTs:The difference between marketing & sales http://ff.im/-3mLLy #
  • She’s right, but only at scale: RT @alleyinsider:Subscriptions Only Work “Selling Weird Porn,” Says Arianna Huffington: http://bit.ly/zruA5 #
  • Gahh! Is a low noise twitter search for #18xx related (game) traffic possible? http://search.twitter.com/operators #
  • Obama’s burger outings are both branding touchstones and incredible marketing. Could beat Teddy’s fireside chats. http://tr.im/mPRg #
  • @haazmatt #18xx OR “Deep Thought Games” OR “Heron Games” OR 1830 OR (list of 18xx titles) -from:news5_1860 (last needed as I list 1860) in reply to haazmatt #
  • @haazmatt Which isn’t a very good search, but is what I use for now. in reply to haazmatt #
  • The cost of phyrric victories writ large at Microsoft? Or inclusive vs exclusive relationships with customers & partners? http://tr.im/mQ7R #
  • @brettspiel I’d search for just 18xx and not just the hashtag #18xx, but it matches all the crime stat reporting services.. Bah! #18xx in reply to brettspiel #
  • @brettspiel I suspect 18xx means it is from radio-scanned dispatch rather than official. 17xx & 18xx are usually dispatch in police lingo. in reply to brettspiel #
  • Is the big problem with electronic speech the separation of intent & meaning? Human speech is not algebraic, but our electronic speech is. #
  • I dislike the centralised model espoused by Facebook/Google Wave/Twitter etc. Where is personal federation? Must the model be hub & spoke? #

Twitter Week: 2009-05-23

  • I see the #eurovision song contest is still long on kitsch but catchy hyper-enthusiasm: http://bit.ly/u9WKq (via @om) #
  • @andrew_chen TwitterTools is good software: Does what it claims, does it well, and what it claims is useful. in reply to andrew_chen #
  • Why should stem cell research have more oversight than shooting people in wars or killing people in capital punishment? #stemcell #
  • Until 26 May, comment on NIH #stemcell research guidelines: http://tr.im/lzlP Respect sapiency & intelligence more than tissue. #
  • @timoreilly I love clotheslines for how crunchy my clothes, especially cotton, are afterward. Towels feel like super-absorbent mega-wicks. in reply to timoreilly #
  • 3P 1832 last night. 2nd by $300. It is a fine game up to the 5-trains, maybe the 6s, then not so much: typical uninteresting Dixon end-game. #
  • @jdhuntington I’ll take #irssi over #Adium or #Colloquy for the win thankyouverymuch. #irc in reply to jdhuntington #
  • Mergers and acquisitions are back up. Is this really a bellwether or merely temporary (in)digestion with better credit? http://tr.im/lHJp #
  • The fact that I can’t go back and edit my 1832 post from earlier this morning to append an #18xx is bugging the crap out of me. Gahh! #
  • 18C2C game starting Friday morning at Kublacon. We may have a seat open. #18xx #
  • @BoardgamesToGo You have questions on Chicago Express strategy? in reply to BoardgamesToGo #
  • @BoardgamesToGo No worries. I should post the next Wabash Cannonball: Set Piece article, The next one deals with end-game timing. in reply to BoardgamesToGo #
  • Yes, yes, we know: The world is small and space is big and HOLY CRAP THERE ARE A LOT OF STARS OUT THERE! http://tr.im/m3sw #

Twitter Week: 2009-05-16

  • @jdludlow Mind sending a summary of your game of Corner Lot? A comment on my blog would be great – that’s how the rest are reporting. in reply to jdludlow #
  • Played 1832. I’m not a Bill Dixon-game fan (cf 1870). Too many levers, fiddle, exceptions & chrome. Bank private & price protection are nuts #
  • I should learn: the lower the player count, the faster the train rush in #18xx. 1860 tonight? #
  • Played my favourite #18xx: 1860. Hugely facile & dynamic: 4 competing rhythms/phases, nasty tile set & track, many precise timing points. #
  • @msaari 1860 is the next on JKLM reprint list, incl mult improvements over 1st ed. It is a truly weird 18xx, weirder than 18EU or 1841 #18xx in reply to msaari #
  • @msaari Yup. JKLM’s relationship with printer is not…ideal. I am patiently on edge of my seat. 1st ed took 8mo from order to ship. #18xx in reply to msaari #
  • RT @icheyne:On the advice of @securitynow podcast 195, I’m disabling Javascript in Adobe Reader - http://is.gd/z833 #
  • RT @ericries:Great article “Fear is the mind-killer” by @ericries… reduce consequences, and fear often, fear early. http://is.gd/z33N #
  • Retweet this if you disagree with Twitter’s decision to hide replies to people you don’t follow. #fixreplies #
  • @icheyne I use the all-replies model to find useful people & conversations. It is the only signal network that Twitter actually represents. in reply to icheyne #
  • Nail-biter Stephenson’s Rocket: Last move merged all networks into 1, giving me share & station lead & win after trailing all game by 40+VP #
  • The most clear visual evidence we live on an orbiting planet, seen while standing on said planet: http://bit.ly/pK9I1 #
  • I doubt: RT @ericries:RT @mashable: Twitter’s Response to #fixreplies: We Can’t (please RT) - http://bit.ly/FAoUV #
  • Oh #twitter, the caterpillar of death is far less charming than the #failwhale of uncertainty! #
  • Remember how the HHGTTG runs on about how very large space is, how unimaginably huge & population zero? Yeah, me too: http://tr.im/lgVx #
  • @ChrisTheCat I’m mostly pleased with Nambu. in reply to ChrisTheCat #
  • @ev Voice amplification of @ replies is what made #twitter useful to me. I hope #fixreplies doesn’t toss the baby with the bath water. #
  • @ChrisTheCat Just upgraded #twitterfon. Where are the ads? in reply to ChrisTheCat #
  • @andrew_chen Did the “coffee?” email you requested I send you get spam trapped? #

Twitter Week: 2009-05-09