A night of odd dreams.
Let’s say I adopted a hyena model. The hyenas would simply be autonomous critters that wandered the landscape consuming corpses.The pack would grow as it ate, and when larger than X would split into two packs. A pack would consist of N hyenas per tile (not more than two), and would move deterministically toward the nearest corpse, injured or healthy player token (in that order) that another pack is not heading for, twice a day. If more than Q hyenas stepped on a mine it would explode (no choice for the MP) with mostly standard effects (less damage for the hyenas or hyenas heal over in 2 turns).
The real purpose of the hyenas would be to provide an additional drain on the MP’s deployed munitions. I fear that without such a drain the map would progressively fill with munitions until every tile was loaded by the end of the game. Additionally the the hyenas would provide a distracting target for the MP: the MP can’t afford to let the hyenas run about uncontrolled. Finally, the hyenas could provide an interesting set of tactical opportunities ala: 1) Get kids eaten by hyenas by front and back edge of map (not easy, but bear with me), 2) follow hyena pack back across landscape in safety, letting the hyenas detonate any mines along the way.
A possibility. However if I adopted the hyena model, how would it also translate to the disease attack themeing? If the players are diseases attacking a host body and the MP is the host’s immune system, what would the hyenas represent? Surgical excision of dead material? Hurm, there are all sorts of interesting things that lead from there…
Numbers are next, then rules, then simulation.