I’m quite aware of the indigestibality of the theme. This is deliberate. I expect few publishers would welcome the theme as described. Possibly the game never will be published. I don’t design games for publication, I design them for my own amusement with possible publication as a pleasant bonus. My first interest as always remains designing an interesting game.
I can also see a whole host of ways to tone down the presentation of the theme without changing it structurally. It doesn’t have to be about children. It can be simply “family members”. In fact it doesn’t have to be about family at all. It could be about disease: the military player can be the immune system and the other players can be diseases attacking a host body. That’s irrelevant thematic window dressing. I like and am amused by the minefield theme and so am using it as a working assumption up until it no longer applies well to the design — then I’ll discard it and put on some other theme that fits the logical design.
Given the level of feedback plus how poorly blogs support commenting (nobody is alerted to comments or their replies) I’ve opened this blog to general posting. Y’all can now post to the blog directly.